04-12-2019 02:53 PM
04-16-2019 09:04 AM
CrashFu said:
Most people cannot afford to drop $1400 on a PC and VR system one year and then replace it with a system twice as expensive only a couple years later! If you're in a position to even consider doing that, then You. Are. Financially. Privileged. It has nothing to do with being "a real enthusiast" or not.
04-16-2019 09:17 AM
Mradr said:
RedRizla said:
I'm sure in 3 years time when Nvidia drop their crazy prices for Graphics cards, then we will see Oculus create a headset for something like a Geforce 2080Ti, if there's a large amount of people using these cards.
The thing is - the 20s cards are a short live card - by that - they release late meaning the 30s should be coming late this year or early next years dropping the prices and improving performance all while getting a shrink too on the node side.
04-16-2019 09:17 AM
bigmike20vt said:
<bangs head on table repeatedly> 😉I dont think anyone is asking for oculus not to release the rift S..... but it has certain design limitations which the CV1 does not have, 1 of which may well mean the rift S is not usable for some.All I (any others) are expressing dissapointment in that oculus are not catering at all for those who have a bit more cash and are happy to pay a bit more, and for those who have IPDs for instance that the CV1 supports that RiftS doesnt (according to oculus)
04-16-2019 09:28 AM
Mradr said:
@RedRizla @Zenbane @DaftnDirect
Yes I know its theory crafting - but I like to get your thoughts - anyone can jump in - but going off the scale of hardware and the current reasoning that Oculus wants to keep it low price as possible for VR -
What if the 30s is more than powerful enough to run 6k at 80hz even go as far as to say they did get eye tracking working for the 20s and 10s cards to be supported, but the problem is that the 6k cost WAY too much even though the hardware could support it. Would your argument that keeping price low still be valid or should they try and push something a bit stronger out? I bring this up because scale of screen technology is going to hit a wall sooner than our GPUs or future improvements to VR will hit. Our biggest cost in a HMD is the screen(s). Eye tracking sort of resets FOV cost and a percent of resolution demand. With a time scale of 3 years - that be almost 2 generation of video cards depending on release dates. Personally - I dont think this question too wild of what might happen by then. 4k already a thing at around 80-144fps - with 5k already hitting 30-45Hz - 2 more gen + software improvements along with eye tracking doesn't sound too far off to already be supporting 6k by then.
04-16-2019 09:30 AM
DaftnDirect said:
Sorry, I missed this post.
Mradr said:
@RedRizla @Zenbane @DaftnDirect
Yes I know its theory crafting - but I like to get your thoughts - anyone can jump in - but going off the scale of hardware and the current reasoning that Oculus wants to keep it low price as possible for VR -
What if the 30s is more than powerful enough to run 6k at 80hz even go as far as to say they did get eye tracking working for the 20s and 10s cards to be supported, but the problem is that the 6k cost WAY too much even though the hardware could support it. Would your argument that keeping price low still be valid or should they try and push something a bit stronger out? I bring this up because scale of screen technology is going to hit a wall sooner than our GPUs or future improvements to VR will hit. Our biggest cost in a HMD is the screen(s). Eye tracking sort of resets FOV cost and a percent of resolution demand. With a time scale of 3 years - that be almost 2 generation of video cards depending on release dates. Personally - I dont think this question too wild of what might happen by then. 4k already a thing at around 80-144fps - with 5k already hitting 30-45Hz - 2 more gen + software improvements along with eye tracking doesn't sound too far off to already be supporting 6k by then.
I think the premise if the question is slightly off in that I don't think Oculus are trying to keep it as low price as possible. I really think it's more nuanced than that and they are trying to strike a balance in making it a bit cheaper, a bit better and a bit more convenient in an attempt to attract as many as possible.
Everything feeds into that... if GPUs become available that focus more on non-RT performance, that helps, if foveated rendering makes it more drivable that helps. If there was more software that helps a lot.
In 3 years time, I think we'll have our choice of all these things... except software, unless more people between now and then get into VR.
04-16-2019 09:33 AM
RedRizla said:
@bigmike20vt - Adding 4K screens to the Rift -S would increase the price. Why not just wait until PC hardware and 4K screens are cheap enough and then make another Rift? That way the headset itself remains cheap enough for everyone.
04-16-2019 09:37 AM
04-16-2019 09:38 AM
snowdog said:
By the time that 4K displays are used we'll see eye tracking and foveated rendering which SHOULD bring the new minimum spec PC being the current recommended spec PC.
And we'll see other companies doing this before Oculus too, same as with motion controllers - but because Oculus won't have rushed their eye tracking to market it will be better, same as with the motion controllers.
04-16-2019 09:40 AM
foldale said:
Sadly for me (I would have gone with the S) is the lack of IPD support for my 58 IPD. I fly with about 8 VR pilots and 3 of us have an IPD lower than 60 😞
04-16-2019 09:42 AM