05-13-2019 04:17 PM
05-15-2019 01:40 PM
05-15-2019 01:53 PM
nalex66 said:
When it comes to movies, I really dislike the effect of higher frame rate. It looks like the "soap opera effect"--it somehow seems less cinematic and more like people in costumes acting.Of course, VR is a different thing entirely, and higher frame rate should improve immersion, as Cyber said above.
05-15-2019 02:08 PM
CrashFu said:
TheRealCyber said:
The issue with games is that they are interactive, and the lag causes a disconnect that hurts the experience. This is especially true with VR since it is tracking your head movements and those are particularly sensitive (sort of like how input lag is more noticeable and problematic for mouse movements than gamepads).
When you're talking about lag of less than 1/80th of a second, though.. who is even going to notice? What kind of game would even have visible functions occurring at that rate?
Side Note: I say we forget about 90 or 120 or 144 fps and make the new standard for VR 96 fps, twice the framerate of Peter Jackson's The Hobbit.
We can call it "the Double Bilbo".
05-15-2019 04:54 PM
05-15-2019 06:44 PM
05-15-2019 07:28 PM
05-15-2019 07:58 PM
kojack said:
In the case of input lag in Beat Saber, there's no need to tie the input to the headset framerate.Touch controllers report IMU movement at 500Hz (with correction at 60Hz via the cameras).So Beat Saber could read hand tracking at a much higher rate, then render the result with a multi-segment blade trail.(For example, Rift-S games are already doing 160 samples per second: each frame has one sample done by the game then one done in the runtime for timewarp)Let's say we are swinging a saber 180 degrees in 0.1 seconds. On a Rift-S, that would be 22.5 degrees per frame. A Rift would be 20 degrees. An Index would have 12.5 degrees per frame.But using full tracking rate you could get it down to 3.6 degrees per segment while still rendering at 80Hz.
05-15-2019 07:59 PM
05-15-2019 08:40 PM
05-15-2019 09:31 PM
pyroth309 said:
So to elaborate more on what I mean. On the really advanced beat saber maps, the boxes are coming super fast, so fast that they actually begin to blur. I'm thinking a higher refresh would help with the clarity some and also give you a few millisecond advantage for correction over someone running 80hz if you're running 144hz. For an example of a song I mean, look at this one around 30 seconds.