03-29-2019 04:26 PM
05-05-2019 03:01 PM
05-05-2019 03:08 PM
05-05-2019 06:11 PM
Luciferous said:
Not sure how the touch would work doesn’t it need the headset for positioning?
05-05-2019 07:11 PM
pyroth309 said:
Luciferous said:
Not sure how the touch would work doesn’t it need the headset for positioning?
It does, but if you have a CV1 already you can hack it to get it to work with a different headset. Requires you to have the CV1 powered up to work though.
05-05-2019 07:51 PM
Spuzzum said:
pyroth309 said:
Luciferous said:
Not sure how the touch would work doesn’t it need the headset for positioning?
It does, but if you have a CV1 already you can hack it to get it to work with a different headset. Requires you to have the CV1 powered up to work though.
I'm not too sure about that...it works with the Vive Wands and WMR headsets, but the Rift headset goes to sleep, even when selecting to disable the proximity sensor. SweViver said he tried with the Rift/Touch and a WMR headset, but the controllers stopped working within a short period. I know with my Rift, I had it displayed on my pc monitor while downloading videos through the SLR app, so I could do other things while they were downloading. After a minute or so, the screen goes black, even with the proximity sensor disabled, or even while covered with tape. But as soon as I jiggled the headset, the video came back. So I'm guessing it's not just the proximity sensor, but it also registers if the headset is actually moving around or not. Maybe with the headset sitting on something that vibrates, or hanging from an oscillating fan(?).
05-05-2019 08:30 PM
pyroth309 said:
Spuzzum said:
pyroth309 said:
Luciferous said:
Not sure how the touch would work doesn’t it need the headset for positioning?
It does, but if you have a CV1 already you can hack it to get it to work with a different headset. Requires you to have the CV1 powered up to work though.
I'm not too sure about that...it works with the Vive Wands and WMR headsets, but the Rift headset goes to sleep, even when selecting to disable the proximity sensor. SweViver said he tried with the Rift/Touch and a WMR headset, but the controllers stopped working within a short period. I know with my Rift, I had it displayed on my pc monitor while downloading videos through the SLR app, so I could do other things while they were downloading. After a minute or so, the screen goes black, even with the proximity sensor disabled, or even while covered with tape. But as soon as I jiggled the headset, the video came back. So I'm guessing it's not just the proximity sensor, but it also registers if the headset is actually moving around or not. Maybe with the headset sitting on something that vibrates, or hanging from an oscillating fan(?).
Yea I'm not sure how they did it but I've run across a couple of videos and threads saying they pulled it off. You can force it on somehow. Once i read that you had to have CV1 headset going too I moved on lol.
05-05-2019 09:06 PM
Spuzzum said:
05-05-2019 10:29 PM
pyroth309 said:
No unfortunately, it was on reddit somewhere.
This was one of them talking about it. https://www.reddit.com/r/oculus/comments/9c6wax/discussion_using_the_touch_controllers_without/
pyroth309 said:
If you keep the screen on you're risking OLED burnin. I haven't seen anyone actually get it to work as a real replacement.
05-05-2019 10:51 PM
kojack said:
pyroth309 said:
No unfortunately, it was on reddit somewhere.
This was one of them talking about it. https://www.reddit.com/r/oculus/comments/9c6wax/discussion_using_the_touch_controllers_without/Interesting fact: that guy Rajetic in that thread is me. I use the name Rajetic when Kojack is already taken. 🙂 It's my program that uses Touch outside of VR that they are discussing.
05-05-2019 11:26 PM
Mradr said:Yea I figure Rift S controllers might be out of the question - but should be possible with the older CV1 - I wonder if I could bypass the circuit that is having issues with my headset anyways (its the LCD controller) and just have it mounted in a way like a puck XD