Existing Rift CV1 Owners: Will you plan to purchase the Rift-S ?? - Page 4 — Oculus
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Existing Rift CV1 Owners: Will you plan to purchase the Rift-S ??

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  • pyroth309pyroth309 Posts: 1,550 Valuable Player
    No Rift-S for me!
    Zenbane said:
    HP Reverb piggybacks off of WMR so integration should be fine. But there is a lot of Frankenstein hackery required to make it as viable as the Rift CV1 in terms of a "complete package."
    Yea this. WMR has had some pretty good software updates and it's a lot better than it was but it's feature lacking. I do actually like the cliffhouse because I have my Xbox friends list up in there and my Email and such on the wall as well as a web browser, and I can launch SteamVR games from in there. It's kinda cool to have it be a functional virtual office like the Rift Home space..and it loads instant! lol

    The biggest difference is Windows store has very few VR games so you rely on SteamVR and Revive. SteamVR works as well as SteamVr works for anyone and I'll leave it at that. Revive works pretty well but I've had some issues with controller mapping in some games. Overall the software isn't that big of a deal to me anymore like it used to be.
  • bigmike20vtbigmike20vt Posts: 3,825 Valuable Player
    Undecided - I need more info
    Hmmmm the more I think about this the more I am starting to sway. I wonder how much I could get for a rift, 3 sensors and a brand new never used replacement face plate.
    I could probably even throw in an inateck usb 3 card
    Fiat Coupe, gone. 350Z gone. Dirty nappies, no sleep & practical transport incoming. Thank goodness for VR :)
  • rVRclosetrVRcloset Posts: 351
    Trinity
    No Rift-S for me!
    Not until they at least give us the screen and rez of the Quest, and I also wan't headphones included in my next HMD as well.
    The Closet Sim Rig
    Aourus Pro Z390 - i7 8086K 32GB Ram - MSI RTX 2080 Ti Gaming X Trio 11GB - Windows 10  / GT Omega WS - NLR V3 - RS6 - Jetseat kw-908 / Fanatec CSW 2.5 / Fanatec ClubSport V3 pedals / Fanatec SQ Shifter 1.5 / Fanatec CS HB V.1.5 / HE SQ Shifter / SHH Shifter / TH8A Shifter / G27 Shifter - Button Box / DSD Button Box / BBJ Button Box / Wind simulator / Rift - S
  • RedRizlaRedRizla Posts: 6,274 Valuable Player
    edited March 23
    Yes, sign me up!
    Yeah, I've decided I'm definitely getting the Rift -S now. I mean they are not asking the earth for it and hears the things I like. GodRays just about gone if not gone. Tracking won't be a problem because their software will take care of blank spots, if the camera's don't pick up the tiny area around the back of your head. I like PS VR design because it is so comfy, it's much better the having something pressed up against your face. No more messing around with my sensors, but I'll leave them up because I think Oculus might still use them until they perfect their inside out tracking. I have games I purchased from the Oculus store, so no messing with revive. It's a win win situation in my opinion and I'm getting one.
  • BeastyBaiterBeastyBaiter Posts: 788
    3Jane
    Undecided - I need more info
    I'm on the fence. The tracking solution is ideal for me (laptop + high travel job), the god rays should be mostly gone and I expect I'll like the controllers. But the use of the halo instead of the strap, lack of headphones and lackluster resolution do bother me. I'll have to wait and see some reviews comparing the Rift S to the Odyssey+ for a better idea. I briefly considered the Reverb, but there's just no way my laptop RTX 2070 can run that at 90 fps in even low graphical fidelity games like Skyrim, nevermind something prettier. The resolution of the Odyssey+ is more doable, judging by my current super sampling settings.

    I would like to know how the Odyssey+'s visual quality compares to the Go, since that's basically what we're getting. Anyone have a link comparing the image quality between the two? I've seen that blurry painting one from MRTV, but that's not very informative. Something with a sharp image or text would be ideal.
  • ZenbaneZenbane Posts: 14,111 Valuable Player
    Undecided - I need more info
    I'm also concerned about how that Halo will respond to high-movement experiences like Boxing. But that will require first-hand experience to come to a conclusion.
    Are you a fan of the Myst games? Check out my Mod at http://www.mystrock.com/
    Catch me on Twitter: twitter.com/zenbane
  • pjennesspjenness Posts: 674
    Neo
    No Rift-S for me!
    No for now.
    Not really enough to make me upgrade.
    Drift VFX Visual, Virtual , Vertical

    Want 970GTX on Macbook for good FPS?
    https://forums.oculus.com/viewtopic.php?f=26&t=17349
  • snowdogsnowdog Posts: 6,753 Valuable Player
    kojack said:
    Lujho said:
    Oh that sounds cool, suppose it makes it handy when your looking for the beer on your desk or some chocolate.
    Yes, especially since the Rift S seems to have a design that blocks out more light around the nose area so you can't just look down to see.
    If I write any software for the Rift-S, I'll add in an optional virtual nose gap, so it does a little passthrough to simulate a CV1. I find the nose gap damn handy. (If the gap gets annoying, I just turn the lights off, something the Rift-S can't handle)


    Actually I've just thought of an awesome use for the Rift-S. Something that a certain segment of the VR community would love, that can't be done with Windows MR or Rift. But I don't want to say anything yet until I see if the SDK can handle it (whenever they release an SDK with Rift-S support) and I can make a demo. Damn it, guess I need to buy one. :(
    (Oh well, I've already got 6 VR headsets (7 when Quest comes out), might as well get an 8th one too)


    Join the Oculus Start programme after the Rift S has released. If you've published VR software somewhere you'll qualify if I'm remembering correctly. Currently you get a free Rift, free Oculus Go, various Oculus branded stuff like a glass, pen and stuff. I'm expecting them to replace the free Rift with a free Rift S and it wouldn't surprise me if they add a free Quest to the bundle too because they'll want developers for the Quest I reckon.
    "This you have to understand. There's only one way to hurt a man who's lost everything. Give him back something broken."

    Thomas Covenant, Unbeliever
  • jayhawkjayhawk Posts: 796
    3Jane
    edited March 23
    Yes, sign me up!
    If I want to keep using VR, I have no choice. My Rift just sits right now. After the novelty of it wore off, the SDE bothers me too much. I think most of what makes up the Rift S is indeed an upgrade. Little bummed about the headphones, but there are a few pluses, like nothing on ear. Besides, there's talk of a headphone accessory.
  • jayhawkjayhawk Posts: 796
    3Jane
    Yes, sign me up!
    RedRizla said:
    Techy111 said:
    It's a no from me, not needed or wanted mate. I have a CV1 and a Go. I'll probably jump ship now.

    What would you jump ship to if you don't mind me asking? I ask because I don't think there's a better alternative for the price. Eventually the Vive pro will be redundant because Valve will also start using inside out tracking. The HP Reverb is the only other I can see, but it uses only 2 camera's for tracking, unlike Rift -S five camera's with a cheaper price tag.
    Reverb is also LCD, and the Pimax as well.
  • dtrjonesdtrjones Posts: 33
    Brain Burst
    edited March 23
    No Rift-S for me!
    When I first bought the CV1 it was something really special. The packaging, Oculus being a top brand and the promise of exciting VR experiences. I don't know what the packaging for the WMR Rift S headset will be like but I guess it's not going to be anywhere near as good. The special factor now doesn't exist anymore.
    On the other hand the HP Reverb looks like it could have been the Rift successor and has the visual specifications to prove it. It's missing Insight and the Touch controllers, the Oculus eco system so it's a long way from a complete package which the Rift has always been.
    It's just frustrating Oculus had the ball in there court and they've just decided to smash the racquet into the ground instead of playing a positive shot to advance VR. Don't get me wrong the Rift S is a great package at an even better price for new users but I think the VR experience needs to get better not cheaper and it just feels like a kick in the teath for existing customers.
  • kbloodkblood Posts: 3
    NerveGear
    Undecided - I need more info
    Yeah, I am also sad with the direction this has taken. I think the Rift S would be a great alternative to the Rift... but not a great replacement. Unless they add support for Rift sensor, its tracking will be a downgrade from the Rift.

    I was pretty certain I wanted the Rift S and the Quest as soon as they got out. But once I realized how they are actually leaving the Rift S to be their only PC VR device... for 2 or 3 years? That is quite the sacrifice just to go all in on mobile VR. Makes me think I cannot justify supporting Oculus any longer, so I will probably jump ship as well. Its been great and I will keep using my Rift. But I will stop buying Oculus games and hardware. If they promise to add support for Rift sensors within the next 2 months, then I will probably get the Quest, but otherwise I will just go for alternatives. Like the HP Reverb or... maybe the Vive Cosmos, since the Vive Cosmos seems to be the best of all worlds. Inside out tracking with 4 sensors and it can be used both with mobile and PCs. Of course its tracking will be lacking like the Rift S, but it will at least have substantially better displays and features, and I will probably add Knuckles controllers to it, to have full tracking again. Then when eye tracking is possible to add, it will be like a true 2nd gen VR headset, without having to wait for 2021.
  • zockyzocky Posts: 14
    NerveGear
    No Rift-S for me!
    I think it's enough! USB, software and connection problems. And this totally overloaded home version with a direct line to Facebook! No thanks.
    P.S The Rift S glasses are a bad joke!
  • bigmike20vtbigmike20vt Posts: 3,825 Valuable Player
    Undecided - I need more info
    Actually I just remembered this morning. 6 months ago my rift earpiece snapped. Electronics are fine but I had to glue it. No way I will get what I want for the rift with that damage so looks like back to plan A.
    Sticking with the rift till it either breaks or till some other package I want comes out.
    Oh well 
    Fiat Coupe, gone. 350Z gone. Dirty nappies, no sleep & practical transport incoming. Thank goodness for VR :)
  • Hiro_Protag0nistHiro_Protag0nist Posts: 4,790 Valuable Player
    No Rift-S for me!
    I'm happy for new Rifters - it's a great deal for them but just not that much of an improvement (i think) for those with a Rift.

    They've definitely done a Vive here, which is quite amusing.  I won't go digging up any posts from the Vive Pro threads though...
  • inovatorinovator Posts: 1,852
    Project 2501
    I hope it launches soon. My money is burning a hole in my pocket.
  • bigmike20vtbigmike20vt Posts: 3,825 Valuable Player
    Undecided - I need more info
    I'm happy for new Rifters - it's a great deal for them but just not that much of an improvement (i think) for those with a Rift.

    They've definitely done a Vive here, which is quite amusing.  I won't go digging up any posts from the Vive Pro threads though...
    I agree there is a whiff of vivepro about it BUT that said in other ways not so much...  But the important thing is unlike vive pro this is the same cost (give or take) as the hmd it replaces

    Rift S totally replaces rift CV1 where as vive pro was sold as a premium device
    Fiat Coupe, gone. 350Z gone. Dirty nappies, no sleep & practical transport incoming. Thank goodness for VR :)
  • rVRclosetrVRcloset Posts: 351
    Trinity
    No Rift-S for me!
    rVRcloset said:
    Not until they at least give us the screen and rez of the Quest, and I also wan't headphones included in my next HMD as well.
    You're getting slightly lower screen resolution for greatly reduced Screen Door Effect with the LCDs.

    There's a reason many of the newer VR headsets are transitioning to LCD RGB screens (HP Reverb, Valve HMD, Cosmos?), it's because of greater clarity.

    For me, the true negatives are
    1. Lack of Manual IPD switch
    2. Lack of Headphones (it needs to be stated the Rift-S does have sound tubes, which reviewers state are good, but not great)

    And Oculus has already hinted they will now create an addon headphones accessory for Rift-S.

    As for the IPD, I use the GO and I can use it just fine (for hours).  My IPD is 69mm.  And the Rift-S will be even better, as the Rift-S uses software based IPD setting that you can change, whereas the GO is a static IPD.


    Thanks for the points on the LCD screen and that optional headphone accessories might come!
    Guess I neet to read up and hear / see more about LCD HMD's then. 
    The Closet Sim Rig
    Aourus Pro Z390 - i7 8086K 32GB Ram - MSI RTX 2080 Ti Gaming X Trio 11GB - Windows 10  / GT Omega WS - NLR V3 - RS6 - Jetseat kw-908 / Fanatec CSW 2.5 / Fanatec ClubSport V3 pedals / Fanatec SQ Shifter 1.5 / Fanatec CS HB V.1.5 / HE SQ Shifter / SHH Shifter / TH8A Shifter / G27 Shifter - Button Box / DSD Button Box / BBJ Button Box / Wind simulator / Rift - S
  • snowdogsnowdog Posts: 6,753 Valuable Player
    rVRcloset said:
    rVRcloset said:
    Not until they at least give us the screen and rez of the Quest, and I also wan't headphones included in my next HMD as well.
    You're getting slightly lower screen resolution for greatly reduced Screen Door Effect with the LCDs.

    There's a reason many of the newer VR headsets are transitioning to LCD RGB screens (HP Reverb, Valve HMD, Cosmos?), it's because of greater clarity.

    For me, the true negatives are
    1. Lack of Manual IPD switch
    2. Lack of Headphones (it needs to be stated the Rift-S does have sound tubes, which reviewers state are good, but not great)

    And Oculus has already hinted they will now create an addon headphones accessory for Rift-S.

    As for the IPD, I use the GO and I can use it just fine (for hours).  My IPD is 69mm.  And the Rift-S will be even better, as the Rift-S uses software based IPD setting that you can change, whereas the GO is a static IPD.


    Thanks for the points on the LCD screen and that optional headphone accessories might come!
    Guess I neet to read up and hear / see more about LCD HMD's then. 

    Yup, I don't think you need to worry about the LCD display so much, Carmack wanted an LCD in the Quest once everyone saw how good it was in the Go but time wouldn't allow them to switch the displays.
    "This you have to understand. There's only one way to hurt a man who's lost everything. Give him back something broken."

    Thomas Covenant, Unbeliever
  • YoLolo69YoLolo69 Posts: 1,111
    Wintermute
    No Rift-S for me!
    As an existing CV1 owner I really don't think I'm in the marketed target here. When I'll be able to invest in a new headset, which is not the case right now, I'll consider all options from all vendors, but not this Rift-S. I still hope it will bring lot of new comers in our VR World.

    “Dreams feel real while we are in them, it's only when we wake up that we realize something was strange.” - Dom Cobb

    "Be careful, if you are killed in real life you die in VR too." - TD_4242

    I7 3770K OC 4.6GHz, GTX1080 OC 10%, 16GB DDR3 2448  OC, Oculus Rift CV1

  • AymitoAymito Posts: 41
    Brain Burst
    No Rift-S for me!
    Black levels are key factor for a good VR experience to get best dynamic range and contrast display, switching to an LCD is a bad decision, its a step back whatever the reasons are, we need better oled display with better black levels not the opposite,  I will skip any headset that use LCD, they could have simply made a pc Oculus quest version with no processor inside or even better making the O quest work with pc too.
  • SkScotcheggSkScotchegg Posts: 1,123
    Wintermute
    Yes, sign me up!
    Aymito said:
    Black levels are key factor for a good VR experience to get best dynamic range and contrast display, switching to an LCD is a bad decision, its a step back whatever the reasons are, we need better oled display with better black levels not the opposite,  I will skip any headset that use LCD, they could have simply made a pc Oculus quest version with no processor inside or even better making the O quest work with pc too.

    I don't think you understand mate, they took the blood of a goat that was blessed by the gods and then they used that blood to produce vibrant colours and deep blacks in the LCD screens for Rift S manufacturing! These aren't any ordinary LCD screens I'll have you know! OLED sucks in comparison! :wink:
    UK: England - Leeds - - RTX 2080 - Make love, not war - See you in the Oasis!
  • JD-UKJD-UK Posts: 2,289 Valuable Player
    edited March 24
    What would concern me if buying a Rift-S, which I very likely will, is the IPD restrictions. The guy did say that if you are at either end of the current Rift adjustment spectrum you might have a problem. I use 70 - but I think 71-72 would probably be better.
    Like for everything else, just have to wait for the post-release reviews.




  • logotomielogotomie Posts: 79
    Hiro Protagonist
    No Rift-S for me!
    i believe in 'vote with your wallet' so no rift s for me
  • dmdcsmdmdcsm Posts: 75
    Hiro Protagonist
    No Rift-S for me!
    No Rift S for me 
  • Zaga93Zaga93 Posts: 22
    Brain Burst
    I would, if it weren't for the fact my IPD is 75mm, rendering this fixed-IPD piece of junk useless to me.
  • MradrMradr Posts: 3,348 Valuable Player
    Undecided - I need more info
    kojack said:

    If the Rift-S doesn't have colour cameras, skip the rest of this post, it won't work.

    I know I am wrong - but if theyre like before - I dont think they have much color scale to them to limit the amount of data they have to work through. 
  • CrashFuCrashFu Posts: 1,756 Valuable Player
    edited March 24
    Yes, sign me up!
    @kojack Why bother hanging up a green-screen at all?  Why not just design the VR cockpit to be completely devoid of controls, just the window, the seat, and maybe some screens / instrument panels... and the rest just blank space that you can overlay the passthrough footage of your real-life controls over top of?

    I'm sure it wouldn't look great, but it might get you roughly the effect you're looking for?

    Only problem is, I remember them saying in an interview that developers wouldn't have any control over Passthrough+ at launch?  So I guess it'll always be accessible via the Home Overlay but a game can't directly access or manipulate it??   If they open that up later on, however..
    It's hard being the voice of reason when you're surrounded by unreasonable people.
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