DreamShapers sketch book - Page 13 — Oculus
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DreamShapers sketch book

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Comments

  • DreamShaperDreamShaper Posts: 712
    3Jane
    edited November 2018
    Changes in figure over time (right, left, center) from the back.  Interesting that while working in mirror mode, with the grey model, the form is much better, in terms of the overall sculpt, but at the expense of quite a bit of surface dynamic where extensive smoothing was done.  For this particular technique, some combination of the two is probably ideal, to maximize the light play on the surface.  Will have to think about how to go about that more precisely. Not the best lighting angle for the boots in this particular image

  • DreamShaperDreamShaper Posts: 712
    3Jane
    Front view over various iterations, no particular order.  Figure with the boots is the most recent in this shot.  Kept a little bit more of the subsurface distortion to preserve the line effect.  Boots get kind of a particalized effect here, which kind of reminds me of a star treck transporter scene.  When the image is more complete, will revisit that technique and see how it looks on the full figure.
  • DreamShaperDreamShaper Posts: 712
    3Jane
    Here's the grey version, without the crackling (see previous page for the beginning of this series). 
    Start of some wing forms, which I'll experiment with, since I like the light effects and some of the shape


  • DreamShaperDreamShaper Posts: 712
    3Jane
    Our lady of electric light in her current form, front and back, one with boots, one without.



  • DreamShaperDreamShaper Posts: 712
    3Jane
    edited December 2018
    Played around with hair-styles a bit.  Not overly satisfied with any of the results.   If I feel patient I might start doing strand clusters, but that's a really slow process.  Going to have to think about it some more.   Toying with doing more on the one side shaved (less memory consumptive), but that is probably a full session just getting everything where I want it
    Might cave in and go external, or just do a bandana or some kind of headgear instead.  Face accidentally misaligned, so I'm going to have to put all that back together. Probably redo the eyes, bend the corners of the lips a bit. Anyhow, will pick an approach and remove the things I'm not using and get back to work on the outfit.   Possibly just move on to try something else, since not going to have a lot of extra time this week, it appears.



  • DreamShaperDreamShaper Posts: 712
    3Jane
    One of about twenty images taken, while the machine was battling for which form to draw first.  Flipped through all sorts of permutations.  Didn't want to overload it, imaged two or three at a time, waited until it started to sort, did more.



  • DreamShaperDreamShaper Posts: 712
    3Jane
    edited December 2018
    ...
  • DreamShaperDreamShaper Posts: 712
    3Jane
    HDMI not found.  Card port will run a monitor.   Headset cable is most likely toast, cable is crimped and coating ripped.. hopefully that's the problem.  Anyhow no more rift until I can swing a replacement.  Last project I was working on is this one stamp dragon, so he'll have to hold down the fort.



  • P3nT4gR4mP3nT4gR4m Posts: 1,682 Valuable Player
    Dude, nightmare! Hope you get sorted soon
  • DreamShaperDreamShaper Posts: 712
    3Jane
    edited January 8
    P3nT4gR4m said:
    Dude, nightmare! Hope you get sorted soon
    Seriously!  Think I'm getting the shakes over here!  Fortunately, a bit of luck my way, and the package is en route.   Hoping that resolves the issue, and gets here before I completely lose my mind.  Why they don't have an overnight shipping option is beyond my comprehension... 

    Edit:  Have this in my possession now.  Works.  Excited.
  • DreamShaperDreamShaper Posts: 712
    3Jane
    edited February 9



  • DreamShaperDreamShaper Posts: 712
    3Jane
    Character sketch, still working on details/lighting,


  • DreamShaperDreamShaper Posts: 712
    3Jane
    Current project.  Plan on working on the environment more, detailing the boots, may build out a dungeon scene, will see.

  • DreamShaperDreamShaper Posts: 712
    3Jane
    This guy's been through a lot of background adjustments.  Haven't really processed them all, but  this closeup caught my eye.  Doesn't really show the scope of the thing, although I find the color balance interesting


  • LZoltowskiLZoltowski Posts: 6,721 Volunteer Moderator
    I find your work infinitely fascinating. Your use of materials, light, and shape feels unconventional to the norm yet it feels so familiar, primal and makes complete sense. The growth you have achieved over the last few years is outstanding. You can tell that as you get comfortable with the tools you become more adept at transposing/transferring your imagination onto the canvas. Superb stuff. Would love to spend a day in your mind :)
    Core i7-7700k @ 4.9 Ghz | 32 GB DDR4 Corsair Vengeance @ 3000Mhz | 2x 1TB Samsung Evo | 2x 4GB WD Black
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    Be kind to one another :)
  • DreamShaperDreamShaper Posts: 712
    3Jane
    edited February 23
    I find your work infinitely fascinating. Your use of materials, light, and shape feels unconventional to the norm yet it feels so familiar, primal and makes complete sense. The growth you have achieved over the last few years is outstanding. You can tell that as you get comfortable with the tools you become more adept at transposing/transferring your imagination onto the canvas. Superb stuff. Would love to spend a day in your mind :)
    Thanks for the encouragement, and I'm happy that you enjoy my work.  I usually feel as though things are starting to synthesize, at least most of the time.  At any rate, gain some insights each and every session.  Appreciate the kind words.
  • DreamShaperDreamShaper Posts: 712
    3Jane
    edited February 26
    Today's Project.  Started out with sensors jumping all over the place.  Worked through it for a while before I realized that my speakers were making them shake.  




  • DreamShaperDreamShaper Posts: 712
    3Jane
    edited March 2
    Some Rocks.  Well, pretty much the same rock.  It's big, takes a surprising amount of memory, since it's triple layered and pretty high rez.  Still a bit more convincing than some of my previous mountaineering attempts.  Probably won't be able to get rock to the level where I want it until I hit 128 gigs of ram, learned a few things though.

    Sort of a coastline kind of thing going on here, combination of metals and emissives

    Primary Layer
    This one reminds me of a frog for some reason

  • DreamShaperDreamShaper Posts: 712
    3Jane
    edited March 2
    Just sketches here, cybernetic mask

  • DreamShaperDreamShaper Posts: 712
    3Jane
    edited April 7
    Couple of elements emerged from a lot of sketching/doodle type things.  I did find the scratchy pastel effect quite interesting.  Filing this under concepts to keep experimenting with.  An entire scene done with this effect may be next

  • DreamShaperDreamShaper Posts: 712
    3Jane
    Just a doodle/concept test from the other day. Candy Stripes


  • DreamShaperDreamShaper Posts: 712
    3Jane
    Same object rendered in Marmoset, different angle.  Didn't quite turn out as expected, interesting though

  • DreamShaperDreamShaper Posts: 712
    3Jane
    edited March 15
    One from a series

  • DreamShaperDreamShaper Posts: 712
    3Jane
    Boarding Party

  • DreamShaperDreamShaper Posts: 712
    3Jane

  • DreamShaperDreamShaper Posts: 712
    3Jane

  • DreamShaperDreamShaper Posts: 712
    3Jane
    edited March 23
    Sketched this out, to test the upload feature on Facebook, kept everything at starting resolution. Probably won't do anything more with it, so will post here

  • DreamShaperDreamShaper Posts: 712
    3Jane
    edited April 6

  • DreamShaperDreamShaper Posts: 712
    3Jane
    edited April 6
    ...



  • DreamShaperDreamShaper Posts: 712
    3Jane
    edited April 6
    ...

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