03-31-2019 08:42 PM
According to the leak, Sony’s PS5 is aiming higher than Google Stadia’s 10.7 teraflop GPU. Not only the PS5, but Microsoft’s next Xbox codenamed Lockhart is also said to be gunning for the same target GPU.
The information comes from Kotaku’s Jason Schreier, who is a trusted source on industry insider knowledge. Schreier further claimed that both next-gen consoles are set to launch next year.
04-10-2019 01:33 AM
RuneSR2 said:
I do believe PS5 could be a real VR monster - if done right. 11 teraflops using highly optimized and fine-tuned code on the PS5 could be close to the real-world PCVR performance using a 2080 Ti (13-14 tflops). And many/most of the current great VR games are or will be available also for PSVR.
Nvidia better get the price down on those high-end RTX cards - and get us some more power efficient 7 nm models B)
04-10-2019 01:47 AM
pyroth309 said:
I'm super interested to see what Intel can do as they've been "stealing" a lot of GPU designers. They probably won't compete with Nvidia's TI this generation, but hopefully next. AMD completely failed on their architecture for the high end this gen. Here's hoping they fix it up for next as well.As far as the thread goes,
pyroth309 said:
I'd be shocked if Microsoft doesn't jump into VR with the next Xbox. I think with their financials and lower sales, they just weren't willing to pioneer it. But now that it's a more established and growing medium, they'd frankly be stupid not to now especially since they have WMR.
04-16-2019 03:27 PM
While new CPUs and GPUs are
inevitable, Cerny says that the most significant hardware upgrade is
actually the hard drive. Sony has installed a solid-state drive in the
PS5 that Cerny claims has a higher raw bandwidth than any SSD you can
get for a PC. In order to demonstrate just how powerful the drive is,
Cerny turned on Marvel’s Spider-Man on a PS4 Pro and a next-gen
devkit. He then initiated a fast-travel sequence (picking a location on
the map for Spidey to warp to) on both machines. It took 15 seconds on
the PS4 Pro. On the devkit, it took 0.8 seconds.
04-16-2019 08:11 PM
04-16-2019 08:47 PM
04-17-2019 01:22 AM
RuneSR2 said:
I do believe PS5 could be a real VR monster - if done right. 11 teraflops using highly optimized and fine-tuned code on the PS5 could be close to the real-world PCVR performance using a 2080 Ti (13-14 tflops). And many/most of the current great VR games are or will be available also for PSVR.
Nvidia better get the price down on those high-end RTX cards - and get us some more power efficient 7 nm models B)
04-17-2019 07:20 AM
04-17-2019 09:08 AM
pyroth309 said:
Yea, streaming is going to happen at some point. Even on PS4/Xbox, more people are downloading than buying boxes now. It's only a matter of time.Curious to see what Microsoft does now. Are they still going to go for the performance edge like the Xbox One X? Ideally for me is they release a new generation of WMR and allow it to work on the new Xbox. Not sure how concerned they should be about the PSVR 2 being wireless though.
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
04-17-2019 09:31 AM
04-17-2019 09:42 AM