05-07-2019 04:17 AM
It's kind of ironic that the main vr enthusiast members who complain most about God rays and glare and are buying the index has to deal with what i printed below. Below comes from a reviewer but there have been others that have mentioned this. Maybe overall the index buyers will have a better experience but it's a shame that it is diminished by the tradeoffs:
While Valve’s dual-element optics might be focused on a wide field of view and large sweet spot, it seems to have come at the cost of an increase in internal reflections (god rays). Moderately high contrast scenes cause significant glare which unfortunately detracts from the other benefits in clarity.
05-07-2019 04:49 AM
The thing I saw more than I was expecting on Index was internal reflections, the general scattering of light about the lenses, which can often come from bright objects in the periphery. This didn't strike me as being quite as sharp as the concentric circles seen through Vive / Vive Pro, but a bit more like a general glare. This effectively reduces the contrast of what you're looking at because it brightens what is behind the glare. Without a true side by side, or being able to test my own content, it's hard to quantify how it compares to other headsets, I only know that as someone who uses headsets many times per week, it stood out to my eyes as being bothersome at times.
Like most of these things, it was only overt in high contrast scenes (where you have bright areas near dark areas). Content which is on average bright or lower contrast isn't impacted as much.'
05-07-2019 05:16 AM
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05-07-2019 08:00 AM