03-21-2019 03:19 AM
04-29-2019 08:19 AM
Mradr said:
jayhawk said:
CrashFu said:
For a good chunk of it - it was - even with the example of them in front behind one other - it was such a small area it didn't really matter. Even then - my camera setup didn't have that issue anyways. Comparing my camera setup to the Rift S - it is like losing half of my 4 cameras worth of tracking area.
For me - the Rift S tracking is still a "down grade" to what I had with my CV1 setup even on the worst day where one of the cameras wasn't working correctly leaving me with 3. I think saying that Rift S is as good as the current tracking method is just a slap in the face for the people that had it working perfectly with zero or very little unnoticeable occlusion. With that said - the setup time for Rift S and CV1 is a lot cleaner and doesn't require a large amount of USB cables and there for less trouble shooting. It's all a trade off - but it is a THING that is going to be real so can't ignore or say it isn't there. Good example of why I wont be going the Rift S is because in games like Onward - I would aim my gun in one direction - turn my head to look at the other side and if I hear something - I could shoot to either scare them off or get time to turn my head back. I won whole 3v1 games by my self doing that. In this case - as soon as I turn my head - the controllers will be consider "behind me" and poof - no tracking. "Behind you" is relative to where you are looking and not where your butt is.
People will now have to make a choice - LH or Rift S tracking - and the differences both offers for their price points and their different needs.
04-29-2019 08:43 AM
jayhawk said:All front facing 2 sensor set ups will have 2 occlusion points, either behind the back where neither sensor can see or in front if you turn 180 degrees away from the sensors. I would experience occlusion in every game I played that allowed for 360. Sure if you have a 3+ sensor setup then its basically no occlusion if set up right.You don't know from experience Onward would have issues. Too many negative assumptions out there before anyone has even tried the game in question. Lone Echo is another one that's 'unplayable'. I would bet Onward is just fine. I try to simulate aiming and looking myself and no hand ends up directly behind my head. I've got Onward I'm going to give it a try when I get my S now.
04-29-2019 12:05 PM
MrDeath_ said:
jayhawk said:All front facing 2 sensor set ups will have 2 occlusion points, either behind the back where neither sensor can see or in front if you turn 180 degrees away from the sensors. I would experience occlusion in every game I played that allowed for 360. Sure if you have a 3+ sensor setup then its basically no occlusion if set up right.You don't know from experience Onward would have issues. Too many negative assumptions out there before anyone has even tried the game in question. Lone Echo is another one that's 'unplayable'. I would bet Onward is just fine. I try to simulate aiming and looking myself and no hand ends up directly behind my head. I've got Onward I'm going to give it a try when I get my S now.
We'll make sure that people will be able to play Onward with the Rift S and similar tracked devices.
We might post some info in next week's sitrep post of what this exactly is. 🙂
04-29-2019 06:55 PM
04-29-2019 08:43 PM
04-29-2019 10:01 PM
TomCgcmfc said:
I just got a nice refurbished Rift a couple of weeks ago (usual audio ribbon problem) and also bought a 3rd sensor. So, I hope I'm good for a couple more years, till CV-2 comes out.
One thing for sure, it will be a very frosty day down under before I ever muck around with Window Mixed Reality (WMR) again. I suffered with it for 5 months before seeing the Oculus light.
When Oculus Home 2.0 haters blab on about how it sucks, I really think they owe it to themselves (and others) to shift over to WMR for a while (maybe permanently, lol!).
04-29-2019 11:58 PM
04-30-2019 12:05 AM
04-30-2019 01:06 AM
Techy111 said:
Still nothing on the HP Reverb release......my money is ready!!!!
04-30-2019 01:11 AM