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Beat saber tracking problems since 0.13

Klaithal
Honored Guest
Hi guys, I don't know if it's happenging to you too, but since the update to version 0.13 I am having tracking issues. Whenever a swing very fast, the track is lost, which is obviously a problem in this game.

Footage:

Specs:
Hardware
i7 6700k
Rx Vega 64

Software
Windows 10 Home 1803
Radeon Adrenalin 19.4.1
Beat saber version 0.13.1, purchased on Oculus store

14 REPLIES 14

Wildt
Consultant
Same here - worked fine in 0.12. If I do the same movement in Oculus home or any other game, the tracking is normal. 
Really annoying :disappointed:

PCVR: CV1 || 4 sensors || TPcast wireless adapter || MamutVR Gun stock V3
PSVR: PS4 Pro || Move Controllers || Aim controller
WMR: HP Reverb

Migush
Explorer
Yeah I have also been struggling with this since the 0.13.0 update. It looses tracking all the time in Beat Saber while the rotation still works. I've tried to swing really fast in other games, but tracking seem fine, just like Wildt mentioned. Seems like It's not a hardware issue so my specs prob won't matter.
Here's another example with 0.13.1 https://imgur.com/a/2FqafAG (Here's I'm shaking the controller, but quick swings are the same. Also, I have mods installed but without them it's just a bad)

Wildt
Consultant

Migush said:

Yeah I have also been struggling with this since the 0.13.0 update. It looses tracking all the time in Beat Saber while the rotation still works. I've tried to swing really fast in other games, but tracking seem fine, just like Wildt mentioned. Seems like It's not a hardware issue so my specs prob won't matter.
Here's another example with 0.13.1 https://imgur.com/a/2FqafAG (Here's I'm shaking the controller, but quick swings are the same. Also, I have mods installed but without them it's just a bad)


There are a couple of threads about it on steam and reddit as well.
Apparently it runs fine if you use the SteamVR branch of the game, so if you bought BS on Steam you could try that instead of the Oculus sdk mode.
PCVR: CV1 || 4 sensors || TPcast wireless adapter || MamutVR Gun stock V3
PSVR: PS4 Pro || Move Controllers || Aim controller
WMR: HP Reverb

Migush
Explorer

Wildt said:

There are a couple of threads about it on steam and reddit as well.
Apparently it runs fine if you use the SteamVR branch of the game, so if you bought BS on Steam you could try that instead of the Oculus sdk mode.


I have tried that multiple times, but my framerate suffers from it :/. Still, it should be fixed.

Wildt
Consultant
Omg! The devs finally managed to reproduce the problem!:

https://twitter.com/Split82/status/1113420757663662080
PCVR: CV1 || 4 sensors || TPcast wireless adapter || MamutVR Gun stock V3
PSVR: PS4 Pro || Move Controllers || Aim controller
WMR: HP Reverb

pyroth309
Visionary
Oh damn, so that's what's going on. I just attributed it to WMR glitches lol. 

Wildt
Consultant

pyroth309 said:

Oh damn, so that's what's going on. I just attributed it to WMR glitches lol. 


And you can continue to do so, as it's Oculus SDK specific :lol:
PCVR: CV1 || 4 sensors || TPcast wireless adapter || MamutVR Gun stock V3
PSVR: PS4 Pro || Move Controllers || Aim controller
WMR: HP Reverb

pyroth309
Visionary

Wildt said:


pyroth309 said:

Oh damn, so that's what's going on. I just attributed it to WMR glitches lol. 


And you can continue to do so, as it's Oculus SDK specific :lol:


Ah, must be something else I'm running into. It was only my right controller and it was new. It would flutter and then end up down by my waist.Was only on really fast/powerful swings. Never had that happen before, wasn't doing it on every song either. 

Wildt
Consultant
New, less encouraging update on the issue: 
https://twitter.com/Split82/status/1113467219885871104
PCVR: CV1 || 4 sensors || TPcast wireless adapter || MamutVR Gun stock V3
PSVR: PS4 Pro || Move Controllers || Aim controller
WMR: HP Reverb