04-23-2019 02:54 AM
“VR is going to keep progressing. So, beyond and shadow of a doubt, at some point we will have a next generation where we add some sort of feature that breaks all of the old stuff and makes it either not work, or makes it seem obsolete. Our goal is not to do that right now. Our goal is to bring as many people into the ecosystem as possible. Bifurcating the ecosystem with a Rift and, say, a Rift 2 […] is not the right thing to do right now.”
https://www.roadtovr.com/oculus-explains-timing-rift-2-rift-pro/?fbclid=IwAR37hW4dGpGnISlto-mubuiS2Z...
04-24-2019 09:13 AM
Zenbane said:
bigmike20vt said:Try that again. He didn't say "you can play normally" he said "let you play billiard normally." Do you not know what billiard is? He also said, "Not backhanders tho." Do you know what it means to be a backhander in billiards? I'm guessing you don't know what it means to play billiards; else you would not have thought that he contradicted himself.
04-24-2019 09:20 AM
Zenbane said:
nalex66 said:I think he was saying that Oculus are the ones who would be putting their money on the line if they blew the wad on a high-end headset like HTC did with Vive Pro. In other words, he's agreeing that making a Rift 2 would be a financial risk.I read it different, but I guess Mr. Mike can clarify!I would agree that there is more to lose by going for a Rift 2 now, based on what the market as shown over the last 3 years. But I read his comment as Oculus risking a lose by "not focusing" on a Rift 2.
04-24-2019 09:21 AM
bigmike20vt said:
Zenbane said:
bigmike20vt said:Try that again. He didn't say "you can play normally" he said "let you play billiard normally." Do you not know what billiard is? He also said, "Not backhanders tho." Do you know what it means to be a backhander in billiards? I'm guessing you don't know what it means to play billiards; else you would not have thought that he contradicted himself.
so i guess the problem is i was talking about sportsbar VR a pool game. bar billiards in the UK at least AFAIK the cue is held in the same way.... and no, not heard of the term backhander...... well i have.... but not in this context. A backhander to me is something i may give to a bouncer to let me jump the queue in a club, or to get a dodgy building past planning permission.
04-24-2019 09:31 AM
bigmike20vt said:but not making one because an improved rift would break backwards compatibility and that there is no body tracking, or because some people disagree about what it means to improve a HMD is a nonsense reason imo because it is just not true - or doesnt need to be true at least.
04-24-2019 09:48 AM
04-24-2019 10:15 AM
04-24-2019 10:57 AM
04-24-2019 11:10 AM
04-24-2019 11:16 AM
04-24-2019 11:18 AM
nalex66 said:
If Oculus doesn’t feel that their next-gen features are ready for prime time, that’s fine; they’re the only ones in a position to judge that. I agree that they need to maintain full backwards and forward compatibility, and keep the price in a reasonable range. An $800 headset at this point is going to have a hard time gaining traction. I don’t object to a minor refresh to update the specs a little in the meantime, and I was prepared to buy it on release based on my satisfaction with their previous products.
My disappointment stems from the decision to abandon features that were considered important when they released CV1. They put a stake in the ground and declared that it must be usable by everyone comfortably. Now, they’re saying that if your IPD is more than a few millimetres outside of the average, this might not be the headset for you. The head strap might be more comfortable, and it might accommodate glasses better, but that means nothing to me if I can’t get the lenses in the right place in front of my eyes. A single screen and fixed lenses are trade-offs I can accept in a $200 3dof device that I use to watch media, but I think it’s a lousy choice for their flagship PCVR headset, especially when it leaves behind a part of their user base who are already invested in their ecosystem.