03-29-2019 04:26 PM
03-30-2019 07:16 PM
ShocksOculus said:**EDIT**Regarding the Index, Heaney was pretty spot on with his Oculus sources and nailing down the specs before it was revealed. If the Index is the "Vive Pro" resolution but over 135 FOV, even with RGB stripe LCD, the Screen Door Effect would probably still be very noticeable.Also, according to Abrash at OC5, fresnel lenses have a limit of around 140 degrees before they start having significant image distortions (ie: refer to Pimax). That's probably why its a 135 fov (making Valve News Network (terrible name) a less reliable source since they're saying 150 fov)So if the Valve Index is a higher fov but lower clarity headset than the Oculus Rift-S, then the RIft-S still has a place.I think in the end, it may be justified to get both headsets. That way you get the both of Oculus content and Valve content.
03-30-2019 09:29 PM
03-30-2019 09:35 PM
03-30-2019 09:59 PM
trek554 said:
if this was already posted then my apologies...
https://www.reddit.com/r/oculus/comments/b7jp2i/heres_the_now_deleted_video_from_gdc_describing/
03-30-2019 10:03 PM
Assuming, for the sake of discussion, that any of the statements made in that video are true...
trek554 said:
if this was already posted then my apologies...
https://www.reddit.com/r/oculus/comments/b7jp2i/heres_the_now_deleted_video_from_gdc_describing/
03-30-2019 10:17 PM
if this was already posted then my apologies...
https://www.reddit.com/r/oculus/comments/b7jp2i/heres_the_now_deleted_video_from_gdc_describing/
03-30-2019 10:23 PM
CrashFu said:
Assuming, for the sake of discussion, that any of the statements made in that video are true...
trek554 said:
if this was already posted then my apologies...
https://www.reddit.com/r/oculus/comments/b7jp2i/heres_the_now_deleted_video_from_gdc_describing/
Just the thought of the index being a system based around ditching all hand controllers and using Leap Motion style hand (and feet) tracking for gameplay?
03-30-2019 10:30 PM
RedRizla said:
CrashFu said:
Assuming, for the sake of discussion, that any of the statements made in that video are true...
trek554 said:
if this was already posted then my apologies...
https://www.reddit.com/r/oculus/comments/b7jp2i/heres_the_now_deleted_video_from_gdc_describing/
Just the thought of the index being a system based around ditching all hand controllers and using Leap Motion style hand (and feet) tracking for gameplay?
I think the way the guy in the video was speaking about legs and hand tracking. He made it sound like it blows Leap Motion out of the water.
03-30-2019 10:58 PM
pyroth309 said:.
I thought it was interesting that they said it was much smaller than a Pimax in size too so to be able to track your body is a headscratcher for me. But, I don't think many ever questioned the ingenuity of Valve, it's always been their ability to see their ideas through to fruition.
03-30-2019 11:06 PM
CrashFu said:
pyroth309 said:.
I thought it was interesting that they said it was much smaller than a Pimax in size too so to be able to track your body is a headscratcher for me. But, I don't think many ever questioned the ingenuity of Valve, it's always been their ability to see their ideas through to fruition.
Yeah, like Greenlight! And the Steam Machine! And those Steam gamepads! And Oculus Rift support in various Source games! And content for the Vive! And Half-Life 3!
... Wait, has Valve EVER seen any of their projects OR products through? :grimace: