04-12-2019 02:53 PM
04-13-2019 12:51 PM
CrashFu said:
This belief that technology will only ever become affordable if rich people buy it when it isn't?
.....
04-13-2019 12:52 PM
04-13-2019 12:58 PM
ShocksOculus said:
....I wasn't here for the early days, but weren't the DK1 and DK2 "affordable?" (Dk1 was $300, and DK2 was $350).And when the CV1 price was released wasn't there a huge shitstorm from the community about "not being around the $350 ballpark" figure?
It seems Oculus has a longer history of $300-$400 headsets, rather than the one time $600+ CV1.
04-13-2019 01:00 PM
ShocksOculus said:
@bigmike20vtI wasn't here for the early days, but weren't the DK1 and DK2 "affordable?" (Dk1 was $300, and DK2 was $350).And when the CV1 price was released wasn't there a huge shitstorm from the community about "not being around the $350 ballpark" figure?
It seems Oculus has a longer history of $300-$400 headsets, rather than the one time $600+ CV1.
04-13-2019 01:21 PM
04-13-2019 02:00 PM
04-13-2019 03:07 PM
CrashFu said:
This belief that technology will only ever become affordable if rich people buy it when it isn't? Utterly absurd.
04-13-2019 03:26 PM
04-13-2019 03:49 PM
04-13-2019 04:03 PM
DaftnDirect said:
Surely there's room for flexibility and changes of direction that a company takes, given that so much must have been learnt from the last 3 years of manufacturing and selling consumer hardware and funding software?
There will always be high end, if not from Oculus, then from somebody else, but if Oculus doesn't produce a mainstream headset with sufficient quality and capability that prospective mainstream will want it... then will somebody else? I don't see that happening at the moment, and if nobody else does... what would that spell for VR?
Isn't it possible that emergent technology like VR needs to begin high-end for it to make sense to early adaptors, but doesn't have to stay that way? indeed mustn't stay that way in order to survive and become sustainable?
Personally I'm not comfortable with views that equipment from a particular company should be high-end for fear of alienating sections of their costumers. Are existing users really that rigid? and if so, fine, there will be new users joining us who've been waiting for a more accessible yet capable PC headset, or who would otherwise have just waited even longer to get into VR if PC requirements continued to rise.... and I won't be looking down on these users either.
Changes of direction seem to me to be what successful companies do.... and consumer VR needs at least one successful company.