First time sculpting anything, VR or otherwise. Made an ant with a stinger. It was so much fun! Sorry for the double post, not sure why it happened or how to delete it.
Enjoying the new features of medium. First time trying to do painting on the model also. Only minus I dont know how to rotate the clay mesh Also I wish there would be a way to change the sky box to something else. And a quick way to make a render room for quick screen shots
You can change the skybox by clicking on "World" in the scene graph (at top). This will allow you to get rid of the clouds and add black, grey, a greenscreen, or any other uniform background you choose. Also can put a background image in by inserting a photo behind your sculpt, if you choose. They still have a border on it, so this technique is of somewhat limited use, but works for some scenes.
To rotate a mesh, select it in the scene graph, and hit "manip" (one of the selections on your left hand palette, if using default settings). When you do that the palette will expand and one of the icons is rotate. The tool is pretty self explanatory in how it works, once you find it.
Wow, I have to say this program was beyond expectation! This was my first creation ever, made this evening, spent about four hours and a couple of beers. I have no experience whatsoever with computer 3D modelling, amazing, can't wait to create more, but my head needs a rest from VR for now I bet there's loads of flaws etc. in relation to actual usefull 3D modelling, but it's a great start I believe!
Enjoying the new features of medium. First time trying to do painting on the model also. Only minus I dont know how to rotate the clay mesh Also I wish there would be a way to change the sky box to something else. And a quick way to make a render room for quick screen shots
I think it might be easiest to pose your creation in front of an imported picture.
@Surroundi, To rotate your mesh I'd also suggest selecting your Sculpt > selecting manipulation on your support hand > Rotating the sculpt via the circular handles
Here is my first sculpt. It seems I did not make it perfectly level. How do I fix that? I can't seem to rotate the layers independent of the world axis. See the Sketchfab model here: https://skfb.ly/6KZTL
Here is my first sculpt. It seems I did not make it perfectly level. How do I fix that? I can't seem to rotate the layers independent of the world axis. See the Sketchfab model here: https://skfb.ly/6KZTL
Pleasant. Nice shapes. Good first sculpt
To rotate layers you need to select mirror in the scene graph. Hit settings and change the "constrain" toggle. It's there to prevent accidental mirror/sculpt/lathe alignment movement. Default is on, because a lot of people use mirror mode for symmetry.
Comments
You can change the skybox by clicking on "World" in the scene graph (at top). This will allow you to get rid of the clouds and add black, grey, a greenscreen, or any other uniform background you choose. Also can put a background image in by inserting a photo behind your sculpt, if you choose. They still have a border on it, so this technique is of somewhat limited use, but works for some scenes.
To rotate a mesh, select it in the scene graph, and hit "manip" (one of the selections on your left hand palette, if using default settings). When you do that the palette will expand and one of the icons is rotate. The tool is pretty self explanatory in how it works, once you find it.
This was my first creation ever, made this evening, spent about four hours and a couple of beers.
I have no experience whatsoever with computer 3D modelling, amazing, can't wait to create more, but my head needs a rest from VR for now
To rotate layers you need to select mirror in the scene graph. Hit settings and change the "constrain" toggle.
It's there to prevent accidental mirror/sculpt/lathe alignment movement. Default is on, because a lot of people use mirror mode for symmetry.
My first stab at a medium sculpt. Crazy how intuitive this program is, especially compared with other 3d software.
Sculpted and painted in Medium, Rendered in Blender 2.8 using cycles