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Oculus TrayTool - SuperSampling profiles, HMD disconnect fixes (hopefully)

ApollyonVR
Rising Star
Oculus Tray Tool  
current version: 0.87.3

What is it?
In short; It’s a free application that helps you get the most out of your Rift. It is developed by me, ApollyonVR, with the support of the community for beta testing. Please note that this application is not an official piece software from Oculus, I am not affiliated with Oculus in any way. Any issues you
have with this application should be reported to me and not Oculus support. You can reach me here on the forums or by contacting me at ApollyonVR@gmail.com

Oculus Tray Tool (OTT) has many features that will hopefully help you get the very best VR experience. It has options that help you automatically switch audio and microphone to the Rift and back, handle the Oculus runtime service, voice commands, batch import Steam games (added to OTT by the awesome @headkaze over at http://headsoft.com.au), replace icons for your games and more.

It’s primary feature however, is the ability to create “Profiles” for you VR Games and apps.
Within these Profiles, you set how Asyncronous SpaceWarp (ASW) should act, increase the perceived resolution by using Supersampling and increase the CPU Priority of a given app to get the most juice out of your system for that specific application.
Once a Profile has been created for a game or app, OTT will detect when it is started and apply the
profile for it, without the need for taking your headset of.

If you want to have a peek at all the things OTT can do for you before installing the application, check the User Guide pdf. The latest version of this application will always be right below this intro, but the app also checks for available updates on startup.

Enjoy, have fun and please report any issues, suggestion or feature requests to me using the above mentioned methods. Oh, and feel free to buy me a coffee by using the PayPal button in-app. 🙂
 
The very nice people over at Guru3d.com have been kind enough to host some mirrors for the setups, so make sure to pay them a visit!
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UPDATE 03/08

Hi all!
It's been a while since i released a new version, but now the time has come! 😃
I'm looking for ppl who want to test the new version before public release.
There are primarily changes for the Quest but anyone is welcome to test it.
Just drop an email to ApollyonVR@gmail.com and i'll get you a download link
and some instructions. Also include what type of headset (Rift or Quest)
that you are using.

 

Also, i now have a proper domain for the website, so swing by www.ApollyonVR.com
and check out the new Forum! If you have questions, comments or suggestions

that is the place to post them. 😃

 

Below are the release notes for the new version. Please note that this is a Beta version

for testing the new features. If you just want to use a stable version of OTT then head

over to www.apollyonvr.com and simply download the latest version.

 

Version 0.87.7
* Oculus Dash will now use the same CPU Priority as what you set for OVR Server.
* Added a "Comments" option to Profiles.
* Implemented Paolod29's code for a permanent AirLink (https://github.com/pd29/oculus-airlink-enabler).
* Added more choices to the Quest Link settings for "Bitrate" and "Encode Resolution".
* Added option for "Force Mipmap generation on all layers" on the Game Settings tab.
* Added option for "Offset Mipmap bias on all layers" on the Game Settings tab.
* Added option for "Force Mipmap generation on all layers" to Profiles.
* Added option for "Offset Mipmap bias on all layers" to Profiles.
* Added option for "Encode Dynamic Bitrate" on the Quest Link tab.
* Added option for "Dynamic Bitrate Max" on the Quest Link tab.
* Added "FOV Multiplier" to Profiles. Setting this to a value lower than 1, for example 0.8,
will increase FPS due to less pixels being drawn at the expense of lower FOV.
* When creating a brand new Profile, the current settings from the Game Settings tab will be used.
This will make it even easier to create a new Profile! Simply experiment with different settings
on the Game Settings tab, and when you have found the perfect combo for a given game those
settings are copied over when you click "Create new Profile".

* Added option to Disable profiles.

* Redesigned the Profiles window a bit.
* Fixed some bugs.

 
Cheers!
1,867 REPLIES 1,867

Globespy
Expert Protege


I don't experience performance impact of OTT like Globespy describes. Mine is reporting very low (in Dutch 'Zeer laag') power usage while OTT is active along with Dash. Something else must be eating you resources. My CPU usage stays at around 0-2%.

uqxwtlh505y1.jpg


Thanks for your reply.

Globespy
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Deleted

Anonymous
Not applicable
Just checked on my end, opened OTT and did not start Oculus Home - cpu usage was at 0%.
I will note however I only have two profiles set up currently.

Globespy
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Deleted

Globespy
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deleted

Globespy
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Can't recall if I ever asked Apollyon about why the OTT is a 32-bit application?

Anyone know why?

Anonymous
Not applicable
Have you tried uninstalling all of OTT then deleting the ApollyonVR folder in your c: <your user name> appdata//Local folder, then do a new install?

Globespy
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Deleted

Globespy
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dburne said:

Have you tried uninstalling all of OTT then deleting the ApollyonVR folder in your c: <your user name> appdata//Local folder, then do a new install?


Yes, I even use a purchased program I have called 'Revo Uninstaller Pro' which analyzes the entire PC and locates every trace of an installed program, allowing me to delete anything and everything to do with it, right down to the registry.

I've often deleted the ApollyonVR folder, this did no good.

Anonymous
Not applicable

Globespy said:

Similarly, watch how after the OTT is launched fresh (like it would be restarting windows) the CPU usage gets lower and lower as profiles are removed.
When all profiles are removed, it doesn't use any CPU.

Clearly this is the OTT that's causing this - let's not randomly blame anything else without any evidence.



Perhaps that's why I'm not seeing this usage. I have no profiles set and Oculus Home is always started when the Oculus service is started bij OTT