05-07-2019 11:39 PM
05-15-2019 03:01 PM
05-15-2019 03:06 PM
05-17-2019 08:58 AM
05-17-2019 09:51 AM
05-17-2019 10:49 AM
05-17-2019 11:23 AM
Shadowmask72 said:
I am just flabbergasted that they go on, and on and on and on about the WMR controllers but fail to mention the many VR games that are playable with the Xbox One gamepad. They also didn't mention movie viewing, 3D content or experiences that aren't games.
05-17-2019 12:20 PM
Shadowmask72 said:
I am just flabbergasted that they go on, and on and on and on about the WMR controllers but fail to mention the many VR games that are playable with the Xbox One gamepad. They also didn't mention movie viewing, 3D content or experiences that aren't games.
05-17-2019 12:54 PM
05-17-2019 01:02 PM
Well they have to keep it apples-to-apples. I've always loved using a Gamepad in VR, but when comparing Hand-Controllers we've moved in to the genre of hand-tracking which has entirely different expectations. The top VR software titles are all about hand-tracking, not gamepads.
05-17-2019 01:49 PM
Shadowmask72 said:
The Rift S and OGRift and Vive and no doubt the upcoming Index which they referenced all can use Xbox One controllers. Whilst motion controllers might offer a more immersive experience, it's not the be all and end all of VR.
Shadowmask72 said:They make it sound like the Reverb is justseverelycrippled because of those controllers.