05-20-2019 10:04 AM
NOTE: I need to spend much more time in the headset but here are my initial thoughts/ramblings.
Optics
WOW, the best part about the Rift S by a long shot. I have a 63 IPD so right on the money and the edge to edge clarity is quite a large jump up from the CV1.
The LED panel does seem a bit of a drop in quality from its younger brother but the clear optics are something else. It’s almost too clear at times as I do see some aliasing.
One concern I have is the refresh rate, not so much if you are hitting 80 but when ASW kicks in it’s not as smooth as when running on CV1. This may be down to early software support? I hope so. But it’s one of my main concerns at this point.
I was able to use my desktop in OH though and comfortably read text. The jump up here is quite remarkable.
Audio
The audio solution is quite frankly crap. A 3/10 at best. I really hope we have some 3rd party options here.
Comfort
It’s fine while the headset is on and you are using it. For me it’s about the same comfort as CV1. One thing I noticed though, you can’t take it off and rest it on your head. I did this frequently with the CV1 so that I can control my pc. It does seem to put a bit of pressure on my forehead, not sure how I’ll go after a long session. I also maybe need to spend more time on how to adjust it for comfort.
Tracking
It’s been flawless so far but I haven’t really spent too much time testing it out. Early signs are good.
Summary
Early signs are positive but I’m already preying for a decent 3rd party strap with good audio, and possibly a redesigned facial mask. I would say Oculus have provided optics, tracking and touch. Lenovo probably looked after the rest.
Source: https://www.reddit.com/r/oculus/comments/bqv9e2/my_early_impressions_of_the_s_from_a_cv1_owner/
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
05-20-2019 01:25 PM
05-21-2019 05:52 AM
SteamVR must be active at first. Otherwise you wont see anything on your browser.
- Go to your internet browser and enter:
http://localhost:8998/console/index.html
- Then enter the following like where it says "Type a command" (just bottom of the page):
settings steamvr.ipdOffset -0.00XX
It`s in meters thats why there are 0 in the begining. XX will be your IPD lets say like 66mm then you will put:
settings steamvr.ipdOffset -0.0066
Restart SteamVR and done!
Kudos to: u/MechanicalCuff
Source: https://www.reddit.com/r/oculus/comments/br9r2z/steamvr_games_ipd_fix_also_works_on_other_openvr/
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
05-21-2019 05:57 AM
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
05-21-2019 06:27 AM
The setup was an absolute joy, dead easy and loved mapping out the guardian in the real but gray 3d world. Loved taking all my cameras down and making my living room look tidy once again.
The headset is very comfy, very quick to put on and off, no nose gap, total darkness! Build quality while doesn’t feel as luxury as the CV1, it does feel robust and already took a smack to the HMD faceplate in Space pirate with no scuffs or anything. First thing I noticed was the extra bump In image sharpness. It’s like a blur has been lifted. There are hardly any god rays, the blacks are pretty similar to my old CV1 but i used to run with SPUD because I hated the black smear. In aircar, it was really nice to see extra clarity in the distance, and vox machinae you could see the extra details on the giant robots, making it even more immersive. Text is A LOT more sharper and easier to read. Because of the extra clarity, Antialiasing doesn’t seem to work as well as it did before, sharpness still shows the pixels, even SS around 1.8x, but it’s a none issue because the image is generally way better. It feels similar to a 1080p screen now to give you an idea. I could swear the FOV is a tiny bit smaller but it might just be me as I didn’t use my CV1 for a couple of months and was immediate looking out for it. Refresh rate isn’t an issue, maybe just becomes slightly more apparent if something fast zips past you, or explodes, but it’s still smooth as anything.
The audio on the headset is pretty poor, but good enough if you just want to quickly pop on the headset and do something where it doesn’t need total immersion. I whacked in my Shure 425 in ear monitors and was totally immersed again!
Touch controllers are pretty much the same except for a higher ring which can sometimes hit the other controller in certain circumstances.
Tracking is better in some places, worse in others, if I go out my way to do something behind my back and not look, I can get it to freeze. Also if you hold a rifle like in Arizona sunshine, bringing it too close to the HMD freezes the controller. I soon adjusted to it though. No dead spots in the edges of my play area. Happy/content with tracking
Overall I’m really pleased! Any questions, just ask
TLDR
Positives
clarity/lenses
comfort
easy setup and tidyness
robust
Negatives
onboard speakers weak
definitely no increase in FOV
touch rings above controller can collide
tracking right close to the HMD
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
05-21-2019 09:30 AM
05-21-2019 09:57 AM
05-21-2019 11:16 AM
05-21-2019 11:30 AM
05-21-2019 01:36 PM
05-21-2019 01:45 PM