03-29-2019 04:26 PM
04-28-2019 04:46 AM
Mradr said:
no customer is going to be willing to pay for you to have a feature no one will use.
04-28-2019 04:57 AM
kojack said:
....The Oculus forum is running on Vanilla Forum. https://vanillaforums.com/en/They even use us as part of their showcase. : )
04-28-2019 05:02 AM
04-28-2019 05:29 AM
KlodsBrik said:
I personally cant wait to get my hands on the Index controllers and try to do irl stuff while wearing them.
Hardware will always fail if it´s hard to get on / off. Hard to setup ( sensors !? ).
If people can't have a drink or masturbate while wearing "knuckels", they are doomed.
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
04-28-2019 05:35 AM
KlodsBrik said:
I personally cant wait to get my hands on the Index controllers and try to do irl stuff while wearing them.
Hardware will always fail if it´s hard to get on / off. Hard to setup ( sensors !? ).
.....
04-28-2019 05:55 AM
04-28-2019 06:20 AM
kevinw729 said:Interesting - thanks for this. Just doing a little research into the package and I see your using v.2.2 - any chance to use v2.4 or v2.8 which has many of the features that would address the above criticisms?
04-28-2019 06:31 AM
CrashFu said:
Have you seen the knuckles controllers? Apparently people will pay for pinky-and-ring-finger tracking, even when it means using a ginormous, awkward controller you have to strap your hands into to use (that will almost certainly cost more than Touch controllers, because of the extra tech and materials)
04-28-2019 11:18 AM
04-28-2019 12:53 PM
jab said:
People have been dreaming about proper functional hand representation in VR since the early days. Building sweaty cumbersome glove systems that pretty much where the definition of impractical. And now when we finally have a practical solution to the problem, suddenly it's not needed any more? Stuff like this is why this forum some times get labeled as a fan boy site.
It'll only be apparent in a years time or so, weather the extra finger tracking is something that gets adopted for games generally, or whether it becomes the exception. Until then I think we're all entitled to opinions on that likelihood. I've never really gone for the fan-boy/troll argument when expressing agreeing or disagreeing with people... I'd rather argue on the points being made, unless of course a poster contributes nothing except baiting other users, then I'll call them out.
Personally I'd rather not have the strap across the back of my hand unless it's something that'll get used a lot and I'm not sure it will. You'll only really need it when releasing a grip in VR whilst at the same time, you're not wanting to keep a firm grip on the controller for movement of the thumbstick or pressing of the other buttons, which is when you really need to keep a firm grip regardless of whether you want to release something... so that's why I think I'd prefer a grip button for its practical use.
Proper hand representation I think will come with something entirely different, such as camera based finger/hand tracking and maybe eventually in addition to that, some sort of device that sends impulses to your hand's nerves to make you think you're getting physical feedback.