03-29-2019 04:26 PM
05-05-2019 04:00 AM
RuneSR2 said:
pyroth309 said:
Damn that's way more than I was expecting. I'm actually excited that Arizona Sunshine is on that list as that's a game I never finished. I also had to do a double take...Vanishing Realms is still being developed for? Wow, I thought that was a dead project, game is awesome.
pyroth309 said:
Damn that's way more than I was expecting. I'm actually excited that Arizona Sunshine is on that list as that's a game I never finished. I also had to do a double take...Vanishing Realms is still being developed for? Wow, I thought that was a dead project, game is awesome.
You're right - I too haven't finished one of the greatest VR games ever. Some girl - was her name Lucy? - Well, she hid inside a mine. How stupid is that? Hiding in a pitch-black mine swarming with zombies? :# In short, I haven't gotten around to getting her out yet :blush: (Actually I'm at the entrance, but some alarm went off and suddenly 50+ zombies come running - it didn't end well for me the last time we all met, sigh).
Doom VFR is still the best VR shooter I know of - but I'm at the final battle now, saving it for a special moment B) But could be fun to try with optimal controller support, if that game get Knuckles support.
Vanishing Realms is still Early Access - seems not to have been updated since Jan 2018, still reviews are great - does support Oculus:
https://store.steampowered.com/app/322770/Vanishing_Realms/
05-05-2019 04:25 AM
RuneSR2 said:
I completely agree with Zenbane that Knuckles look like Wands with extra buttons, but at least it's a great thing if Knuckles may be able to simulate Touch like shown in the video.
05-05-2019 06:53 AM
05-05-2019 07:21 AM
05-05-2019 10:40 AM
Dilip said:
Index has quite disappointed with resolution of displays ... they spoke too much of enthusiast thing and device being set for experienced users blah blah ... what they did in end 1440p 😛
05-05-2019 10:48 AM
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05-05-2019 12:05 PM
snowdog said:
Dilip said:
Index has quite disappointed with resolution of displays ... they spoke too much of enthusiast thing and device being set for experienced users blah blah ... what they did in end 1440p 😛
It's actually 1600p, the Rift S is 1440p. Not a big difference between the two though, certainly not a £520 difference.
That's why I'm so pissed off with Valve. I don't have a problem with them aiming the Index at the enthusiast market, but if someone expects me to pay £919 for a headset I'm going to want something truly high end. And the Valve Index isn't it. Same goes for the Vive Pro too.
If Valve want me to pay that sort of money for a headset then it's going to need to be a 2160p headset or a headset with a similar FOV to the Pimax ones. 1600p and 130° FOV just doesn't cut it.
05-05-2019 01:07 PM
snowdog said:That's why I'm so pissed off with Valve. I don't have a problem with them aiming the Index at the enthusiast market, but if someone expects me to pay £919 for a headset I'm going to want something truly high end. And the Valve Index isn't it. Same goes for the Vive Pro too.
05-05-2019 01:43 PM
05-05-2019 01:50 PM
CrashFu said:
Kind of a moot point, unless you're willing to use the Index with the 1.0 lighthouses and Vive wands.
And even that scenario only applies if you already own those things, since... I just looked it up and apparently it still costs as much for a set of those as it does for the Lighthouse 2.0 and Knuckles???
Because the lighthouses and controllers are mandatory to use the device, that $499 headset price really only applies if yours breaks and you have to replace it at your own expense.
Though, based on what we know about the controllers (curiously lightweight for their size, lots of moving parts, LOTS of delicate tech inside, strap materials that will probably wear down with use, etc.), I think you're far more likely to have to replace those than the headset... IE, I don't think it's a coincidence that they cost so much, or have to be bought in pairs instead of individually.