04-12-2019 02:53 PM
04-16-2019 09:45 AM
04-16-2019 09:53 AM
04-16-2019 09:56 AM
04-16-2019 09:57 AM
LZoltowski said:
I was going to buy one anyway, it fixes everything that I had an issue with CV1
Sensor tomfoolery (I can actually now use my 1070 MaxQ Laptop in any part of the house without moving those darn sensors from room to room)
Much less SDE, no god rays and comfort.
Ticks all the boxes.
04-16-2019 10:01 AM
RedRizla said:
Can I ask why higher resolutions in VR headsets concern people so much? I get it if you are playing flight sims that require you to see all the cockpit instruments, but for games in general even the PS -VR, with it's low resolution screens has sold 4 million VR headsets. That's because it produces some good games that people enjoy despite them having low resolutions.
CV1 has some great games, so why do people want such high res screens right now? The Rift -S reduces screen door effect more because of the Lcd screen, which used to be one of most people's gripes. The God rays have just about gone which was another one of people's gripe. So @Mradr, why is resolution and screens such a big thing for you right now?
04-16-2019 10:04 AM
Sure, main reason is I want to switch over to VR as my main monitor. I love how I had soo many screens ready to use when I had my CV1. The problem with is was that I couldn't make out details after a while as I added more screens. It wasn't so much a SDE issue as I just need more pixels to fill in what I was see in the first place. I monitor and maintain quite a few devices ranging from PCs to cell phones to Email/App/Server servers. Along with that - I program and spend most of my day switching between many monitors so my neck hurts after a while:) With the CV1 I could move my focus monitor around without having to move my head:) was super nice.
RedRizla said:
Can I ask why higher resolutions in VR headsets concern people so much? I get it if you are playing flight sims that require you to see all the cockpit instruments, but for games in general even the PS -VR, with it's low resolution screens has sold 4 million VR headsets. That's because it produces some good games that people enjoy despite them having low resolutions.
CV1 has some great games, so why do people want such high res screens right now? The Rift -S reduces screen door effect more because of the Lcd screen, which used to be one of most people's gripes. The God rays have just about gone which was another one of people's gripe. So @Mradr, why is resolution and screens such a big thing for you right now?
04-16-2019 10:11 AM
Zenbane said:
In related news,Coming out of GDC, I was pretty much convinced that I would NOT purchase Rift-S. Now, however, after reading all the negative hyperbole against it... fml, I know I'm gonna buy it. Rift-S is in my future. Thanks, naysayers!😛
04-16-2019 10:22 AM
pyroth309 said:
RedRizla said:
Can I ask why higher resolutions in VR headsets concern people so much? I get it if you are playing flight sims that require you to see all the cockpit instruments, but for games in general even the PS -VR, with it's low resolution screens has sold 4 million VR headsets. That's because it produces some good games that people enjoy despite them having low resolutions.
CV1 has some great games, so why do people want such high res screens right now? The Rift -S reduces screen door effect more because of the Lcd screen, which used to be one of most people's gripes. The God rays have just about gone which was another one of people's gripe. So @Mradr, why is resolution and screens such a big thing for you right now?
And how many of those 4 millions actually play PSVR regularly though? I don't play mine, not one of my friends who bought it still use it regularly. They'll dust it off for hyped titles but it goes back to collecting dust after. Sony has that data and I think that's why they're still making short games. Resolution makes things feel more lifelike so it's important for some.For me you already answered the question, Sims.
04-16-2019 10:30 AM
RedRizla said:
pyroth309 said:
RedRizla said:
Can I ask why higher resolutions in VR headsets concern people so much? I get it if you are playing flight sims that require you to see all the cockpit instruments, but for games in general even the PS -VR, with it's low resolution screens has sold 4 million VR headsets. That's because it produces some good games that people enjoy despite them having low resolutions.
CV1 has some great games, so why do people want such high res screens right now? The Rift -S reduces screen door effect more because of the Lcd screen, which used to be one of most people's gripes. The God rays have just about gone which was another one of people's gripe. So @Mradr, why is resolution and screens such a big thing for you right now?
And how many of those 4 millions actually play PSVR regularly though? I don't play mine, not one of my friends who bought it still use it regularly. They'll dust it off for hyped titles but it goes back to collecting dust after. Sony has that data and I think that's why they're still making short games. Resolution makes things feel more lifelike so it's important for some.For me you already answered the question, Sims.
I don't know how many people are still using their PS -VR headset, but neither do you unless there's a link to these stats somewhere? For all we we know there might be millions using their PS -VR headset, it certainly has good reviews on Amazon.Uk.
I don't use my CV1 that regular, but I still really like it. I love my Motor Cycle, which I rarely use, but it's there when I want to use it. The point is you don't have to use something regular just to show that you still like it. Why don't your friends sell the PS -VR, if they don't like it, or do they still like it but just don't play it that regular?
04-16-2019 10:32 AM
RedRizla said:
@Mradr - I think you need to be looking at a business headset then and not one geared towards gaming and some apps. They will cost a lot of money though. I'm not sure what resolution you would need to see loads on monitors in VR.