03-21-2019 03:19 AM
04-10-2019 03:55 AM
Regarding DCS World:
DaftnDirect said:
No @Dilip , no PS for me, PC has always been enough for my gaming needs. My brother's the opposite, he's always favoured PS. I have DCS World (and DSC Warthog and Black Shark prior to that).
I think there may be significant differences between console and PC combat sims in that PC sims tend try and replicate many more aircraft systems as accurately as possible and perhaps that's the cause of my fondness for them and at the same time my frustration at them not performing well in VR.
DCS World is a major improvement performance-wise put still pushes my system to its limits with CV1 (if I want most of the eye candy turned up), I'm pretty sure that would be well beyond what my GPU/CPU could cope with if using a Reverb. Really looking forward to FlyInside though, I miss civilian flight.
Used to spend many, many hours is MS Flight Sim but VR has completely ruined that. Monitor flight simming is just so disappointing now.
Edit: That Skies Unknown looks pretty sweet though!
04-10-2019 04:10 AM
DaftnDirect said:
DCS World is a major improvement performance-wise put still pushes my system to its limits with CV1 (if I want most of the eye candy turned up), I'm pretty sure that would be well beyond what my GPU/CPU could cope with if using a Reverb.
04-10-2019 04:19 AM
dburne said:
Regarding DCS World:
https://forums.eagle.ru/showpost.php?p=3869786&postcount=2333
Hoping we see this 50% performance improvement very soon.
It would certainly help in running it in the upcoming new headsets.
I hadn't read that and it sounds like pretty good news.
I mentioned in RedRizla's thread though that 2160 x 2160 per eye is a 360% increase in pixels so a 50% improvement in performance will help a lot but I think this needs to be born in mind.
There are lots of options for improving performance including rendering at a lower resolution than the headset's native resolution, upscaling etc but I think we need to manage our expectations.
I feel like I'm being the miserable git at the party sometimes when I say these things but I've also seen so many posts expressing disappointment when things don't turn out the way people want on both the hardware and software front.
Anyway, I may be being over pessimistic so feel free to think of me as Mr Doom & Gloom.
Edit: I think all I'm saying is wait and see how the sims you enjoy perform with the Reverb and at what settings before deciding to buy it, I wouldn't be the first to jump in.
04-10-2019 04:26 AM
Yeah fully agree.
DaftnDirect said:
dburne said:
Regarding DCS World:
https://forums.eagle.ru/showpost.php?p=3869786&postcount=2333
Hoping we see this 50% performance improvement very soon.
It would certainly help in running it in the upcoming new headsets.
I hadn't read that and it sounds like pretty good news.I mentioned in RedRizla's thread though that 2160 x 2160 per eye is a 360% increase in pixels so a 50% improvement in performance will help a lot but I think this needs to be born in mind.
There are lots of options for improving performance including rendering at a lower resolution than the headset's native resolution, upscaling etc but I think we need to manage our expectations.
I feel like I'm being the miserable git at the party sometimes when I say these things but I've also seen so many posts expressing disappointment when things don't turn out the way people want on both the hardware and software front.
Anyway, I may be being over pessimistic so feel free to think of me as Mr Doom & Gloom.
Edit: I think all I'm saying is wait and see how the sims you enjoy perform with the Reverb and at what settings before deciding to buy it, I wouldn't be the first to jump in.
04-10-2019 04:33 AM
Yeah, it's a 3 year old Titan and has served me well... possibly the best value card I've ever bought considering how long I've had it. According to comparison charts it's equivalent to a 1070 now so I think I'm pretty much in the middle of what people are using for CV1.
Dilip said:
DaftnDirect said:
DCS World is a major improvement performance-wise put still pushes my system to its limits with CV1 (if I want most of the eye candy turned up), I'm pretty sure that would be well beyond what my GPU/CPU could cope with if using a Reverb.
Your system details show you use Titan X Maxwell right?
Even TitanX maxwell can not do VR at full details on CV1 that doesn't seem good.
04-10-2019 04:35 AM
kevinw729 said:
I think the most amount of official commentary on CV2 came from the Nate interview in TESTED during GDC, and that was not a lot. It is clear that path has not been set in stone (from what had been previously trailed with Half-Dome), and the reaction to Rift-S will now shape that future direction.
But in reality, I have to ask how many Rift owners would have ever imagine to see this as the replacement platform for their CV1 and Constellation setup?
04-10-2019 04:48 AM
RedRizla said:
I think highend Rift 2 is on hold for a reason and Rift -S will be available soon for a good reason. First of all it's to get as many people into VR as possible with a cheaper headset that doesn't require you to have a Graphics Card that cost £1000 plus. It's only when hardware becomes cheap enough that it does make sense to build a highend headset. All that might change though once eye tracking is available at the right price.
kevinw729 said:
04-10-2019 04:50 AM
Meanwhile, in Oculus Land we are getting pure Wireless Stand Alone with Quest and Inside-Out Tracking for Rift-S; yet Oculus products are still supposed to act as the object of ridicule. It's silly!
😄
04-10-2019 05:04 AM
Zenbane said:
Meanwhile, in Oculus Land we are getting pure Wireless Stand Alone with Quest and Inside-Out Tracking for Rift-S; yet Oculus products are still supposed to act as the object of ridicule. It's silly!😄
04-10-2019 05:05 AM
Dilip said:
RedRizla said:
I think highend Rift 2 is on hold for a reason and Rift -S will be available soon for a good reason. First of all it's to get as many people into VR as possible with a cheaper headset that doesn't require you to have a Graphics Card that cost £1000 plus. It's only when hardware becomes cheap enough that it does make sense to build a highend headset. All that might change though once eye tracking is available at the right price.
kevinw729 said:
$399 is by no mean a cheap pricing... If that were the case they should have released Rift S at $ 300 they didn't its even expensive to CV1 with constellation at last known price $350. Agreed they improved little on resolution but did cut corner by down grade to LCD from original OLED, that too single only so no scope of physical IPD change.. So there are many mix bag decisions gone in to it... some reviewer did gone to length of calling Rift S means Rift Sh#!