03-29-2019 04:26 PM
04-01-2019 07:43 AM
I think if Atm... I mean he who shouldn't be named were still here, this thread would have descended to the point that we'd be saying the same thing!
Shadowmask72 said:
Interesting the discourse in this thread, but it doesn't seem to fit the forum ideology. So, let me be the first (excuse the obvious sarcasm and contradiction) but.
This is the Oculus forum, can't you post this stuff on the Valve Index forum? Discussions right now should be about the Rift S and Quest, not competing headsets.
😛
04-01-2019 07:46 AM
DaftnDirect said:
I think if Atm... I mean he who shouldn't be named were still here, this thread would have descended to the point that we'd be saying the same thing!
04-01-2019 07:51 AM
04-01-2019 07:56 AM
logotomie said:
rumored resolution is 1913x2125 per eyethings are getting interesting. Lets see what kind of screen it is....if i just had faith in valve building hardware, so far they constantly failed in that department....
Edit: note that a lot of people are doing the "90%" math wrong. It's linear in pixels."
https://www.reddit.com/r/Vive/comments/b7xlmd/valve_index_resolution_leaked/
I ate to few carrots as a child - now I need high Index to read this 😉
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
04-01-2019 07:58 AM
04-01-2019 08:01 AM
RuneSR2 said:Could be an April Fools' joke - but maybe not, I think this dude got it right:
"That's 90% at 1913x2125, or 100% at 2016x2240.With a 1.4x multiplier (like Vive) that would indicate a 1440x1600 display -- which is exactly the Vive Pro spec."
I ate to few carrots as a child - now I need high Index to read this
04-01-2019 08:01 AM
04-01-2019 08:09 AM
Mradr said:
RuneSR2 said:Could be an April Fools' joke - but maybe not, I think this dude got it right:
"That's 90% at 1913x2125, or 100% at 2016x2240.With a 1.4x multiplier (like Vive) that would indicate a 1440x1600 display -- which is exactly the Vive Pro spec."
I ate to few carrots as a child - now I need high Index to read this
Another user also pointed out that each multiplier effects each headset differently - so that might be true for the Vive Pro - that doesn't mean those same settings would be true for the Vive it self. It's possible that the screens could be higher resolution than that. I'm not holding my breath tho xD but with such a large FOV - it does make me question if that is the right move for them to do so. That be the same PPD as the CV1 and Vive. I would assume if they're going to increase the FOV then they will increase the screen res to match it. Maybe not - who knows LOL
"While the image is low resolution, it’s still possible to make out the details by looking closely. The headset name seems to be ‘Unidentified HMD’ and the frametime indicator is clearly up to 11.1ms- meaning a refresh rate of 90 Hz
Zooming in shows the current render resolution as 1913×2125. However, the render resolution is set to 90%, meaning at 100% it would be 2016×2240.
It’s very important to note that a headset’s default render resolution is not the same as its panel resolution. In order to overcome the inherent image quality loss from barell distortion PC VR headsets by default render at a higher resolution than the panels.
The original HTC Vive uses 1080×1200 panels and its default was 1512×1680. The Vive Pro upgraded to 1440×1600 panels and upped this default to 2016×2240- exactly what the video’s 90% resolution scaled to 100% would be. Both headsets used a render resolution 1.4x the panel resolution on each axis.
The same default render resolution as the Vive Pro seems to indicate Index uses the same 1440×1600 OLED panels as the Vive Pro. Back when Index was first leaked a source told us the headset would have “Vive Pro resolution”- but it was unclear whether they referred to panel resolution or angular. Perhaps it was the former.
However the other possibility is that Index’s render resolution is 1.0x instead of 1.4x. The original leaks of Index showed labels on the headset. One of these labels had a heading called “Display” with two options: BOE and JDI.
BOE and JDI are both display manufacturers. BOE makes the 1440p LCD for the Oculus Go also used on Rift S, and JDI is rumored to be making the 2160×2160 LCDs for the HP Reverb
Both companies have 2K LCD panels for VR releasing this year that could be suitable for Index if the headset will indeed improve resolution. BOE has a 90Hz 2160×2376 panel. JDI has a 2160×2432 120Hz panel."
I think Vive Pro res would be a nice target trying not to kill every GPU out there 😉
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
04-01-2019 08:27 AM
04-01-2019 09:02 AM