04-12-2019 02:53 PM
04-13-2019 07:00 AM
04-13-2019 08:41 AM
My opinion.
RedRizla said:
I just wonder why Oculus partnered with Lenovo to make the Rift -S. I might be totally wrong when I say this, but it comes across like they didn't have time for PC -VR, so used another company for Rift -S while they continued working on Oculus Quest. Where they not capable of designing the Rift -S themselves? Why did they hand it PC -VR over to Lenovo?
I do think Oculus has made the correct decision bringing out a headset for mid range PC's though. That way everyone can get into VR, but they need to be more transparent about their road map concerning PC -VR. They know eye tracking technology is being developed, so instead of talking about body tracking why don't they talk about eye tracking which I'm sure is just around the corner?
What they have said so far regarding PC -VR is a bit of a mixed bag tbh. It was only last year they spoke about eye tracking and half dome, so if any of the above comments are true, then have they just decided not to bring these features to PC -VR until body tracking is also available?
I just don't want Oculus PC -VR to get left behind and right now it won't because of Nvidia's graphic card pricing. We all no you need a beefy PC to run higher resolutions, but it only takes one VR company to add eye tracking n their headset and Oculus could get left behind. This makes me bit weary about getting PC -VR games from their store because they are being a bit vague if this article is true.
I would like to know why the partnered with Lenovo though instead of creating their own PC -VR headset.
04-13-2019 10:16 AM
04-13-2019 10:20 AM
CrashFu said:
In other words, you may be willing to spend top-dollar to get slightly better tech today instead of a couple years from now, but you will almost certainly regret it. If you're smart, you'll wait for the technology to become cheaper, and only buy from companies who have proven that they're invested in the industry long-term.
04-13-2019 10:24 AM
CrashFu said:
Anyone who thinks that expensive, high-end tech pushes the industry forward is delusional.
04-13-2019 10:54 AM
04-13-2019 12:18 PM
04-13-2019 12:21 PM
CrashFu said:
This belief that technology will only ever become affordable if rich people buy it when it isn't? Utterly absurd. You create this myth to convince yourselves that elitism has merit, and to try and hold on to your fading relevance as early-adopters as the tech approaches mainstream. All your patronage of high-end tech really accomplishes is encouraging companies to keep the tech expensive for as long as possible, until the next generation of products forces them to sell at a reasonable price.
04-13-2019 12:36 PM
04-13-2019 12:46 PM
CrashFu said:
This belief that technology will only ever become affordable if rich people buy it when it isn't? Utterly absurd. You create this myth to convince yourselves that elitism has merit, and to try and hold on to your fading relevance as early-adopters as the tech approaches mainstream. All your patronage of high-end tech really accomplishes is encouraging companies to keep the tech expensive for as long as possible, until the next generation of products forces them to sell at a reasonable price.
If it weren't for the high-end market, cutting-edge technology would go from prototype to entry-level affordable in a fraction of the time it does now. And if companies weren't wasting their time developing higher-spec hardware to wow journalists and compete in ****-measuring contests, they'd instead be focused on developing more radical improvements for their next generation products, or adding value to their existing hardware by developing software improvements and content. VR hasn't gone fully mainstream yet or produced all the features on our collective wishlists because the high-end market is holding us back.
Don't believe me? Ask yourselves this: Which companies have contributed the most to the VR industry thus far? Which ones have given us the most worthwhile content, and the very best content? Which ones have supported their devices the best after release? Which ones have gotten the most people into VR? Which companies are keeping this industry alive right now?
Anyone can see that it's NOT the companies making expensive, high-end hardware. It's companies like Oculus and Sony, and they've accomplished what they have because they prioritize affordable, entry-level products, not in spite of it.
Who was it who helped get the rift past it kick starter goals again?
Besides it is all relative oculus RiftS is high end in the grand scheme. You just consider high end at a different point so whilst you are peddling this high end elitist stuff there are people with ps3s Xbox 360s and trying a bit of Google cardboard vr who will be wondering who you are talking about