04-23-2019 02:54 AM
“VR is going to keep progressing. So, beyond and shadow of a doubt, at some point we will have a next generation where we add some sort of feature that breaks all of the old stuff and makes it either not work, or makes it seem obsolete. Our goal is not to do that right now. Our goal is to bring as many people into the ecosystem as possible. Bifurcating the ecosystem with a Rift and, say, a Rift 2 […] is not the right thing to do right now.”
https://www.roadtovr.com/oculus-explains-timing-rift-2-rift-pro/?fbclid=IwAR37hW4dGpGnISlto-mubuiS2Z...
04-24-2019 11:21 AM
RedRizla said:
We will soon see if it's a good idea to make a cheaper headset or a more expensive one. We need another year to see how many headsets the Rift -S has sold compared to the Valve index, which I suspect is going to cost more. It's only then that Oculus will decide if it's time to bring out a headset that cost the same as a Valve index.
Oculus have nothing to lose by playing the cheaper & more expensive headset game. They could just bring a Rift 2 forward if Valve index has good sales and costs more. I don't blame Oculus for seeing if a cheaper headset sells well. More expensive headsets have failed to bring in large numbers of people to VR, so it seems like it's the best thing to try right now.
Give it a year of sales and we will see what come out on top. So far expensive headsets have failed to catch on. But we will see if a better tech expensive headset will catch on this time around, or if it's best to keep them cheap like Oculus is trying to do.
04-24-2019 11:41 AM
RedRizla said:
We will soon see if it's a good idea to make a cheaper headset or a more expensive one. We need another year to see how many headsets the Rift -S has sold compared to the Valve index, which I suspect is going to cost more. It's only then that Oculus will decide if it's time to bring out a headset that cost the same as a Valve index.
Oculus have nothing to lose by playing the cheaper & more expensive headset game. They could just bring a Rift 2 forward if Valve index has good sales and costs more. I don't blame Oculus for seeing if a cheaper headset sells well. More expensive headsets have failed to bring in large numbers of people to VR, so it seems like it's the best thing to try right now.
Give it a year of sales and we will see what come out on top. So far expensive headsets have failed to catch on. But we will see if a better tech expensive headset will catch on this time around, or if it's best to keep them cheap like Oculus is trying to do.
04-24-2019 12:22 PM
KoBak07 said:
RedRizla said:
We will soon see if it's a good idea to make a cheaper headset or a more expensive one. We need another year to see how many headsets the Rift -S has sold compared to the Valve index, which I suspect is going to cost more. It's only then that Oculus will decide if it's time to bring out a headset that cost the same as a Valve index.
Oculus have nothing to lose by playing the cheaper & more expensive headset game. They could just bring a Rift 2 forward if Valve index has good sales and costs more. I don't blame Oculus for seeing if a cheaper headset sells well. More expensive headsets have failed to bring in large numbers of people to VR, so it seems like it's the best thing to try right now.
Give it a year of sales and we will see what come out on top. So far expensive headsets have failed to catch on. But we will see if a better tech expensive headset will catch on this time around, or if it's best to keep them cheap like Oculus is trying to do.
I am not sure I buy into the idea that simply a less hassle free setup without the sensors will dramatically increase PCVR sales of a rift, which happens to be more expensive (just marginally though) than the one it replaces. I would challenge that the masses they are trying to bring in even knows about sensors and tracking.
My worry is that that this Rift S will sell just about the same (minus the those that move on to headsets with better visuals for resolution and FOV), while I expect the Quest to definitely sell in larger numbers. Than FB will just announce to all that PCVR is dead, as nobody actually cares for high res applications. Then at least for all the FB sponsored games, all we will get is low quality visual and immersion, as that is all the mobile headset will be able to support for the foreseeable future.
04-24-2019 12:48 PM
Luciferous said:
Look on the bright side give oculus 2 years and today’s expensive headsets will be on your head For half the price
04-24-2019 12:56 PM
04-24-2019 01:00 PM
RedRizla said:
KoBak07 said:
RedRizla said:
We will soon see if it's a good idea to make a cheaper headset or a more expensive one. We need another year to see how many headsets the Rift -S has sold compared to the Valve index, which I suspect is going to cost more. It's only then that Oculus will decide if it's time to bring out a headset that cost the same as a Valve index.
Oculus have nothing to lose by playing the cheaper & more expensive headset game. They could just bring a Rift 2 forward if Valve index has good sales and costs more. I don't blame Oculus for seeing if a cheaper headset sells well. More expensive headsets have failed to bring in large numbers of people to VR, so it seems like it's the best thing to try right now.
Give it a year of sales and we will see what come out on top. So far expensive headsets have failed to catch on. But we will see if a better tech expensive headset will catch on this time around, or if it's best to keep them cheap like Oculus is trying to do.
I am not sure I buy into the idea that simply a less hassle free setup without the sensors will dramatically increase PCVR sales of a rift, which happens to be more expensive (just marginally though) than the one it replaces. I would challenge that the masses they are trying to bring in even knows about sensors and tracking.
My worry is that that this Rift S will sell just about the same (minus the those that move on to headsets with better visuals for resolution and FOV), while I expect the Quest to definitely sell in larger numbers. Than FB will just announce to all that PCVR is dead, as nobody actually cares for high res applications. Then at least for all the FB sponsored games, all we will get is low quality visual and immersion, as that is all the mobile headset will be able to support for the foreseeable future.
I didn't say a less hassle free headset would bring in more headset sales, but that might help and could be one of the reason why Oculus got shut of the sensors. I said a cheaper headset might bring in more sales and that is what Oculus is trying to do.
The CV1 is a 3 yrs old headset and I paid £599 when it hit the shelves not £399.
Obviously Oculus will have to look at the PC -VR headset market again if their headsets are cheap and still not selling, but that's the same for all bushiness trying to make a profit not just Oculus.
People should consider themselves lucky that Oculus is the only ones who are making decent VR games instead of bashing them. After all what the point of having an expensive headset without having good VR games? Are you going to rely on Valve making these games because it will be a long wait if people are expecting Valve to do what Oculus is doing when it comes to VR games. I can't think of a game Valve has even made for their VR headsets yet.
04-24-2019 01:12 PM
04-24-2019 01:25 PM
KoBak07 said:
Yes, you said a cheaper headset could bring in more sales. CV1 + touch kit has been selling for $399 since 2017, dropping to 349 during holiday sales, then staying there since xmas 2018. I don't think it matters from a consumer perspective what it was going for at launch.
I can't speak for others, but I am not trying to bash them, just disappointed with the direction they are taking PCVR, by trying to keep it tied close to the low end performance target of the Quest.
04-24-2019 01:53 PM
KoBak07 said:
RedRizla said:
We will soon see if it's a good idea to make a cheaper headset or a more expensive one. We need another year to see how many headsets the Rift -S has sold compared to the Valve index, which I suspect is going to cost more. It's only then that Oculus will decide if it's time to bring out a headset that cost the same as a Valve index.
Oculus have nothing to lose by playing the cheaper & more expensive headset game. They could just bring a Rift 2 forward if Valve index has good sales and costs more. I don't blame Oculus for seeing if a cheaper headset sells well. More expensive headsets have failed to bring in large numbers of people to VR, so it seems like it's the best thing to try right now.
Give it a year of sales and we will see what come out on top. So far expensive headsets have failed to catch on. But we will see if a better tech expensive headset will catch on this time around, or if it's best to keep them cheap like Oculus is trying to do.
I am not sure I buy into the idea that simply a less hassle free setup without the sensors will dramatically increase PCVR sales of a rift, which happens to be more expensive (just marginally though) than the one it replaces. I would challenge that the masses they are trying to bring in even knows about sensors and tracking.
My worry is that that this Rift S will sell just about the same (minus the those that move on to headsets with better visuals for resolution and FOV), while I expect the Quest to definitely sell in larger numbers. Than FB will just announce to all that PCVR is dead, as nobody actually cares for high res applications. Then at least for all the FB sponsored games, all we will get is low quality visual and immersion, as that is all the mobile headset will be able to support for the foreseeable future.
04-24-2019 02:05 PM
Valve quoted on the leaked Index steam page 980 min recommended 1070. I am hoping that is true.
RedRizla said:
KoBak07 said:
Yes, you said a cheaper headset could bring in more sales. CV1 + touch kit has been selling for $399 since 2017, dropping to 349 during holiday sales, then staying there since xmas 2018. I don't think it matters from a consumer perspective what it was going for at launch.
I can't speak for others, but I am not trying to bash them, just disappointed with the direction they are taking PCVR, by trying to keep it tied close to the low end performance target of the Quest.
Oculus are catering for a large amount of people who are using a Geforce 1060 1070 & 1080. You just have to look at the steam stats to see that there's not a lot of people using a Geforce 2080Ti due to it's price.
You talk about a higher end VR headset, but do you realise higher resolution displays would need something like a Geforce 2080Ti to get a good experience in game like SkyRim etc? Oculus Quest can use higher resolution displays because you won't be getting games like SkyRim in Oculus Quest.