04-23-2019 02:54 AM
“VR is going to keep progressing. So, beyond and shadow of a doubt, at some point we will have a next generation where we add some sort of feature that breaks all of the old stuff and makes it either not work, or makes it seem obsolete. Our goal is not to do that right now. Our goal is to bring as many people into the ecosystem as possible. Bifurcating the ecosystem with a Rift and, say, a Rift 2 […] is not the right thing to do right now.”
https://www.roadtovr.com/oculus-explains-timing-rift-2-rift-pro/?fbclid=IwAR37hW4dGpGnISlto-mubuiS2Z...
04-23-2019 11:29 AM
dburne said:
Interesting they are asking the question well what is a Rift 2?
When they revealed almost a year ago what they were already working on with Half Dome, which had all appearances of some nice features that might be in a Rift 2.
I am sure their strategy makes the most sense for Oculus and what they are trying to achieve for VR. But I am still very disappointed, they added a little for the Rift S but also took away some for the Rift S.
A little better resolution.
A little better FOV.
A little better audio.
Same or better tracking.
I would have been all over it anxiously awaiting to press the buy button.
I "may" still buy one in addition to whichever other headset I get that meets more of what I want, but won't have much excitement in doing so. I suspect the majority of flight and racing sim enthusiasts ( of which I am one) will likely go with another headset this time around. But yes we are the small (and loud) minority...
04-23-2019 11:34 AM
snowdog said:.
It's a shame because I've always liked HTC, I used their mobile phones for YEARS but had to stop because - no prize for guessing correctly - they were just too damn expensive.
04-23-2019 11:39 AM
kevinw729 said:
I can't comment about the mess of HTC, as one that has to deal with them in their primary market of Enterprise, I just feel for the consumer buyers! But I do think you may be allowing your "bias" to color your objectivity - for all the mess, they have still survived this long.... how long they survive after Index's release, that is another matter.
I think the "toe" that was dipped by OculusVR my be being removed @snowdog - the companies that did use CV1's in their Enterprise offerings are not enticed to replace their hardware for Rift-S (now supply is dead) - and Quest is not practical, so they may have shot their BE operation in the foot - but lets wait till Rift-S appears before I line up the firing squad.
I really think HTC will try and go up against Rift-S with Cosmos (access to SteamVR will be important) - while Valve flanks both with Index (not forgetting HP and Reverb which is turning a lot of heads in the short term). Its such a small market to fight over - why I think Facebook VR are being smart to focus on Quest - just a shame they are not doing it with Samsung (that will come round to bite them!)
04-23-2019 11:59 AM
04-23-2019 12:28 PM
Well we shall see, will be interesting when normal everyday users get their hands on them.
RedRizla said:
dburne said:
Interesting they are asking the question well what is a Rift 2?
When they revealed almost a year ago what they were already working on with Half Dome, which had all appearances of some nice features that might be in a Rift 2.
I am sure their strategy makes the most sense for Oculus and what they are trying to achieve for VR. But I am still very disappointed, they added a little for the Rift S but also took away some for the Rift S.
A little better resolution.
A little better FOV.
A little better audio.
Same or better tracking.
I would have been all over it anxiously awaiting to press the buy button.
I "may" still buy one in addition to whichever other headset I get that meets more of what I want, but won't have much excitement in doing so. I suspect the majority of flight and racing sim enthusiasts ( of which I am one) will likely go with another headset this time around. But yes we are the small (and loud) minority...
@dburne - I've seen of few of your posts saying the same thing about Rift -S. Have you watched hands on reviews of the Rift -S? I don't understand why you keep writing the same thing about Rift -S when the hands on reviews say different.
1) It does have a better resolution then CV1 and the reviews say it is very noticeable. The Lcd display also reduces screen door and uses 3 pixels instead of 2 pixels. All hands on reviews say it is a lot better then CV1 and a much sharper image.
2) Oculus have said they are doing headphones for Rift -S, which may be included so audio will be fine.
3) The tracking according to hands on reviews is very good and without the need for sensors.
04-23-2019 12:45 PM
dburne said:
...Well we shall see, will be interesting when normal everyday users get their hands on them.
You have a source for Oculus change of audio for the S?
04-23-2019 12:50 PM
Well it also says Oculus "might" do so.
kevinw729 said:
dburne said:
...Well we shall see, will be interesting when normal everyday users get their hands on them.
You have a source for Oculus change of audio for the S?
Yep>"In that token, third-party manufacturers would be able to make their own aftermarket audio add-ons too; it all just depends on how much demand there is from new Rift S owners, something Oculus (or the market) will probably figure out when the headset launches this spring."
04-23-2019 01:08 PM
The day you see a definitive, confirmed statement from them - please share, as they favor the "mushroom" school of information circulation - but you know that!
dburne said:
......Well it also says Oculus "might" do so.
Not quite saying they are doing headphones for the Rift S.
04-23-2019 01:24 PM
Lol yeah very true.
kevinw729 said:
The day you see a definitive, confirmed statement from them - please share, as they favor the "mushroom" school of information circulation - but you know that!
dburne said:
......Well it also says Oculus "might" do so.
Not quite saying they are doing headphones for the Rift S.
04-23-2019 01:47 PM
dburne said:
Well it also says Oculus "might" do so.
kevinw729 said:
dburne said:
...Well we shall see, will be interesting when normal everyday users get their hands on them.
You have a source for Oculus change of audio for the S?
Yep>"In that token, third-party manufacturers would be able to make their own aftermarket audio add-ons too; it all just depends on how much demand there is from new Rift S owners, something Oculus (or the market) will probably figure out when the headset launches this spring."
Not quite saying they are doing headphones for the Rift S.
Guess we just wait for launch and folks to get them in hand to find out more. Not sure reviews based on 10 min at GDC are going to be quite as in depth as I would hope for.