03-15-2019 09:15 PM
And this all begins THIS MONDAY. Hopefully the rumor-mill will prove true this time.
Also note that Oculus is scheduled to be involved in at least 9 different sessions; you can get the full list of GDC here:
Down the Rabbit Hole with Oculus Quest (Presented by Oculus)
https://schedule.gdconf.com/session/down-the-rabbit-hole-with-oculus-quest-presented-by-oculus/86560...
Creating Realistic Acoustics with Oculus Audio Propagation (Presented by Oculus)
https://schedule.gdconf.com/session/creating-realistic-acoustics-with-oculus-audio-propagation-prese...
03-25-2019 03:19 AM
03-25-2019 03:49 AM
Digikid1 said:
Excellent article on the Rift S.....and right on point as well.
http://palmerluckey.com/i-cant-use-rift-s-and-neither-can-you/
03-25-2019 03:54 AM
03-25-2019 04:52 AM
RuneSR2 said:
I did follow a thread about that subject on Reddit - some potentially important answers:" [...] you misunderstood what Nate said. He specifically said that Rift S won't support external sensors, but Oculus would continue to support the OG Rift external sensor
setup."https://www.reddit.com/r/oculus/comments/b3r5vy/nate_mitchell_said_they_will_support_existing/My hopes aren't high, sadly...
03-25-2019 04:53 AM
03-25-2019 04:56 AM
nalex66 said:
I’ll need to hear some more user reviews to get an idea of whether the lack of physical IPD adjustment will make the Rift S unusable for me. I know there was a video from someone (365VR?) who said that it was fine for them with a high IPD, but it was an hour-and-a-half of talking that I wasn’t willing to sit through to hear it first hand.
03-25-2019 10:25 AM
03-25-2019 10:45 AM
03-25-2019 10:58 AM
RedRizla said:
RuneSR2 said:
I did follow a thread about that subject on Reddit - some potentially important answers:" [...] you misunderstood what Nate said. He specifically said that Rift S won't support external sensors, but Oculus would continue to support the OG Rift external sensor
setup."https://www.reddit.com/r/oculus/comments/b3r5vy/nate_mitchell_said_they_will_support_existing/My hopes aren't high, sadly...
Well I'm still keeping them up because they are attached to my wall using trunking and are screwed in. I can't be arsed to take all that down and make a mess of my walls. I'll just keep CV1 as a back up to my Rift -S.
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
03-25-2019 11:32 AM
kevinw729 said:
snowdog said:
.....This is why the design of the Rift S is so much better than the design for the HTC Cosmos.
I wish we knew enough about the HTC Cosmos to make such a comparison!