03-15-2019 09:15 PM
And this all begins THIS MONDAY. Hopefully the rumor-mill will prove true this time.
Also note that Oculus is scheduled to be involved in at least 9 different sessions; you can get the full list of GDC here:
Down the Rabbit Hole with Oculus Quest (Presented by Oculus)
https://schedule.gdconf.com/session/down-the-rabbit-hole-with-oculus-quest-presented-by-oculus/86560...
Creating Realistic Acoustics with Oculus Audio Propagation (Presented by Oculus)
https://schedule.gdconf.com/session/creating-realistic-acoustics-with-oculus-audio-propagation-prese...
03-24-2019 01:41 PM
03-24-2019 02:20 PM
RedRizla said:
I'm keeping my sensors connected to the wall just in-case Oculus decide to use them in their software for Rift -S. But I will wait for Rift -S before starting anymore new games. I want to see them in all their glory on the new Rift -S. I just hope it arrives May 2nd or before.
03-24-2019 02:45 PM
LZoltowski said:
RedRizla said:
I'm keeping my sensors connected to the wall just in-case Oculus decide to use them in their software for Rift -S. But I will wait for Rift -S before starting anymore new games. I want to see them in all their glory on the new Rift -S. I just hope it arrives May 2nd or before.
Why do you think you would need your Sensors?
03-24-2019 06:05 PM
snowdog said:
.....This is why the design of the Rift S is so much better than the design for the HTC Cosmos.
03-25-2019 12:33 AM
snowdog said:
LZoltowski said:
RedRizla said:
I'm keeping my sensors connected to the wall just in-case Oculus decide to use them in their software for Rift -S. But I will wait for Rift -S before starting anymore new games. I want to see them in all their glory on the new Rift -S. I just hope it arrives May 2nd or before.
Why do you think you would need your Sensors?
Just in case Oculus adds support for sensors to be used with the Rift S, Nate Mitchell hinted they would do this if there was enough demand for it during his interview with Norm from Tested.
This is why the design of the Rift S is so much better than the design for the HTC Cosmos.
I did follow a thread about that subject on Reddit - some potentially important answers:
" [...] you misunderstood what Nate said. He specifically said that Rift S won't support external sensors, but Oculus would continue to support the OG Rift external sensor setup."
https://www.reddit.com/r/oculus/comments/b3r5vy/nate_mitchell_said_they_will_support_existing/
My hopes aren't high, sadly...
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
03-25-2019 12:34 AM
03-25-2019 02:30 AM
bigmike20vt said:
I read a tweat earlier from J Carmack and he is hoping to get the quest usable on PC via a wireless teather. If they get that working that will be really interesting (and I suggested this may happen a week or so ago 😉 )
03-25-2019 02:59 AM
bigmike20vt said:
I read a tweat earlier from J Carmack and he is hoping to get the quest usable on PC via a wireless teather. If they get that working that will be really interesting (and I suggested this may happen a week or so ago 😉 )
03-25-2019 03:06 AM
03-25-2019 03:11 AM