03-29-2019 04:26 PM
04-30-2019 12:39 AM
Luciferous said:
Any idea how and where valve host these kind of announcements. I doubt Facebook live ?
04-30-2019 01:06 AM
Zenbane said:
Luciferous said:
Any idea how and where valve host these kind of announcements. I doubt Facebook live ?Valve does advertise heavily on Facebook. Here's two of their FB pages:
Yep, companies rarely engage in silo mentality if it means not using the best marketing tools at their disposal. There's a fare amount Facebook dislike in the forum (I'm no fan) but business is business.
04-30-2019 01:09 AM
DaftnDirect said:
.....
Yep, companies rarely engage in silo mentality if it means not using the best marketing tools at their disposal. There's a fare amount Facebook dislike in the forum (I'm no fan) but business is business.
04-30-2019 01:43 AM
kevinw729 said:
DaftnDirect said:
.....
Yep, companies rarely engage in silo mentality if it means not using the best marketing tools at their disposal. There's a fare amount Facebook dislike in the forum (I'm no fan) but business is business.
The locked FB forums for the Steam_Dev community seems very vibrant.
I am interested @DaftnDirect on your take why there is so much dislike, is this the whole Steam moderation, or something else?
I think a big part of why people dislike Facebook is just down to the way people sometimes (perhaps most times) use Facebook in a way that exhibits and exaggerates our human failings.... namely self-promotion and self-obsession. It's easier to focus dislike on the company that facilitates that behaviour rather than on the people who behave that way, it's harder to be critical of ourselves.
But if criticism of the company leads to additional scrutiny and removal of the worst kind of user, then criticism is a good thing.
There's also an element of pervasiveness that gives people a sense of loss of control or loss of choice (maybe that's the same thing), regardless of whether that sense is justified or not.
04-30-2019 03:02 AM
04-30-2019 03:34 AM
04-30-2019 03:49 AM
04-30-2019 04:30 AM
Zenbane said:
Mradr said:
CrashFu said:
It's too bad Oculus beat them to the Marvel partnership; imagine the immersion in a Spiderman game if you had to actually do the gesture to shoot webs.
:wink:
Partnership for what? Far as I know - there really isn't a partnership - just they help to release the game for their store first. What would stop Valve to try and get a game from them instead? Plus Touch wouldn't allow you to do that - Index controllers would be more the gesture feature.So you took the word "partnership" and replaced it with the phrase "they helped"?? lolThat's not how Intellectual Property works. There was very much a partnership involved, and Marvel did more than just "help." I'm not even sure what you mean by "help" considering it was Sanzaru who did most of the heavily lifting.There would be plenty in place preventing Valve from getting their own Marvel game, such as a non-compete clause which is quite common. You have not been playing anything in VR for a long time so you probably don't know that Marvel Powers United is being constantly updated with new content. Even this year. So Marvel is still presently very actively involved in this Oculus exclusive. Yet you think that Marvel would suddenly sign a contract to compete against themselves??No dude.
04-30-2019 09:09 AM
CrashFu said:
It's too bad Oculus beat them to the Marvel partnership; imagine the immersion in a Spiderman game if you had to actually do the gesture to shoot webs.
:wink:
04-30-2019 09:49 AM