05-13-2019 04:17 PM
05-15-2019 10:46 AM
CrashFu said:
It's my understanding that the human eye (with the exception of exceptional individuals such as Fighter Pilots) just cannot see more than 60-80 frames per second, period... so for the average person there would literally be no difference between 80z and 2000hz.
Luciferous said:
JeremyC85 said:
snowdog said:A 10Hz drop probably won't be noticed by a lot of people
I actually tend to agree with this. We'll see about the black levels, the newest "through the lens" video does look promising tho!
Yes but a 120-144hz bump up will be 🙂
05-15-2019 10:54 AM
05-15-2019 11:25 AM
05-15-2019 11:32 AM
jayhawk said:
CrashFu said:
It's my understanding that the human eye (with the exception of exceptional individuals such as Fighter Pilots) just cannot see more than 60-80 frames per second, period... so for the average person there would literally be no difference between 80z and 2000hz.
Luciferous said:
JeremyC85 said:
snowdog said:A 10Hz drop probably won't be noticed by a lot of people
I actually tend to agree with this. We'll see about the black levels, the newest "through the lens" video does look promising tho!
Yes but a 120-144hz bump up will be 🙂
PC gamers would like to have a word with you. Theres a YouTube vid where a guy randomly switches his monitor between 60 (I think), 120 and 144 hz without looking and guessed right every time, but he was 'trained' to it, as anyone would be who regularly games a higher frequencies. Most wouldn't see the difference past, I would say 90 fps IMO.
05-15-2019 12:41 PM
05-15-2019 12:52 PM
CrashFu said:And how much more would you pay to get a higher-framerate experience? Most of you probably already have PCs that could run the Index on its higher settings, but if you didn't, would you really want to go out and buy a new computer just for that? And if you were never going to take it above the 80 or 90 fps setting, negating that selling point altogether, would the other small advantages of the Index still justify its tradeoffs and price?
05-15-2019 12:52 PM
05-15-2019 12:59 PM
Mradr said:the blind testers wasn't sure on the Hz ranges
05-15-2019 01:00 PM
05-15-2019 01:28 PM
TheRealCyber said:
The issue with games is that they are interactive, and the lag causes a disconnect that hurts the experience. This is especially true with VR since it is tracking your head movements and those are particularly sensitive (sort of like how input lag is more noticeable and problematic for mouse movements than gamepads).