04-23-2019 02:54 AM
“VR is going to keep progressing. So, beyond and shadow of a doubt, at some point we will have a next generation where we add some sort of feature that breaks all of the old stuff and makes it either not work, or makes it seem obsolete. Our goal is not to do that right now. Our goal is to bring as many people into the ecosystem as possible. Bifurcating the ecosystem with a Rift and, say, a Rift 2 […] is not the right thing to do right now.”
https://www.roadtovr.com/oculus-explains-timing-rift-2-rift-pro/?fbclid=IwAR37hW4dGpGnISlto-mubuiS2Z...
04-23-2019 03:20 AM
04-23-2019 03:21 AM
04-23-2019 03:31 AM
04-23-2019 03:38 AM
04-23-2019 03:50 AM
I think we should keep in mind that the PC VR community comprises of present users and potential future users.
Personally I don't see loyalty as anywhere near as important as growing the industry as a whole. If the product sells well , then additional loyalty follows.
It's great to focus on customer loyalty if a company has a large market but no PC VR company does right now, not even Oculus with its 50% PC VR share, as it's a small percentage of potential users. Let's face it, loyalty at the moment means loyalty of enthusiasts. Build the industry first, then worry about loyalty.
04-23-2019 04:04 AM
bigmike20vt said:
if oculus do not want to make a rift 2 that is their prerogative etc etc etc, they are the ones with the money to lose and it is easy for us to play fast and loose with other companies money....However there is some cognitive dissonance going on there imo. I feel they are blowing smoke up our asses to be honest.Why would a rift 2 break anything that is in rift 1, even if they are talking some major new features.unless this mythical rift 2 had a MISSING feature from rift 1 then it could be made backwards compatible... and developers would have the option of making any totally new features on the new headset optional.Increased resolution, increased FOV or eye tracking... all features which could be turned off or turned on at willand then throwing in full body tracking and what not in the mix is just sh*ting in the water to make it cloudy imo.... (again even if it was a thing it would surely only ever be an optional extra).But put a pin in that one.. something tells me not having full body tracking wont be a blocker for releasing a new HMD in the future (ie i reckon oculus WILL release a new HMD before full tracking is a thing)
04-23-2019 04:11 AM
Not a chance - IMHO of course.
snowdog said:
bigmike20vt said:
if oculus do not want to make a rift 2 that is their prerogative etc etc etc, they are the ones with the money to lose and it is easy for us to play fast and loose with other companies money....However there is some cognitive dissonance going on there imo. I feel they are blowing smoke up our asses to be honest.Why would a rift 2 break anything that is in rift 1, even if they are talking some major new features.unless this mythical rift 2 had a MISSING feature from rift 1 then it could be made backwards compatible... and developers would have the option of making any totally new features on the new headset optional.Increased resolution, increased FOV or eye tracking... all features which could be turned off or turned on at willand then throwing in full body tracking and what not in the mix is just sh*ting in the water to make it cloudy imo.... (again even if it was a thing it would surely only ever be an optional extra).But put a pin in that one.. something tells me not having full body tracking wont be a blocker for releasing a new HMD in the future (ie i reckon oculus WILL release a new HMD before full tracking is a thing)
He also said pretty much that having all of the Half Dome prototype features in a headset would result in an $800+ headset (paraphrasing and reading between the lines a bit).
We'll see the CV2 being released in 2022 for $600. Remember, the snowdog is right 99.9% of the time B)
04-23-2019 04:15 AM
snowdog said:
He also said pretty much that having all of the Half Dome prototype features in a headset would result in an $800+ headset (paraphrasing and reading between the lines a bit).
We'll see the CV2 being released in 2022 for $600. Remember, the snowdog is right 99.9% of the time B)
04-23-2019 04:25 AM
Well I would be in that crowd, but I certainly was not hoping for true 4k nor a 200 degree FOV.
KlodsBrik said:
snowdog said:
He also said pretty much that having all of the Half Dome prototype features in a headset would result in an $800+ headset (paraphrasing and reading between the lines a bit).
We'll see the CV2 being released in 2022 for $600. Remember, the snowdog is right 99.9% of the time B)
Not to mention that the crowd that would be able to put a rig together that will run 4k res / 200 fov with maxed settings is limited.
To top it, most of those persons are flight/racing sim enthusiasts. So more money for gear needed here.
Oculus is just playing it safe. A "cheap" highend hmd wouldn´t work for a wider market just yet.