04-09-2019 03:23 AM
04-09-2019 11:39 AM
RuneSR2 said:
Touch still looks awesome ❤️ - other controllers look too big and chunky:
Weight (one controller):Knuckles EV1 = 184 grams
Vive Wands = 205 grams
Touch controllers = 166 grams (With battery installed)
Windows MR = 197 grams (With two batteries installed)
Knuckles EV3 = 196 grams
Source: https://www.reddit.com/r/ValveIndex/comments/bawinj/valve_knuckles_controllers_compared_in_size_to/
04-09-2019 11:57 AM
ShocksOculus said:
Zenbane said:
First off, I consider MrTV's opinions 100% irrelevant at this point.As for Knuckles, there seems to be a lot there that isn't very practical; but time will tell of course. Completely opening your hand while using your Thumb to move around will likely cause the controller to "move.' This is what makes Oculus Touch so great, is that you are using your bottom to fingers to essentially hold it in place while you perform rugged actions with the analog sticks.Whereas with Knuckles, opening and closing your hands is very situational, and will likely make simultaneous actions that involve movement a bit unnatural. In the end, I'm willing to bet that people will end up naturally treating these like Oculus Touch controllers, where the bottom two fingers will keep the controller in place at least 90% of the time.
Agreed.While the Knuckles have further potential than Touch, knuckles still mimics Touch's Trigger, Grip buttons, and thumbstick (along with the capacitive 3 finger tracking) [edit - and it even has the A & B buttons !]. While Knuckle specific games will benefit from the 4th and 5th digit tracking (Pinky Finger locomotion FTW!!), and the new force/pressure feedback; games developed for BOTH headsets will still cater to the baseline - Trigger, Grip, Thumbstick, and 3 finger tracking. I expect games to play very similar on both controllers
04-09-2019 11:57 AM
Zenbane said:
Completely opening your hand while using your Thumb to move around will likely cause the controller to "move.'
04-09-2019 12:00 PM
04-09-2019 12:14 PM
04-09-2019 12:46 PM
04-09-2019 01:22 PM
kojack said:
To me, the knuckles have the thumb stick and track pad the wrong way around. The thumb stick should be in the middle, for closer access to the buttons. The track pad should be away so pressing a button doesn't result in accidental pad touches. The pad is really close to the buttons. I've had that happen with my steam controller, it has a similar bad design of track pads too close to buttons.
04-09-2019 04:45 PM
I wonder if the intention was to put the unique features centre stage to maximize their use... encourage devs to make use of them more thereby making them more of a selling point. But yeah, I think in the end it probably won't be and will just make the more commonly used stick a little more awkward.
kojack said:
To me, the knuckles have the thumb stick and track pad the wrong way around. The thumb stick should be in the middle, for closer access to the buttons. The track pad should be away so pressing a button doesn't result in accidental pad touches. The pad is really close to the buttons. I've had that happen with my steam controller, it has a similar bad design of track pads too close to buttons.
04-10-2019 08:32 AM
04-10-2019 10:52 AM