05-13-2019 04:17 PM
05-16-2019 10:14 PM
Zenbane said:
Comic_Book_Guy said:
The Quest isn't the future. It's an appeasement.A prediction that will likely prove completely false. Rift has already adopted Quest's design by going inside-out tracking, and HTC has their own version as well with the Vive Cosmos. After 3 years of VR on the mainstream and barely making a blip on the global consumer radar... if Quest isn't showcasing the future then that would mean VR has not future. Stand-alone VR that removes stationary external tracking hardware most certainly represents the future, as has been dictated by the market itself.Index is following in the footsteps of the Vive Pro and Pimax 8K, which has proven to have remarkably low numbers.
05-16-2019 11:12 PM
Comic_Book_Guy said:Uh, I think you misunderstood my post. Read my second sentence, not just the first one. I mean 72 hz isn't the future. Not sure how you got that I'm arguing against wireless or some such.
Comic_Book_Guy said:I'm just saying the Quest's limitations are pretty big ones. Wireless VR...of course it's the future. But not on a SOC from 2017 , @ 72hz. Not sure why so many people are SO excited for a HMD powered by a smart phone SOC.
Comic_Book_Guy said:
Valve made strange decisions with the Index. 144hz VR is a useless feature. Pimax is a piece of crap with bad quality control and the sweet spot is no bigger than any other head set. Vive Pro is too expensive and typical of HTC. We will be watching them go under at this rate.
05-17-2019 12:06 AM
kojack said:
The Quest is 72Hz, so for many people that is approximately true. 🙂
Luciferous said:
when Oculus reduce its next headset to 70hz 😉
05-17-2019 12:55 AM
Luciferous said:
kojack said:
The Quest is 72Hz, so for many people that is approximately true. 🙂
Luciferous said:
when Oculus reduce its next headset to 70hz 😉
Damn it, I blew my trash talk...knew I should gone for 50hz
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
05-17-2019 01:04 AM
05-17-2019 01:09 AM
RuneSR2 said:
Luciferous said:
kojack said:
The Quest is 72Hz, so for many people that is approximately true. 🙂
Luciferous said:
when Oculus reduce its next headset to 70hz 😉
Damn it, I blew my trash talk...knew I should gone for 50hz
Even though I'd love 120 Hz or better in VR games like Lone Echo, truth is I'm more or less used to just 45 fps asw. One thing is what I want for fps, the other is what I have to endure to enjoy the best image quality. When it comes to fps vs. ss I feel I often have to do something like this :blush:
https://youtu.be/YvotR3WuVzE
05-17-2019 01:20 AM
pyroth309 said:
RuneSR2 said:
Luciferous said:
kojack said:
The Quest is 72Hz, so for many people that is approximately true. 🙂
Luciferous said:
when Oculus reduce its next headset to 70hz 😉
Damn it, I blew my trash talk...knew I should gone for 50hz
Even though I'd love 120 Hz or better in VR games like Lone Echo, truth is I'm more or less used to just 45 fps asw. One thing is what I want for fps, the other is what I have to endure to enjoy the best image quality. When it comes to fps vs. ss I feel I often have to do something like this :blush:
https://youtu.be/YvotR3WuVzE
Yea, in a lot of games that I play, I won't be worried about refresh rate because I'm going to be pushing my GPU to the limits until Nvidia comes out with another tier. I also feel like resolution at this point is more important than refresh rate for the average use until we get rid of SDE and also get some beefier GPU's. (Unless the Index lenses are working some magic)
I don't agree that refresh is useless though, especially with the low persistence of the Index panels. It should make for a super fast and smooth experience and I love that we have the option to cater the headset to whatever type of game that you're playing. If I'm playing something competitive I'm going to opt for higher refresh with lower graphics quality and likewise I'll run 80hz with motion smoothing down to 40 on the other end. I am looking forward to pushing both extremes and see what the index can do and I hope I can switch them on the fly or without a lot of issues.
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
05-17-2019 08:51 AM
pyroth309 said:I don't agree that refresh is useless though, especially with the low persistence of the Index panels. 144hz should make for a super fast and smooth experience and I love that we have the option to cater the headset to whatever type of game that you're playing. If I'm playing something competitive I'm going to opt for higher refresh with lower graphics quality and likewise I'll run 80hz with motion smoothing down to 40 on the other end. I am looking forward to pushing both extremes and see what the index can do and I hope I can switch them on the fly or without a lot of issues.
05-17-2019 09:00 AM
05-17-2019 04:29 PM
Comic_Book_Guy said:
pyroth309 said:I don't agree that refresh is useless though, especially with the low persistence of the Index panels. 144hz should make for a super fast and smooth experience and I love that we have the option to cater the headset to whatever type of game that you're playing. If I'm playing something competitive I'm going to opt for higher refresh with lower graphics quality and likewise I'll run 80hz with motion smoothing down to 40 on the other end. I am looking forward to pushing both extremes and see what the index can do and I hope I can switch them on the fly or without a lot of issues.
Of course the high refresh would be nice. But nobody has the hardware to make use of it without putting everything on low, or outside of low effort N64 graphics indy titles. I don't see that changing any time soon.