The Oculus Store - and Steam - have many games and apps with few ratings and reviews. And currently there's so much VR content that I believe most of us haven't got enough time to try it all.
This thread is dedicated to the potentially awesome games or apps that may have been lost/forgotten or overlooked.
Some examples could be games with fewer than 20 ratings:
Final Assault - 16 ratings - average 96%

Bow to Blood - 3 ratings - average 100%

Actually these games are bad examples, because I haven't tried them. This thread is better suited to tell about a totally awesome VR game that you think other persons should know about. Games that so far have gotten little or no attention in this forum.
My first real contribution to this thread could be Marble Land, it's cheap, has full Touch support, it's really a great puzzle game - great graphics and performance (even using high levels of super sampling) - and it has an awesome 96 % rating based on 13 ratings:
https://www.oculus.com/experiences/rift/1219205288123671/
Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0.
"Ask not what VR can do for you – ask what you can do for VR"
Comments
Thomas Covenant, Unbeliever
However at $16.99CDN it’s not worth it.
It does look great (for the brave dudes who enjoy VR horror
"Ask not what VR can do for you – ask what you can do for VR"
Thomas Covenant, Unbeliever
"Ask not what VR can do for you – ask what you can do for VR"
https://store.steampowered.com/app/525680/Deisim/
"Ask not what VR can do for you – ask what you can do for VR"
I'm not going near that. I'm practically a god in real life, I want to do something DIFFERENT when I'm in VR
Thomas Covenant, Unbeliever
But it works perfectly with ss 2.0 in Ultra quality, you just don't get that in the real world
BTW, it's just a 82MB download, and I fully get that you never - ever - pay $1 for 10MB these days!
"Ask not what VR can do for you – ask what you can do for VR"
The game performs at a solid 90+ fps even when forcing super sampling 2.0, if you got a GTX 1080 or better (maybe also a GTX 1070).
In some way Luna illustrates a great problem of VR games: awesome titles are so easily overlooked and forgotten. Luna is great for both kids and adults - although kids may need some help here and there. Touch is fully supported.
"Ask not what VR can do for you – ask what you can do for VR"
Marble Land: https://www.oculus.com/experiences/rift/1219205288123671/
Operation Warcade: https://www.oculus.com/experiences/rift/1569100436498535
BlasterCell: https://www.oculus.com/experiences/rift/2016917465051111
"Ask not what VR can do for you – ask what you can do for VR"
I'm doing my best not to buy any more games until the inevitable Summer Sales when I should have a few quid going spare.
Thomas Covenant, Unbeliever
That said thanks for letting me us know about Marble Land. Gonna buy it and starting playing with my balls.
Wait.......
Custom built gaming desktop; i9 9900k (water cooled) oc to 5ghz, gtx 1080 ti (from my old AGA), 32 gb 3000hz ram, 1 tb ssd, 4 tb hdd. Asus ROG Maximus xi hero wifi mb, StarTech 4 port/4 controller sata powered usb3.0 pcie card, Asus VG248QE 1080p 144hz gaming monitor, Oculus Rift cv1 w/2x sensors. Vive Cosmos, currently work in progress.
PSVR: PS4 Pro || Move Controllers || Aim controller
WMR: HP Reverb
I have not tried it with 2 sensors (I have 3), but since the world often is all around you, I wouldn't be surprised if 3 sensors (or more) are a great advantage. Of course you could just try it, and get a refund if the tracking is insufficient.
"Ask not what VR can do for you – ask what you can do for VR"
https://www.oculus.com/experiences/rift/1633591910075916
If Voxel Fly was a $20 game in the Oculus Store, I'd probably rate it 2/5. But because the game only costs $3, I'd be happy to award it 5/5. There are different options for controlling the ships, I preferred HMD-directed control (tilt, which is default, caused me to crash several times - maybe I'm prone to HMD-directed controls after playing a lot of Anshar Wars 2
In-game colors may reduce any real world needs for antidepressants
"Ask not what VR can do for you – ask what you can do for VR"
You should be fine with 2 sensors there is a way to rotate the world with the controllers. You just need to enable it in the options. Let me know if you have issues i will be glad to help.
Fun god simulator. Thanks for developing and supporting it so well.
Custom built gaming desktop; i9 9900k (water cooled) oc to 5ghz, gtx 1080 ti (from my old AGA), 32 gb 3000hz ram, 1 tb ssd, 4 tb hdd. Asus ROG Maximus xi hero wifi mb, StarTech 4 port/4 controller sata powered usb3.0 pcie card, Asus VG248QE 1080p 144hz gaming monitor, Oculus Rift cv1 w/2x sensors. Vive Cosmos, currently work in progress.
Performance was awesome though - I got solid 90 fps using super sampling 2.0, but I really didn't find the game very interesting. My backlog is too full of games I'd rather play, I opted for a refund.
Also a worrying thought - maybe Go and Quest might fuel a "race to the bottom". Like Voxel Fly, a new game VSpeed has just launched in the Store, and it works on both Go and Rift. But this is again so far from the potential of the Rift - maybe it's a little fun game, but if many upcoming Rift games get the same level of polys (and graphics) that Go or Quest can handle, it'll definitely be an extremely sad thing, at least to me. Maybe we really need the Index to push VR forward, not backward.
"Ask not what VR can do for you – ask what you can do for VR"
Available on Steam only for Rift, Vive and WMR:
https://store.steampowered.com/app/800290/ViSP__Virtual_Space_Port/
Only 11 reviews on Steam - all positive. Won several awards. Developed by 2 game design students.
Bulid a space station from building blocks, expand it and defend it against attacks.
Simple game design but very immersive, with a clever control concept and quite challenging on higher levels.
I love it.
The bosses are simply awesome (ok, not Dark Souls 3 awesome, but you get the idea):
Kin is a must-have for the Rift, if you have a GTX 1080 or better, max out all video settings and force super sampling 2.0 - and you'll still get perfect 90+ fps. Kin supports Touch (works as a gamepad).
Get it here:
https://www.oculus.com/experiences/rift/1170137896430023
"Ask not what VR can do for you – ask what you can do for VR"
"Alex, Ruuts and Wes each submit a couple of games that they feel deserve more recognition.
1. Statik 1:21
2. Polybius 7:21
3. Downward Spiral: Horus Station 17:07
4. Table of Tales: The Crooked Crown 24:17
5. Immortal Legacy: The Jade Cipher 29:54
6. Conductor 38:03"
"Ask not what VR can do for you – ask what you can do for VR"
It's a party game. A really well-made party game with a really nice art style, and very creative games at that. All very motion-control focused (in fact, this is something I revisited specifically to test out the Rift-S' tracking)
Even if you can't find people to play against, it does offer a single-player challenge mode, where you just go from game to game and try to score as high as possible, cumulatively (Good way to learn the various games and practice before actually taking other players on)
POSTED
This feature required us to create a new camera system, which consist of 2 possible modes:
A mode that allows you to view the game from pretty much the same perspective and position as when playing in VR, this mode is known as overview mode.
Overview mode also moves the camera through an area that has a relation to an area the player can move through, giving you camera movement and parallax so to better judge depth.
A second mode which is a more traditional over-shoulder / 3rd person view, known simply as 3rd person mode.
In 3rd person mode the camera can be tilted and rotated around the player using various input methods (mouse, thumbstick, etc)
Both modes can be switched in realtime by simply pressing the corresponding button.
Finally, after more than a year working on other cool experiences and games we are finally finishing up the Steam release.
This release, known as version 1.1 will contain a lot of changes since the original release on the Oculus store, most changes though are under the hood.
We'll describe a short list of new features and what to expect for the next updates.
What has changed, or is new:
* Might be delayed to next update in case the 5th boss isn't ready for prime time.
If all goes well, we might have the means to add a couple of extra game modes. We have various ideas and a lot of unused game mechanics, designs and creatures that never made it into the main campaign.
On top of that, we'll keep patching the game on all platforms, so keep posting possible bugs, feature requests, etc.
"Ask not what VR can do for you – ask what you can do for VR"
This is a very polished awesome game. It's less than $10. Definitely better than Vader Immortal 2 but totally overlooked.