04-23-2019 02:54 AM
“VR is going to keep progressing. So, beyond and shadow of a doubt, at some point we will have a next generation where we add some sort of feature that breaks all of the old stuff and makes it either not work, or makes it seem obsolete. Our goal is not to do that right now. Our goal is to bring as many people into the ecosystem as possible. Bifurcating the ecosystem with a Rift and, say, a Rift 2 […] is not the right thing to do right now.”
https://www.roadtovr.com/oculus-explains-timing-rift-2-rift-pro/?fbclid=IwAR37hW4dGpGnISlto-mubuiS2Z...
04-23-2019 04:33 AM
dburne said:
Well I would be in that crowd, but I certainly was not hoping for true 4k nor a 200 degree FOV.
I don't even consider Pimax a worthy contender for what I want. I know there are limits with today's technology.
04-23-2019 04:37 AM
snowdog said:
.....We'll see the CV2 being released in 2022 for $600. Remember, the snowdog is right 99.9% of the time B)
04-23-2019 04:47 AM
04-23-2019 05:06 AM
04-23-2019 05:17 AM
dburne said:
Well I would be in that crowd, but I certainly was not hoping for true 4k nor a 200 degree FOV.
KlodsBrik said:
snowdog said:
He also said pretty much that having all of the Half Dome prototype features in a headset would result in an $800+ headset (paraphrasing and reading between the lines a bit).
We'll see the CV2 being released in 2022 for $600. Remember, the snowdog is right 99.9% of the time B)
Not to mention that the crowd that would be able to put a rig together that will run 4k res / 200 fov with maxed settings is limited.
To top it, most of those persons are flight/racing sim enthusiasts. So more money for gear needed here.
Oculus is just playing it safe. A "cheap" highend hmd wouldn´t work for a wider market just yet.
I don't even consider Pimax a worthy contender for what I want. I know there are limits with today's technology.
04-23-2019 05:18 AM
JD-UK said:
.....
If I had a quid for all the posts I've seen from people who basically tell dev's - hard or software - how they should be doing it, or that they are doing it wrong, I'd have enough to buy every headset on the market this year! And then some...
I wonder if those people are good - or even just competent - at their own jobs?
PS - before people start getting all offended - this is a general statement and not aimed at any particular poster here 😉
04-23-2019 05:20 AM
kevinw729 said:
snowdog said:
.....We'll see the CV2 being released in 2022 for $600. Remember, the snowdog is right 99.9% of the time B)
Oh, so that "we will defiantly see CV2 in 2021"! has changed again - wow what a roller-coaster B)
Anyway, on another note - someone in the closed Oculus Facebook dev forum just threw this image into the mix, not remembering that it came from 2013:
How many here remember this original leak?
04-23-2019 05:37 AM
snowdog said:
.....If I've ever said 2021 it was a typo. I've always said 2019 and 2022 as far as I remember.
04-23-2019 06:07 AM
Describes how I feel about the Rift S in a nutshell.
kevinw729 said:
JD-UK said:
.....
If I had a quid for all the posts I've seen from people who basically tell dev's - hard or software - how they should be doing it, or that they are doing it wrong, I'd have enough to buy every headset on the market this year! And then some...
I wonder if those people are good - or even just competent - at their own jobs?
PS - before people start getting all offended - this is a general statement and not aimed at any particular poster here 😉
No offence taken JD-UK - some valid points.
But to be frank, as most of these devs have gone out of their way to "ask" the community for feedback - look we have OculusVR stating that they "want to hear from the community and add their feedback to the final release" [paraphrased] - so you cant really blame the community for venting.
Its the old issue of those that thought they understood the direction being taken from the scraps of information supplied from the captain, only to learn that the ship has changed direction as the captain waves bye bye from the adrift lifeboat!
04-23-2019 07:11 AM
kevinw729 said:
JD-UK said:
.....
If I had a quid for all the posts I've seen from people who basically tell dev's - hard or software - how they should be doing it, or that they are doing it wrong, I'd have enough to buy every headset on the market this year! And then some...
I wonder if those people are good - or even just competent - at their own jobs?
PS - before people start getting all offended - this is a general statement and not aimed at any particular poster here 😉
No offence taken JD-UK - some valid points.
But to be frank, as most of these devs have gone out of their way to "ask" the community for feedback - look we have OculusVR stating that they "want to hear from the community and add their feedback to the final release" [paraphrased] - so you cant really blame the community for venting.
Its the old issue of those that thought they understood the direction being taken from the scraps of information supplied from the captain, only to learn that the ship has changed direction as the captain waves bye bye from the adrift lifeboat!