04-08-2019 04:25 AM
04-09-2019 07:13 AM
logotomie said:
None of the current tracking solutions will survive more then 1 to 3 generations. At some point controllers will likely just track themselves independently of the headset -> no more dead zones. But maybe someone has an even better idea how to do cheap good tracking of items in 3d. After all, tracking is the only aspect current headsets differ a lot, which means tracking is the one component that can be substituted most easily.
04-09-2019 07:16 AM
jayhawk said:
The much reduced SDE and god rays are going to be more than slight as well. I had a Go very briefly but remember thinking to myself 'damn if only the Rift looked like this'
inovator said:
Morgrum said:
Yea I am happy with my CV1.
I spend way to much money on Guns/Ammo, 3d printing, and little plastic/resin soldiers from Games Workshop so I can roll dice and go pew pew at my opponents to upgrade my VR for slight improvements.
For you its a slight improvement and I respect that. For me as a rift owner the s with no sensors is a huge improvement in itself. The other improvemen's for me are a bonus.
04-09-2019 07:21 AM
04-09-2019 12:07 PM
04-09-2019 12:33 PM
snowdog said:
It won't be long before we have brain implants for VR. Unfortunately that means I'm going to have a tracking advantage compared to everyone else cos my brain is obviously FAR superior compared to all of your brains.
Thick heads.
B) 😄 😄 😄 B)
04-09-2019 03:25 PM
logotomie said:
None of the current tracking solutions will survive more then 1 to 3 generations. At some point controllers will likely just track themselves independently of the headset -> no more dead zones. But maybe someone has an even better idea how to do cheap good tracking of items in 3d. After all, tracking is the only aspect current headsets differ a lot, which means tracking is the one component that can be substituted most easily.
04-09-2019 03:40 PM
04-09-2019 03:41 PM
snowdog said:
Having cameras in the controllers is asking for trouble. The battery in each one will only last 5 minutes before needing to be re-charged or replaced.
04-09-2019 09:30 PM
04-10-2019 01:08 AM
jayhawk said:
logotomie said:
None of the current tracking solutions will survive more then 1 to 3 generations. At some point controllers will likely just track themselves independently of the headset -> no more dead zones. But maybe someone has an even better idea how to do cheap good tracking of items in 3d. After all, tracking is the only aspect current headsets differ a lot, which means tracking is the one component that can be substituted most easily.
Headset still needs to track itself for positional. Cameras will still be in the front at least for stereo pass-through. Might as well throw in 3 more cameras and just put the tracking job and power load on the HMD. I don't see tracking in the controllers myself. If anything well lose controllers.