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Oculus TrayTool - SuperSampling profiles, HMD disconnect fixes (hopefully)

ApollyonVR
Rising Star
Oculus Tray Tool  
current version: 0.87.3

What is it?
In short; It’s a free application that helps you get the most out of your Rift. It is developed by me, ApollyonVR, with the support of the community for beta testing. Please note that this application is not an official piece software from Oculus, I am not affiliated with Oculus in any way. Any issues you
have with this application should be reported to me and not Oculus support. You can reach me here on the forums or by contacting me at ApollyonVR@gmail.com

Oculus Tray Tool (OTT) has many features that will hopefully help you get the very best VR experience. It has options that help you automatically switch audio and microphone to the Rift and back, handle the Oculus runtime service, voice commands, batch import Steam games (added to OTT by the awesome @headkaze over at http://headsoft.com.au), replace icons for your games and more.

It’s primary feature however, is the ability to create “Profiles” for you VR Games and apps.
Within these Profiles, you set how Asyncronous SpaceWarp (ASW) should act, increase the perceived resolution by using Supersampling and increase the CPU Priority of a given app to get the most juice out of your system for that specific application.
Once a Profile has been created for a game or app, OTT will detect when it is started and apply the
profile for it, without the need for taking your headset of.

If you want to have a peek at all the things OTT can do for you before installing the application, check the User Guide pdf. The latest version of this application will always be right below this intro, but the app also checks for available updates on startup.

Enjoy, have fun and please report any issues, suggestion or feature requests to me using the above mentioned methods. Oh, and feel free to buy me a coffee by using the PayPal button in-app. 🙂
 
The very nice people over at Guru3d.com have been kind enough to host some mirrors for the setups, so make sure to pay them a visit!
-----------
 
UPDATE 03/08

Hi all!
It's been a while since i released a new version, but now the time has come! 😃
I'm looking for ppl who want to test the new version before public release.
There are primarily changes for the Quest but anyone is welcome to test it.
Just drop an email to ApollyonVR@gmail.com and i'll get you a download link
and some instructions. Also include what type of headset (Rift or Quest)
that you are using.

 

Also, i now have a proper domain for the website, so swing by www.ApollyonVR.com
and check out the new Forum! If you have questions, comments or suggestions

that is the place to post them. 😃

 

Below are the release notes for the new version. Please note that this is a Beta version

for testing the new features. If you just want to use a stable version of OTT then head

over to www.apollyonvr.com and simply download the latest version.

 

Version 0.87.7
* Oculus Dash will now use the same CPU Priority as what you set for OVR Server.
* Added a "Comments" option to Profiles.
* Implemented Paolod29's code for a permanent AirLink (https://github.com/pd29/oculus-airlink-enabler).
* Added more choices to the Quest Link settings for "Bitrate" and "Encode Resolution".
* Added option for "Force Mipmap generation on all layers" on the Game Settings tab.
* Added option for "Offset Mipmap bias on all layers" on the Game Settings tab.
* Added option for "Force Mipmap generation on all layers" to Profiles.
* Added option for "Offset Mipmap bias on all layers" to Profiles.
* Added option for "Encode Dynamic Bitrate" on the Quest Link tab.
* Added option for "Dynamic Bitrate Max" on the Quest Link tab.
* Added "FOV Multiplier" to Profiles. Setting this to a value lower than 1, for example 0.8,
will increase FPS due to less pixels being drawn at the expense of lower FOV.
* When creating a brand new Profile, the current settings from the Game Settings tab will be used.
This will make it even easier to create a new Profile! Simply experiment with different settings
on the Game Settings tab, and when you have found the perfect combo for a given game those
settings are copied over when you click "Create new Profile".

* Added option to Disable profiles.

* Redesigned the Profiles window a bit.
* Fixed some bugs.

 
Cheers!
1,867 REPLIES 1,867

Link2432
Honored Guest
Yeah that seemed to fix it, thanks!

jasonofthestorm
Honored Guest
Hey there! Love OTT, thanks for all your work Apollyon.

I may have a bug report- was wondering if anyone else is having trouble with minimizing Oculus Home to the tray. When I enable the setting on OTT and minimize Home, it disappears from taskbar but remains nowhere to be found in the tray, and I have to click a shortcut in my start menu or on my desktop to get it to pop back up. Any ideas? Minimizing to the tray works just fine for OTT by the way.

ApollyonVR
Rising Star
@Brainsplitter When minimized Home does not have it's own icon in the system tray. To restore it there's an option on the OTT system tray icon right-click menu. It used to have it's own icon but i changed that in this release. It's in the release notes and also the user guide. But i understand it's a bit confusing, there's this whole super-interesting technical reason why i made that change; you see, i need a nuclear reaction to generate the 1.21 gigawatts of electricty... no, wait, wrong project..
Anyway, i'll look into bringing back the separate icon for the next release.

Cheers!

stateofstatic
Protege
Getting this now on the 0.86 version when I try to make a custom profile for a game in my steam library (PavlovVR), any help?

************** Exception Text **************
System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at OculusTrayTool.frmProfiles.LaunchAppWithOptionsToolStripMenuItem_Click(Object sender, EventArgs e)
   at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
   at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
   at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
   at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ToolStrip.WndProc(Message& m)
   at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

ApollyonVR
Rising Star
@stateofstatic I'll drop you a PM and we'll take a peak at this.

Anonymous
Not applicable
Hi! Thanks Apollyon, you've done a great job with OTT. 

All games seem to work flawless except Arktika, I have a big issue with this one. When I move around, I see a lot of forms shaking, included my virtual hands, I thought it was because of the high graphics in the first time but I downgraded the graphics to "Medium" and it still doing it, even in "Low". It didn't do it in "Medium" before I installed OTT. I've switched off some graphic options directly on the config file of Arktika, like the native supersampling, thinking that perhaps making SS on a native SS was bringing performance issues, but it changes nothing. Anyone knows how to fix that? It's the only game I have  issues with on OTT.

ApollyonVR
Rising Star
@Rycumato The ss set by OTT usually multiplies with the in-game ss setting. So if a game is set to 1.5, and OTT is set to 1.2, the result might be (depending a bit on how it is implemented in-game) 1.2*1.5 = 1.8, so check that the end-result SS is not too high. You can do this using the Visual HUD overlay option. Set this to "Pixel Density" and you'll get a view in the headset showing that info and what you are actually getting in-game. Also, ASW might be causing issues, so try playing around with Auto vs Off options also.

Cheers!

Anonymous
Not applicable
@ApollyonVR thanks for your fast reply. Yes, I tried that too, I've set in-game SS to 1.  OTT SS to 0 and ASW off, but the game is still shaking... and I get 0.9 on the visual HUD.  I'm beginning to thing that the cfg file from Arktika may be corrupted... I will restore the cfg file and try again. Is there an option in OTT to ignore this game? 

ApollyonVR
Rising Star
@Rycumato No option to specifically ignore a game. If you do not have a profile for it then no settings will be applied when the game starts. But the Global settings will still apply, even if the game does not have a profile. The Global settings are set when OTT starts, and unless the game itself, or a profile, overrides them they still affect any VR app that is started. So start by removing the profile, if that does not help then you’ll probably want to change the Globals a bit or simply not run OTT when you run this particular game. I don’t have that game myself so it’s a bit hard to test things. 😕

Cheers!

aintjamama
Honored Guest
I'm sure there's a simple answer to this, but for some reason I can't create a game profile.  I can click the icon and make selections (game, sampling, cpu priority, etc.) but there is no way to close the window and have the profile created.  Hitting enter/return does not work and there is no "X" in the upper right corner of the window.  Min/Maxing the window does not reveal any other options.  I've tried uninstalling and reinstalling to no avail.  I end up having to end the process to get out of the app.  Any ideas?