05-20-2019 10:04 AM
NOTE: I need to spend much more time in the headset but here are my initial thoughts/ramblings.
Optics
WOW, the best part about the Rift S by a long shot. I have a 63 IPD so right on the money and the edge to edge clarity is quite a large jump up from the CV1.
The LED panel does seem a bit of a drop in quality from its younger brother but the clear optics are something else. It’s almost too clear at times as I do see some aliasing.
One concern I have is the refresh rate, not so much if you are hitting 80 but when ASW kicks in it’s not as smooth as when running on CV1. This may be down to early software support? I hope so. But it’s one of my main concerns at this point.
I was able to use my desktop in OH though and comfortably read text. The jump up here is quite remarkable.
Audio
The audio solution is quite frankly crap. A 3/10 at best. I really hope we have some 3rd party options here.
Comfort
It’s fine while the headset is on and you are using it. For me it’s about the same comfort as CV1. One thing I noticed though, you can’t take it off and rest it on your head. I did this frequently with the CV1 so that I can control my pc. It does seem to put a bit of pressure on my forehead, not sure how I’ll go after a long session. I also maybe need to spend more time on how to adjust it for comfort.
Tracking
It’s been flawless so far but I haven’t really spent too much time testing it out. Early signs are good.
Summary
Early signs are positive but I’m already preying for a decent 3rd party strap with good audio, and possibly a redesigned facial mask. I would say Oculus have provided optics, tracking and touch. Lenovo probably looked after the rest.
Source: https://www.reddit.com/r/oculus/comments/bqv9e2/my_early_impressions_of_the_s_from_a_cv1_owner/
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
05-21-2019 01:48 PM
However, I just had a game or two of Contractors, and immediately hit a problem. To bring a scope to my eye, I have to obscure a controller underneath the headset, which seems to cause it to lose tracking, which makes aiming almost impossible. Even trying to hold the controller out in front of me, half the time it still seems to lose tracking while I'm lining up a shot. This is a big problem for me since shooters make up the most of my vr gaming.
Has anybody else had this issue? It seems like an oversight but I feel like I must be doing something wrong because nobody else has complained about this."
- and maybe there's hope for the kids 😉
The only downside I have with the headset so far is that the speakers are, by a mile, probably the worst speakers I've ever heard. Like, pound/dollar-store quality. But I'm willing to deal with that and just use headphones if it means higher screen quality and no sensors!"
I watched all the Videos online about it, ive watched nearly every single one I can find including Virtual Reality Oasis's review with the gunstocks. I don't own a gunstock and I am running into this tracking issue.
Does anyone have any recommendations or tips to improve the tracking in these scenarios? How do you guys feel about it?
Otherwise the Rift S is awesome! I'm hoping this isnt a dealbreaker."
If you're going to get the S, make sure you have some decent earbuds as at least there is a headphone jack on the Rift itself so you can compensate, but as it stands, the audio situation for the Rift S is terrible"
So full disclosure, my rift had a black screen when I first tried it, super annoying but after updating GPU drivers and restarting computer it works now
I do think this headset is overall better than the CV1 but it may not be for everyone.
Pros
+New panels look incredibly sharp +Headset is comfortable
+Pass through camera is incredibly useful (I didn't think it would be)
+No more external sensors!
Cons
-FOV seems kinda squared off instead of circular
-No headphones
-Headphone aux sticks out right where I place my hands to remove the headset
-No nose hole to look through (I guess we have pass through cameras for that now)
-The top of the lenses got kinda foggy during play
-Godrays are still definitely a thing (might just be my astigmatism tho)
-The controller tracking absolutely shits the bed whenever I am aiming my rifle in pavlov while looking down, like from a second story window for example
Most of the cons are minor gripes, hopefully Oculus sends out a couple updates for the tracking issue"
Also some dude with IPD 70 loved the Rift-S, another dude (IPD 69-70) didn't - it may depend on individual expectations and preferences. No one loves the audio, everyone loves the screen. Most like the tracking, but it seems to depend on using rifles or not...
Many have troubles getting Rift-S to work, I haven't quoted such complaints, as these may depend on many other factors than Rift-S (hardware problems, drivers, OS updates etc).
Let's see how everyone feels in 2 to 4 weeks, a new girlfriend is always amazing the first days/weeks - but nothing beats the test of time 😉
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
05-21-2019 01:54 PM
KlodsBrik said:
Damn sde and godrays gone ? Coming from you Cyber, im even more tempted to pick up an Rift-S as well when I finally will be able to pick up my Quest. ( Im buying from a danish shop. ( The electricmutant ). It was first suppoed to be availabe for pickup the 24th. That changed to the 27th. Yesterday it then changed to 5june. 😞 )
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
05-21-2019 01:59 PM
RuneSR2 said:
Oculus.com can ship May 27, free shipping, arrival in probably a day or two...
05-21-2019 02:03 PM
05-21-2019 02:16 PM
I received the Rift S today, been working with it the whole evening. I worked on quill, Big Screen and Dash. Here are my notes:
Passthrough is extremely cool but doesnt solve the keyboard/phone readability problem because you can't read anything through the passthrough video (too blurry)
I am very happy with the resolution/clarity update. It is quite significant. Not perfect yet, but much much better than CV1
There should be some kind of "wizard" or tutorial for adjusting ipd.
I can now drink beer in VR without fumbling/dropping stuff which is great.
my headphones (nuraphones) fit perfectly, even better than on cv1
room lighting is an issue, but a low intensity light works fine.
set up is very easy compared to cv1. I actually prefer the tracking of Rift S. With CV1, if my cat touched the sensors or if I bumped into my table, tracking would start failing, and I often really didn't want to go through setup again. Rift S ends all that friction and frustration.
Overall, it's a great update! And much nicer to work in. I'm happy."
And @Snowdog posted his review on Reddit too (35 minutes ago), not going to repeat it again in here, yes, the eye sees everything 😄
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
05-21-2019 02:27 PM
05-21-2019 02:43 PM
05-21-2019 05:18 PM
05-21-2019 06:30 PM
05-21-2019 06:34 PM
So no more VR face?
RedRizla said:
I was also worried by comfort but this has to be the most comfortable VR headset I've worn. I actually hope they stick with this halo design. On the Rift CV1 the foam used to hurt my face by pressing against it to much. That doesn't happen with this halo design and is super comfortable.