04-06-2019 06:53 AM
Since Nintendo
EPD has updated game codes to support VR for lack luster LABO KIT, which is good
for nothing from comfort perspective its amazing idea for oculus to woo
Nintendo to port game for upcoming Quest. A wonderful title other than AstroBot ( Astro
bot may be more complex from developer point of view since its high polygon and
made for PS4 which itself is powerful one) Since Super Mario Odyssey & Zelda
BoW is made for Switch which may be not more powerful than Quest its very very
interesting opportunity in case Oculus can reach agreement with Nintendo.
04-07-2019 03:24 AM
Zenbane said:The term "VR mode" is not a real thing. It's not really VR. You're just looking at the same game through 360 cardboard lenses. The game itself has not been converted to a VR Experience.
04-07-2019 03:39 AM
Mradr said:
I mean, I remember having to move my head around here and there to know where to move my character - but it didn't do much else with the idea of VR in its own right. I will say its a way to adopt VR as a monitor to flat screen like games though. Should that adoption be call something else though?
04-07-2019 03:44 AM
04-07-2019 03:47 AM
Dilip said:
Mradr said:
I mean, I remember having to move my head around here and there to know where to move my character - but it didn't do much else with the idea of VR in its own right. I will say its a way to adopt VR as a monitor to flat screen like games though. Should that adoption be call something else though?
So in your perception of VR its 'yourself' which should be present in game and able to interact with game world directly like you do in real world, am i getting right? So yes thats what Direct Reality that you seek in virtual world...
04-07-2019 04:00 AM
Mradr said:
what line/group should we really put things into before they just drop out of a term into another term or out of the whole all together.
04-07-2019 04:04 AM
Mradr said:
Zenbane said:The term "VR mode" is not a real thing. It's not really VR. You're just looking at the same game through 360 cardboard lenses. The game itself has not been converted to a VR Experience.
Not that I am arguing - and not a trick question - what would be the mark (or is it a gray line?) to consider something really VR, VR Experience, or not VR at all? I think there isn't really a clear cut line atm and something VR community has not agree on yet.
04-07-2019 04:09 AM
04-07-2019 04:22 AM
Zenbane said:Oh there's a clear cut line. I can answer using an analogy. Warning, minor adult content ahead!
04-07-2019 04:46 AM
04-07-2019 04:55 AM
Zenbane said:
Dilip said:Is where i am still not agree, reason Zelda Breath of the Wild is prime title of Switch and dare i say responsible for 70% of Switch Console Sales ( If this title would not be there 70% of sales would not be there).
Yes, as a flat experience. Not VR.Its VR conversion being offered by Nintendo is not Just small level or a
bit sized experience, what they are offering is VR mode for whole
game.The term "VR mode" is not a real thing. It's not really VR. You're just looking at the same game through 360 cardboard lenses. The game itself has not been converted to a VR Experience.