05-21-2019 09:04 PM
05-22-2019 11:33 AM
RedRizla said:
I'm hoping it will because makes no sense to me not allowing Rift S users to also have the game. Nobody is going to buy an Oculus Quest just for that game alone, so I don't see the problem allowing Oculus Rift S users to have it.
05-22-2019 11:34 AM
05-22-2019 11:47 AM
falken76 said:
BloodyShadow said:
To clarify: It's any archery game i play that does this. the tracking for an arrow draw isn't complete and makes aiming a royal pain.This is exactly the worry that many people had with the tracking. Has anyone used their Rift S with Onward yet? Does the tracking go to shit when you get the sights close to your eye for aiming?
05-22-2019 02:52 PM
BloodyShadow said:
falken76 said:
BloodyShadow said:
To clarify: It's any archery game i play that does this. the tracking for an arrow draw isn't complete and makes aiming a royal pain.This is exactly the worry that many people had with the tracking. Has anyone used their Rift S with Onward yet? Does the tracking go to shit when you get the sights close to your eye for aiming?
Haven't played Onward yet, but I can absolutely confirm that tracking near the face does not work well, at least on the side of your head. Archery games are almost unplayable 😞
I'm DESPERATELY hoping the Rift (CV1) room sensor option/capabilities will be added to the Rift S so you can have the best of both worlds, depending on the game. I have both systems (and therefore unused room sensors), and can't justify keeping the 'S' if tracking doesn't work...
05-23-2019 01:47 AM
05-23-2019 02:25 AM
We Rifter's be the red headed stepchild...
sCOREscream said:
Still no news about release of Vader Immortal for Rift. Completely disappointed......
05-23-2019 09:21 AM
05-23-2019 10:07 AM
05-23-2019 10:08 AM
05-23-2019 05:26 PM
Nimarus said:
BloodyShadow said:
falken76 said:
BloodyShadow said:
To clarify: It's any archery game i play that does this. the tracking for an arrow draw isn't complete and makes aiming a royal pain.This is exactly the worry that many people had with the tracking. Has anyone used their Rift S with Onward yet? Does the tracking go to shit when you get the sights close to your eye for aiming?
Haven't played Onward yet, but I can absolutely confirm that tracking near the face does not work well, at least on the side of your head. Archery games are almost unplayable 😞
I'm DESPERATELY hoping the Rift (CV1) room sensor option/capabilities will be added to the Rift S so you can have the best of both worlds, depending on the game. I have both systems (and therefore unused room sensors), and can't justify keeping the 'S' if tracking doesn't work...
That's what I was hoping for. Built in tracking with the Rift S combined with the Sensors places around the room working all together. The built-in tracking for the Rift S sounds convenient and all, but I wanted to see how the tracking performs after launch before I shell out the money to buy one.
I like the idea of the portability of the Quest. However, I don't like the idea of available titles possibly being restricted (I think because the OS architecture is different or something).