04-04-2019 01:01 PM
04-16-2019 05:25 AM
Very good info to know, thanks much for the clarification !
ShowbizDonkey said:
Jumping in to shed a little additional light on ASW 2.0 for you all. ASW 2.0 functionality is enabled for all Rift users at this time - it is not dependent on a specific software version. We called out four apps in our blog post that currently utilize ASW 2.0 (Oculus Medium, Robo Recall, Red Matter, and Oculus Home / Dash). It is ultimately up individual developers as to whether or not they flip the switch for their app, but we're encouraging more devs to utilize the tech every day. As to the question of "how do I know if it's working," the best way to know if a game is using ASW 2.0 is to have the game open and then hit the Oculus button to bring up Dash. If the game or app stays rendered behind Dash, it's utilizing ASW 2.0. If you get the big white / grey grid instead, it is not. You should see an overall smoother experience with less reprojection artifacts in ASW 2.0 apps. I hope this information is helpful!
04-16-2019 07:11 AM
ShowbizDonkey said:
Jumping in to shed a little additional light on ASW 2.0 for you all. ASW 2.0 functionality is enabled for all Rift users at this time - it is not dependent on a specific software version. We called out four apps in our blog post that currently utilize ASW 2.0 (Oculus Medium, Robo Recall, Red Matter, and Oculus Home / Dash). It is ultimately up individual developers as to whether or not they flip the switch for their app, but we're encouraging more devs to utilize the tech every day. As to the question of "how do I know if it's working," the best way to know if a game is using ASW 2.0 is to have the game open and then hit the Oculus button to bring up Dash. If the game or app stays rendered behind Dash, it's utilizing ASW 2.0. If you get the big white / grey grid instead, it is not. You should see an overall smoother experience with less reprojection artifacts in ASW 2.0 apps. I hope this information is helpful!
04-16-2019 12:25 PM
ShowbizDonkey said:
... It is ultimately up individual developers as to whether or not they flip the switch for their app, but we're encouraging more devs to utilize the tech every day...
“Dreams feel real while we are in them, it's only when we wake up that we realize something was strange.” - Dom Cobb
"Be careful, if you are killed in real life you die in VR too." - TD_4242
I7 10700K, RTX 3070, 32GB DDR4 3200Mhz, Oculus Rift CV1
04-16-2019 02:10 PM
04-16-2019 02:55 PM
04-16-2019 03:26 PM
FolkSong said:
I just got a new patch and driver updates, even though I was already on 1.37 PTC. Any updates?
ShocksOculus said:
I got it too, I'm also on PTC.I wonder if 1.37 went live on the official channel
ShowbizDonkey said:
Jumping in to shed a little additional light on ASW 2.0 for you all. ASW 2.0 functionality is enabled for all Rift users at this time - it is not dependent on a specific software version. We called out four apps in our blog post that currently utilize ASW 2.0 (Oculus Medium, Robo Recall, Red Matter, and Oculus Home / Dash). It is ultimately up individual developers as to whether or not they flip the switch for their app, but we're encouraging more devs to utilize the tech every day. As to the question of "how do I know if it's working," the best way to know if a game is using ASW 2.0 is to have the game open and then hit the Oculus button to bring up Dash. If the game or app stays rendered behind Dash, it's utilizing ASW 2.0. If you get the big white / grey grid instead, it is not. You should see an overall smoother experience with less reprojection artifacts in ASW 2.0 apps. I hope this information is helpful!
04-23-2019 10:15 AM
04-23-2019 01:14 PM
71st_Mastiff said:
Oculus App taking 3 to 5 minutes to start up the application after turning on the computer.
04-24-2019 05:10 PM
04-24-2019 08:28 PM