03-15-2019 09:15 PM
And this all begins THIS MONDAY. Hopefully the rumor-mill will prove true this time.
Also note that Oculus is scheduled to be involved in at least 9 different sessions; you can get the full list of GDC here:
Down the Rabbit Hole with Oculus Quest (Presented by Oculus)
https://schedule.gdconf.com/session/down-the-rabbit-hole-with-oculus-quest-presented-by-oculus/86560...
Creating Realistic Acoustics with Oculus Audio Propagation (Presented by Oculus)
https://schedule.gdconf.com/session/creating-realistic-acoustics-with-oculus-audio-propagation-prese...
03-28-2019 06:55 AM
03-28-2019 06:59 AM
snowdog said:
When overclocking your GPUs take care not to go overboard with your GDDR5 overclock. Doing so can negatively affect your framerates.
03-28-2019 07:06 AM
03-28-2019 07:07 AM
03-28-2019 07:11 AM
Zenbane said:
Great interview with Jason Ruben of Oculus on both Quest and Rift-S
03-28-2019 07:17 AM
pyroth309 said
This was a good look into their thinking. After the Rift-S reveal that's pretty much what I deduced just from the design of it after my initial disappointment subsided. They're still trying to get as many people as they can into VR and remove as many barriers to entry as possible. Releasing a "CV2" would make me and a lot of people on this board very happy but the average joe blow out there can't afford it. I just kinda wish they could do both.
03-28-2019 07:19 AM
03-28-2019 11:12 AM
inovator said:
OMG I didn't know I wouldn't have to pay again for rift ported games to the quest. I want to play for example the climb and superhot again without the wires on the quest which will make it a very different experience.
03-28-2019 11:54 AM
Great for us Rift CV1 users, but maybe not so great for us Go users? Sorry but I'm not sure why a CV1 user with a Go would actually buy a Rift S or Quest? Esp. if the Quest cannot use your current Go library (albeit 3dof).
Zenbane said:
Something I really like about the difference between the Store Front's for both Quest and Rift-S:I think this is great.
- Rift-S will continue to allow Early Access content, for dev's to experiment and PCVR users to engage in early access content.
- Quest will be only finished, final products.
03-28-2019 12:06 PM
TomCgcmfc said:
Great for us Rift CV1 users, but maybe not so great for us Go users? Sorry but I'm not sure why a CV1 user with a Go would actually buy a Rift S or Quest? Esp. if the Quest cannot use your current Go library (albeit 3dof).
Zenbane said:
Something I really like about the difference between the Store Front's for both Quest and Rift-S:I think this is great.
- Rift-S will continue to allow Early Access content, for dev's to experiment and PCVR users to engage in early access content.
- Quest will be only finished, final products.