04-09-2019 01:05 AM
04-09-2019 03:19 AM
04-09-2019 04:57 AM
TomCgcmfc said:
Pretty hard to say for sure but it sounds like a USB-related problem. Maybe check your device manager for all your usb's properties, power management, and make sure the 'allow computer turn off device to save power' box is unchecked. You may also want to check your power plan and make sure that any usb power saving options are disabled.
With laptops is sometimes helps to us a powered usb 3.0 hub to connect your 2x sensors into.
Hopefully Oculus Support will help you sort this out. Good luck.
04-09-2019 05:44 AM
04-09-2019 09:52 AM
04-09-2019 10:15 AM
04-09-2019 10:33 AM
04-10-2019 12:57 AM
sford52 said:
I also have an ASUS ROG Strix laptop (GL702VS-AH73). I'm curious about what is classified as bloatware. I am aware of a "ROG Gaming Center" but I have left it as is, I vary rarely open it, and don't know what affect (pro or con) it has on the Oculus Rift. In addition to this Gaming Center, what other ASUS programs should I consider removing? Thanks
Thmoas said:
Can you try with just one sensor and no Touch? It should be fine if you sit in front of the sensor.
If it returns, you only have headset and one sensor to troubleshoot. If it works, build from there.
It might be your laptop getting hot and throttling something? You can monitor FPS using oculustraytool, also this program has other nice features you might use in the future when you get the headset working.
Btw if you keep your head still and move only the controllers, are they also jittery?
Orkel said:
You may be suffering from a known bug with ASW, where the compositor timing breaks after a few minutes.Oculus is aware of it and there should be a patch in the future, hopefully sooner than later.Here's a thread that explains it: https://www.reddit.com/r/oculus/comments/b0nnjo/asw_jitter_problem_who_else_has_this_problem/Here's the creator of ASW himself explaining it: https://www.reddit.com/r/oculus/comments/b0nnjo/asw_jitter_problem_who_else_has_this_problem/eig6rub...Post where he says he will try to accelerate the patch release: https://www.reddit.com/r/oculus/comments/b0nnjo/asw_jitter_problem_who_else_has_this_problem/ek6q045...So right now, us unlucky people who are suffering from this bug, have to wait for a patch from Oculus, there's no way to fix it from "our end".One workaround is to disable ASW entirely by pressing Ctrl+Numpad1 (make sure Numlock is enabled when you do that).
04-11-2019 01:24 AM
04-11-2019 05:49 AM
With your laptop PC specs (similar to mine) you should be fine with most AAA VR games, but maybe not at the highest graphics settings imho. You def want to keep ASW off and try to get 90fps if possible imho. Even if it means lowering each game's graphics settings a bit lower. If you push the graphic's settings too high, it will of course stutter.
jnnar said:
Hi guys, after 2 days the wow effect is gone and the "almost fine" experience is not really that fine. With ASW eneabled is really unusable, but without ASW mostly with the more demanding games, I have a little stuttering (I think that with asw I got jittering,for me it's a bit difficult to understand the semantic differences, I'm Italian). If I check the devices in oculus program I still see the yellow warning that says poor tracking quality. I just bought a powered usb 3.0 hub from amazon to check if I can see any difference... I didn't understand if the problem is performance related or tracking related.
The support closed my ticket as solved, I've sent him the link about ASW and he explained that the problem is CPU related beacause there is some problem with single core performances in laptop CPUs. I wonder if @sford52 had some similar problems with usb or tracking with his laptop.