05-07-2019 11:39 PM
05-08-2019 03:18 AM
RedRizla said:
I don't think I would dare invited Ben Lang to a party.
My only concern about this headset is the tracking. It would also be hard using a different headset for other games after seeing how good the display is on this one. It looks great for Sims, but what if you play other games? You're just going to be met with crappy tracking when playing other games.
05-08-2019 03:36 AM
05-08-2019 03:40 AM
05-08-2019 03:41 AM
05-08-2019 03:55 AM
These are the comments I was referring to in my previous post.
😮
Well at least he says HP are in the process of attempting to fix the issue. A shame he didn't mention this in his review then as it seems like a big omission.
Norm for Tested posted this:
Norm's reply.
"Didn’t notice as the demo time was short and we were too focused on resolution and clarity."
That last comment would suggest then that although mura is visible, during normal usage you won't really notice it. Ben seems to suggest it's glaringly obvious and largely affects the clarity.
Meanwhile on Planet MRTV:
Sebastian is playing actual games and enjoying the f**k out of playing with it. Not concerning himself thus far with these technicalities. 😄
05-08-2019 04:03 AM
Techy111 said:
Think your best bet is to wait for concrete hands on reviews by the general user. As soon as it's on UK release I shall be purchasing 😉
05-08-2019 04:13 AM
05-08-2019 04:26 AM
Wildt said:
Techy111 said:
Think your best bet is to wait for concrete hands on reviews by the general user. As soon as it's on UK release I shall be purchasing 😉
Well, I've often discovered that my impressions don't match the average user, who's excited to write about his fantastic new toy.
05-08-2019 04:48 AM
Shadowmask72 said:
These are the comments I was referring to in my previous post.
Hi again r/Oculus, I've now reviewed or previewed Index, Reverb, Rift S, & Quest, and I'm back to answer any questions I can RoadtoVR_Ben • oculus • 1d
For one, I don't actually see any other Reverb reviews out there yet (only previews). It's harder to test for specific display issues in a preview because usually you can't select your own content. On top of that, general tech reviewers don't often know what mura is or exactly what it looks like, even many existing VR users often mix up mura with screen door effect (understandably so).
It would be nice if it was just a one-off panel issue, but I've tried Reverb at three stages of development: first pre-production prototype, production prototype, and now the production unit. In all three cases I saw (and talked about) the mura. HP said they expected this would be cleared up by launch, but that's not the case.
I have a pretty good record of calling out display artifacts that others haven't noticed until the larger population gets their hands on a given headset. A year before the Rift launched I was one of the only people who realized that Crescent Bay (the prototype prior to Rift) was using very fine fresnel lenses and that it had 'light ray artifacts' (as I called them prior to the community settling on 'god rays'). When the Rift launched a lot of people were caught off guard by the god rays (as many of them had been using Rift DK2 with non-fresnel lenses).
When previewing StarVR last year I told them that the headset's mura correction was clearly worse than Vive Pro but they insisted otherwise. After I left the demo they investigated further and found that the headset was using the incorrect mura correction profile and invited me back for a second look, which was a big improvement ; )."😮
Well at least he says HP are in the process of attempting to fix the issue. A shame he didn't mention this in his review then as it seems like a big omission.
Norm for Tested posted this:
"We just got our Reverb in for testing, and will have a review out next week. Can confirm mura visable on our headset".
A user asks in response:
"Interesting. Is it something you didn't originally see in earlier demos?"Norm's reply.
"Didn’t notice as the demo time was short and we were too focused on resolution and clarity."
That last comment would suggest then that although mura is visible, during normal usage you won't really notice it. Ben seems to suggest it's glaringly obvious and largely affects the clarity.
Meanwhile on Planet MRTV:
Sebastian is playing actual games and enjoying the f**k out of playing with it. Not concerning himself thus far with these technicalities. 😄
05-08-2019 04:54 AM