Yep, I still think about how I wanted to just sit and keep playing this for hours when I tried it at Pax. This game is gonna make a major impression on the VR Lanscape. Can't wait!
Are you a fan of the Myst games? Check out my Mod athttp://www.mystrock.com/ Catch me on Twitter: twitter.com/zenbane
Yep, I still think about how I wanted to just sit and keep playing this for hours when I tried it at Pax. This game is gonna make a major impression on the VR Lanscape. Can't wait!
Hope so, we need a heavy hitter VR game to move some units.
She definitely looks better than ever - but these days I tend to be careful, I've been in love before and ended up getting hurt
And Oculus is already pushing Rift S hard with this title... Hmmmm... Games decide what I buy, if the game is truly awesome and if I really need Rift-S to get the best of it that would make me consider getting Rift-S.
Learning from Seeking Dawn, which had the best trailer ever, it's probably wise to wait for reviews and not get too hyped. Yeah - that was a joke, I'm totally hyped for Stormland
Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 961 Evo M.2 SSD 128GB (for OS) + Samsung EVO 860 4TB SSD (for games) + Toshiba P300 High-Performance HDD 3TB (for games); Win10 OS; Valve Index and Oculus Rift CV1, the latter nearly always using super sampling 2.0.
"Ask not what VR can do for you – ask what you can do for VR"
I need to send this video to everyone I haven't been able to convince to get into VR, and see how jealous they get.
P.S. Is there some reason this (and Asgard's Wrath) need the Rift-S, or is it like "You can play it on a CV1 too, but you'll miss out somewhat on how pretty this looks"?
It's hard being the voice of reason when you're surrounded by unreasonable people.
The trailer seems to be pretty much all shooter. Is there much exploration? Are there any puzzles? I'd like to try "flying in the slipstream". Guess I'll have to try it with the 2 hour limit in mind. I come from the nuthin beats lone echo school
ASUS ROG Strix GL702VS-AH73 17.3" Laptop. I7-7700HQ, GTX1070, 12 GB DDR4 RAM, 500 EVO 970 GB SSD, VS 2017, Oculus rift, Windows 10 home
I need to send this video to everyone I haven't been able to convince to get into VR, and see how jealous they get.
P.S. Is there some reason this (and Asgard's Wrath) need the Rift-S, or is it like "You can play it on a CV1 too, but you'll miss out somewhat on how pretty this looks"?
Probably not, but touch controllers are still the best controllers and you'll be able to play it on day 1 without having to worry about Revive issues. Unless you're running around in large Roomscale, I don't see why it would be an advantage over CV1.
The trailer seems to be pretty much all shooter. Is there much exploration? Are there any puzzles? I'd like to try "flying in the slipstream". Guess I'll have to try it with the 2 hour limit in mind. I come from the nuthin beats lone echo school
I'm just the opposite. I want to shoot stuff. I want my heart to race. I want to be frustrated by the challenge and then feel the exhilaration of finally, finally overcoming the challenge.
Puzzle games are cheap and easy to make so we have an overabundance of them in VR.
The trailer seems to be pretty much all shooter. Is there much exploration? Are there any puzzles? I'd like to try "flying in the slipstream". Guess I'll have to try it with the 2 hour limit in mind. I come from the nuthin beats lone echo school
I'm just the opposite. I want to shoot stuff. I want my heart to race. I want to be frustrated by the challenge and then feel the exhilaration of finally, finally overcoming the challenge.
Puzzle games are cheap and easy to make so we have an overabundance of them in VR.
That's a rather ineffective way to mask what you're really saying. You prefer the monotonous task of shooters where there is no real skill or talent involved. Shooters are "twitch" based as the primary skillset. Shooters come a dime a dozen. Puzzle/Adventure games require actual thought. You may want your heart to race, but not from a challenge, but from the same old repetitious race to see who can line up the crosshairs quicker. Boring.
Are you a fan of the Myst games? Check out my Mod athttp://www.mystrock.com/ Catch me on Twitter: twitter.com/zenbane
I don't know that anyone would say Lone Echo is cheap or easy - it ain't. I cant imagine anyone who's heart wasn't racing at the end of the game (other than L's). But, if it ain't your cup o' tea, then no problem.
I haven't given shooters much chance, so I'm hoping this game will work for me. I'm open to it. Unlike multi-player which is simply a non starter, or gore/horror. Not that's there's anything wrong with those genres, they just aren't for me.
I'm not looking for some kumbaya or "can't we all just get along" type moment, just saying it's great to have options.
As Lucretius said: "One mans meat is another man's cannibalism"
ASUS ROG Strix GL702VS-AH73 17.3" Laptop. I7-7700HQ, GTX1070, 12 GB DDR4 RAM, 500 EVO 970 GB SSD, VS 2017, Oculus rift, Windows 10 home
The trailer seems to be pretty much all shooter. Is there much exploration? Are there any puzzles? I'd like to try "flying in the slipstream". Guess I'll have to try it with the 2 hour limit in mind. I come from the nuthin beats lone echo school
I'm just the opposite. I want to shoot stuff. I want my heart to race. I want to be frustrated by the challenge and then feel the exhilaration of finally, finally overcoming the challenge.
Puzzle games are cheap and easy to make so we have an overabundance of them in VR.
That's a rather ineffective way to mask what you're really saying. You prefer the monotonous task of shooters where there is no real skill or talent involved. Shooters are "twitch" based as the primary skillset. Shooters come a dime a dozen. Puzzle/Adventure games require actual thought. You may want your heart to race, but not from a challenge, but from the same old repetitious race to see who can line up the crosshairs quicker. Boring.
Dude, I know you have a point to make, but that's just super oversimplifying what a good, puzzle free shooter is. And saying that there is no skill or talent involved is just flat out wrong
The trailer seems to be pretty much all shooter. Is there much exploration? Are there any puzzles? I'd like to try "flying in the slipstream". Guess I'll have to try it with the 2 hour limit in mind. I come from the nuthin beats lone echo school
I'm just the opposite. I want to shoot stuff. I want my heart to race. I want to be frustrated by the challenge and then feel the exhilaration of finally, finally overcoming the challenge.
Puzzle games are cheap and easy to make so we have an overabundance of them in VR.
That's a rather ineffective way to mask what you're really saying. You prefer the monotonous task of shooters where there is no real skill or talent involved. Shooters are "twitch" based as the primary skillset. Shooters come a dime a dozen. Puzzle/Adventure games require actual thought. You may want your heart to race, but not from a challenge, but from the same old repetitious race to see who can line up the crosshairs quicker. Boring.
Dude, I know you have a point to make, but that's just super oversimplifying what a good, puzzle free shooter is. And saying that there is no skill or talent involved is just flat out wrong
Disagree. I was a top Ranker on MoonGamers.com back during the BF 1942 days, Wagoogies server. Here's a reddit thread that talks about it:
And I used to enter local Halo tournaments regularly (Halo 1 days). I know exactly what it takes to become a top competitor in Shooters, and it's 100% pure twitch based training. It's a big part of why I eventually stopped. You have to keep playing all the damn time to keep your twitch reflexes in tip-top shape, and it's on a "per game" basis.
I'll take a "thinking" game any day over twitch. It's not just puzzlers either that require thinking. RTS games as well.
But anyway, if you think I'm wrong then feel free to offer a counter-point. So far you haven't said anything to refute my stance. "nuh uh" isn't an argument lol
Are you a fan of the Myst games? Check out my Mod athttp://www.mystrock.com/ Catch me on Twitter: twitter.com/zenbane
The trailer seems to be pretty much all shooter. Is there much exploration? Are there any puzzles? I'd like to try "flying in the slipstream". Guess I'll have to try it with the 2 hour limit in mind. I come from the nuthin beats lone echo school
I'm just the opposite. I want to shoot stuff. I want my heart to race. I want to be frustrated by the challenge and then feel the exhilaration of finally, finally overcoming the challenge.
Puzzle games are cheap and easy to make so we have an overabundance of them in VR.
That's a rather ineffective way to mask what you're really saying. You prefer the monotonous task of shooters where there is no real skill or talent involved. Shooters are "twitch" based as the primary skillset. Shooters come a dime a dozen. Puzzle/Adventure games require actual thought. You may want your heart to race, but not from a challenge, but from the same old repetitious race to see who can line up the crosshairs quicker. Boring.
Dude, I know you have a point to make, but that's just super oversimplifying what a good, puzzle free shooter is. And saying that there is no skill or talent involved is just flat out wrong
Disagree. I was a top Ranker on MoonGamers.com back during the BF 1942 days, Wagoogies server. Here's a reddit thread that talks about it:
And I used to enter local Halo tournaments regularly (Halo 1 days). I know exactly what it takes to become a top competitor in Shooters, and it's 100% pure twitch based training. It's a big part of why I eventually stopped. You have to keep playing all the damn time to keep your twitch reflexes in tip-top shape, and it's on a "per game" basis.
I'll take a "thinking" game any day over twitch. It's not just puzzlers either that require thinking. RTS games as well.
But anyway, if you think I'm wrong then feel free to offer a counter-point. So far you haven't said anything to refute my stance. "nuh uh" isn't an argument lol
While I agree somewhat with the actual aiming being twitch, some games do have a lot of tactics involved that require thinking and headgames. It really depends on the shooter.
Zenbane said: So far you haven't said anything to refute my stance.
Talk about mission impossible. I'm not even gonna try - I've said my bit, and I'll leave it at that
Well you could have tried to list at one ONE skill, trait, or ability other than "twitch" that you believe must be honed. But you got nothing so far. Here, I'll give you one for free:
Map Memorization
Map memorization is key. He who mapinates, dominates.
Are you a fan of the Myst games? Check out my Mod athttp://www.mystrock.com/ Catch me on Twitter: twitter.com/zenbane
While I agree somewhat with the actual aiming being twitch, some games do have a lot of tactics involved that require thinking and headgames. It really depends on the shooter.
It's not just the aiming that requires twitch, it's multiple factors:
Running
Jumping
Dodging/Strafing
Attack Timings
As far as "thinking" and "headgames," it comes down to the same formula. Memorizing the map, playing cat/mouse games, or hiding/stealth.
Once all players on all sides have fully memorized a map and are equally working together competitively (team vs team), the games get quite boring - imo - due to the design flaws of the maps themselves. People know where "not to go" and the entire battle becomes an endurance/patience exercise.
Are you a fan of the Myst games? Check out my Mod athttp://www.mystrock.com/ Catch me on Twitter: twitter.com/zenbane
Zenbane said: So far you haven't said anything to refute my stance.
Talk about mission impossible. I'm not even gonna try - I've said my bit, and I'll leave it at that
Well you could have tried to list at one ONE skill, trait, or ability other than "twitch" that you believe must be honed. But you got nothing so far. Here, I'll give you one for free:
Map Memorization
Map memorization is key. He who mapinates, dominates.
So if someone don't wanna bother arguing with you, you'll actually step in and do it for them! Awesome!
While I agree somewhat with the actual aiming being twitch, some games do have a lot of tactics involved that require thinking and headgames. It really depends on the shooter.
It's not just the aiming that requires twitch, it's multiple factors:
Running
Jumping
Dodging/Strafing
Attack Timings
As far as "thinking" and "headgames," it comes down to the same formula. Memorizing the map, playing cat/mouse games, or hiding/stealth.
Once all players on all sides have fully memorized a map and are equally working together competitively (team vs team), the games get quite boring - imo - due to the design flaws of the maps themselves. People know where "not to go" and the entire battle becomes an endurance/patience exercise.
I mean yea, learning the map is always going to be the most important thing you can do to "git gud." Generally the faster paced the game is, the more tactics go out of the window as there's just not enough time to be cerebral. Generally though, as you get up the higher ranks of competition, everyone knows all the "good spots" of the map and it's back to twitch tactics.
As I've gotten older I prefer games with larger maps that allow for more stealthy/tactical games like Arma or Escape from Tarkov. Cat and Mouse can be simple or it can in depth in those types of games.There's more critical decisions you have to make vs a lot of the current popular games where just being a good shot or having fast reflexes will get you out of most jams.
Zenbane said: So far you haven't said anything to refute my stance.
Talk about mission impossible. I'm not even gonna try - I've said my bit, and I'll leave it at that
Well you could have tried to list at one ONE skill, trait, or ability other than "twitch" that you believe must be honed. But you got nothing so far. Here, I'll give you one for free:
Map Memorization
Map memorization is key. He who mapinates, dominates.
So if someone don't wanna bother arguing with you, you'll actually step in and do it for them! Awesome!
Only for you!!
Are you a fan of the Myst games? Check out my Mod athttp://www.mystrock.com/ Catch me on Twitter: twitter.com/zenbane
While I agree somewhat with the actual aiming being twitch, some games do have a lot of tactics involved that require thinking and headgames. It really depends on the shooter.
It's not just the aiming that requires twitch, it's multiple factors:
Running
Jumping
Dodging/Strafing
Attack Timings
As far as "thinking" and "headgames," it comes down to the same formula. Memorizing the map, playing cat/mouse games, or hiding/stealth.
Once all players on all sides have fully memorized a map and are equally working together competitively (team vs team), the games get quite boring - imo - due to the design flaws of the maps themselves. People know where "not to go" and the entire battle becomes an endurance/patience exercise.
I mean yea, learning the map is always going to be the most important thing you can do to "git gud." Generally the faster paced the game is, the more tactics go out of the window as there's just not enough time to be cerebral. Generally though, as you get up the higher ranks of competition, everyone knows all the "good spots" of the map and it's back to twitch tactics.
As I've gotten older I prefer games with larger maps that allow for more stealthy/tactical games like Arma or Escape from Tarkov. Cat and Mouse can be simple or it can in depth in those types of games.There's more critical decisions you have to make vs a lot of the current popular games where just being a good shot or having fast reflexes will get you out of most jams.
Agreed. On that wagoogie server, I would spend 30 minutes crawling on my belly; just to get behind enemy lines.
I've obsessed with just about every type of gaming genre there is at some point in my life. MMORPG's, Shooters, RTS, puzzlers. And even non-electronic gaming: Risk, Axis n Allies; Magic the Gathering. At the end of the day, after enough obsession, we start to know what it really takes to get good at specific types/genres of games.
When it comes to shooters, while we could break down a few different skills/abilities required to be successful, in the end I think you and I can both agree this this is true: A player can become highly successful just mastering the "twitch" aspect of the game, and ignoring other elements such as map memorization and tactics; while the opposite is not true - a Player who fails at twitch mastery will rarely succeed even if they have mastered map memorization and tactics.
It doesn't mater if you know all the best spots or if you have the best strategies. If you shoot and miss, you give your position away and a twitch master will wtfpwn yo arse every time.
With shooters, master twitch first and everything else is a bonus after.
Are you a fan of the Myst games? Check out my Mod athttp://www.mystrock.com/ Catch me on Twitter: twitter.com/zenbane
Doing a blanket reminder tour of the threads, please get yourselves re-acquainted with the forum rules as it would seem people have suddenly got mass amnesia due to the recent announcements.
While I agree somewhat with the actual aiming being twitch, some games do have a lot of tactics involved that require thinking and headgames. It really depends on the shooter.
It's not just the aiming that requires twitch, it's multiple factors:
Running
Jumping
Dodging/Strafing
Attack Timings
As far as "thinking" and "headgames," it comes down to the same formula. Memorizing the map, playing cat/mouse games, or hiding/stealth.
Once all players on all sides have fully memorized a map and are equally working together competitively (team vs team), the games get quite boring - imo - due to the design flaws of the maps themselves. People know where "not to go" and the entire battle becomes an endurance/patience exercise.
I mean yea, learning the map is always going to be the most important thing you can do to "git gud." Generally the faster paced the game is, the more tactics go out of the window as there's just not enough time to be cerebral. Generally though, as you get up the higher ranks of competition, everyone knows all the "good spots" of the map and it's back to twitch tactics.
As I've gotten older I prefer games with larger maps that allow for more stealthy/tactical games like Arma or Escape from Tarkov. Cat and Mouse can be simple or it can in depth in those types of games.There's more critical decisions you have to make vs a lot of the current popular games where just being a good shot or having fast reflexes will get you out of most jams.
Agreed. On that wagoogie server, I would spend 30 minutes crawling on my belly; just to get behind enemy lines.
I've obsessed with just about every type of gaming genre there is at some point in my life. MMORPG's, Shooters, RTS, puzzlers. And even non-electronic gaming: Risk, Axis n Allies; Magic the Gathering. At the end of the day, after enough obsession, we start to know what it really takes to get good at specific types/genres of games.
When it comes to shooters, while we could break down a few different skills/abilities required to be successful, in the end I think you and I can both agree this this is true: A player can become highly successful just mastering the "twitch" aspect of the game, and ignoring other elements such as map memorization and tactics; while the opposite is not true - a Player who fails at twitch mastery will rarely succeed even if they have mastered map memorization and tactics.
It doesn't mater if you know all the best spots or if you have the best strategies. If you shoot and miss, you give your position away and a twitch master will wtfpwn yo arse every time.
With shooters, master twitch first and everything else is a bonus after.
For the most part I agree with that. On PC with a mouse, as long as you aren't using some weirdo sensitivity settings, or some strange grip, you should be able to hit basic shots by the time you learn the maps. Knowing the map and the firing lanes is a significant advantage if opponent doesn't. But it also depends on the game and how much damage your character can take. If the twitch guy doesn't get killed on the ambush shot/shots then yea he's going to outplay bad players more times than not. On the flip side, I used to play a game throughout the 2000's called World War 2 Online. The map was 1/2 scale all of Europe and it was combined arms. It was a realistic Battlefield before Battlefield 1942 existed. You could crawl around for hours and be as sneaky as you wanted to be like real life. In that game, 1 shot with a rifle and your were done unless it was in the arm or leg. It had pretty realistic damage models. Having twitch didn't matter much in that game except in CQB situations in cities and such. There was just too many places snipers/rifles to hide. Knowing the map and being a good aim as it had realistic ballistics and bullet drop mattered more than twitch ability. Also being able to figure out range from the size of objects was a big factor.
I watch pros get smoked by average Joes daily on Twitch because they get surprised, but, I do agree that you'll have success more often if you have twitch skills in a lot of games.
Zenbane said: So far you haven't said anything to refute my stance.
Talk about mission impossible. I'm not even gonna try - I've said my bit, and I'll leave it at that
Well you could have tried to list at one ONE skill, trait, or ability other than "twitch" that you believe must be honed. But you got nothing so far. Here, I'll give you one for free:
Map Memorization
Map memorization is key. He who mapinates, dominates.
So if someone don't wanna bother arguing with you, you'll actually step in and do it for them! Awesome!
Comments
ASUS MAXIMUS IX HERO | MSI AERO GTX 1080 OC @ 2000Mhz | Corsair Carbide Series 400C White (RGB FTW!)
Be kind to one another
Catch me on Twitter: twitter.com/zenbane
And Oculus is already pushing Rift S hard with this title... Hmmmm... Games decide what I buy, if the game is truly awesome and if I really need Rift-S to get the best of it that would make me consider getting Rift-S.
Learning from Seeking Dawn, which had the best trailer ever, it's probably wise to wait for reviews and not get too hyped. Yeah - that was a joke, I'm totally hyped for Stormland
"Ask not what VR can do for you – ask what you can do for VR"
Thomas Covenant, Unbeliever
I need to send this video to everyone I haven't been able to convince to get into VR, and see how jealous they get.
P.S. Is there some reason this (and Asgard's Wrath) need the Rift-S, or is it like "You can play it on a CV1 too, but you'll miss out somewhat on how pretty this looks"?
Thanks
Can't we all just get along?
I'm just the opposite. I want to shoot stuff. I want my heart to race. I want to be frustrated by the challenge and then feel the exhilaration of finally, finally overcoming the challenge.
Puzzle games are cheap and easy to make so we have an overabundance of them in VR.
Catch me on Twitter: twitter.com/zenbane
And saying that there is no skill or talent involved is just flat out wrong
PSVR: PS4 Pro || Move Controllers || Aim controller
WMR: HP Reverb
Catch me on Twitter: twitter.com/zenbane
PSVR: PS4 Pro || Move Controllers || Aim controller
WMR: HP Reverb
Catch me on Twitter: twitter.com/zenbane
Catch me on Twitter: twitter.com/zenbane
PSVR: PS4 Pro || Move Controllers || Aim controller
WMR: HP Reverb
Catch me on Twitter: twitter.com/zenbane
Catch me on Twitter: twitter.com/zenbane
Doing a blanket reminder tour of the threads, please get yourselves re-acquainted with the forum rules as it would seem people have suddenly got mass amnesia due to the recent announcements.
https://forums.oculusvr.com/community/discussion/1443/oculus-forum-rules#latest
I don't like to get heavy handed so do me a solid, read the rules.
Thanks.
ASUS MAXIMUS IX HERO | MSI AERO GTX 1080 OC @ 2000Mhz | Corsair Carbide Series 400C White (RGB FTW!)
Be kind to one another
PSVR: PS4 Pro || Move Controllers || Aim controller
WMR: HP Reverb
PSVR: PS4 Pro || Move Controllers || Aim controller
WMR: HP Reverb
Thomas Covenant, Unbeliever