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Will Immortal Vader be released on Rift and Rift S as well?

NimarusNimarus Posts: 20
Brain Burst
Simple question as I was HOPING to play this game. I have an Oculus Rift that I purchased about a month ago and figured a big title like this would be on more than just the Quest. Will this title be available on the Rift and/or Rift S? Or is this going to stay a Quest exclusive, forcing us to abandon ever getting the game or forking out even MORE money just to play this?

Comments

  • RedRizlaRedRizla Posts: 8,058 Valuable Player
    I'm hoping it will because makes no sense to me not allowing Rift S users to also have the game. Nobody is going to buy an Oculus Quest just for that game alone, so I don't see the problem allowing Oculus Rift S users to have it.
  • sCOREscreamsCOREscream Posts: 29
    Brain Burst
    I heard it will definitely come for Rift. Question is the datum. So please Oculus Team let us know when exactly will Vader Immortal release for Rift and Rift S? I am checking the Rift-Games-Page every day only because of this game! 
  • MowTinMowTin Posts: 1,945 Valuable Player
    I was expecting it to be available today. A bit disappointed. 
    i7 9700k 2080ti   CV1, Rift-S, Index
  • JesseBCJesseBC Posts: 2
    NerveGear
    I was also expecting this to be available for the Rift today.  What a let down. Are the Rift buyers who supported Oculus from day one now not a priority?
  • SkScotcheggSkScotchegg Posts: 1,348
    Project 2501
    They definitely should of had Asgard's Wrath, Stormland and Vader Immortal ready for Rift S launch day. We got a shiny new toy but with the no new games.

    I'm still playing old content like Robo Recall, Superhot, In Death and Beat Saber, those are my top 4 games.
    UK: England - Leeds - - RTX 2080 - Rift CV1 & Rift S - Make love, not war - See you in the Oasis!
  • dburnedburne Posts: 4,426 Valuable Player
    They definitely should of had Asgard's Wrath, Stormland and Vader Immortal ready for Rift S launch day. We got a shiny new toy but with the no new games.

    I'm still playing old content like Robo Recall, Superhot, In Death and Beat Saber, those are my top 4 games.
    Agree that would have been nice.
    Rift S user feeling like a red haired stepchild.
    Don

    EVGA Z390 Dark MB | I9 9900k| EVGA 3090 FTW3 Ultra |32 GB G Skill 3200 cl14 ram | Warthog Throttle | VKB Gunfighter Pro/MCG Pro grip | Crosswind Pedals | EVGA DG 87 Case| Rift S | Quest |
  • BloodyShadowBloodyShadow Posts: 23
    Brain Burst
    They definitely should of had Asgard's Wrath, Stormland and Vader Immortal ready for Rift S launch day. We got a shiny new toy but with the no new games.

    I'm still playing old content like Robo Recall, Superhot, In Death and Beat Saber, those are my top 4 games.
    i gotta ask, how are you handling 'In Death' with the Rift S? The blind spot next to my head (when you draw an arrow) is so frustrating for me, I'm dying to know if others are experiencing the same and how they're handling it...
  • BloodyShadowBloodyShadow Posts: 23
    Brain Burst
    To clarify: It's any archery game i play that does this. the tracking for an arrow draw isn't complete and makes aiming a royal pain. 
  • falken76falken76 Posts: 3,087 Valuable Player
    To clarify: It's any archery game i play that does this. the tracking for an arrow draw isn't complete and makes aiming a royal pain. 

    This is exactly the worry that many people had with the tracking.  Has anyone used their Rift S with Onward yet?  Does the tracking go to shit when you get the sights close to your eye for aiming?
  • ShocksVRShocksVR Posts: 574
    Neo
    RedRizla said:
    I'm hoping it will because makes no sense to me not allowing Rift S users to also have the game. Nobody is going to buy an Oculus Quest just for that game alone, so I don't see the problem allowing Oculus Rift S users to have it.
    Probably also gotta factor in when it comes to the Rift store, non-oculus headsets will also be playing it (Vive, WMR, Index).  The timed exclusive ensures Quest hardware benefits and the Oculus ecosystem gets the most press coverage. Last thing they probably want is a Vader Immortal review where the writer promotes skipping the Quest and playing it on the Index.
    i7-7700k, RTX 3080 AMP Holo (10G)
    Oculus Quest 2
    Oculus GO, Oculus RIFT - 3 sensor Room-scale, Oculus Rift S
  • JeremyC85JeremyC85 Posts: 346
    Trinity
    Yes, Oculus stated that Vadar Immortal will in-fact come out for the Rift and Rift-S. When will it come out is another question though...
  • BloodyShadowBloodyShadow Posts: 23
    Brain Burst
    falken76 said:
    To clarify: It's any archery game i play that does this. the tracking for an arrow draw isn't complete and makes aiming a royal pain. 

    This is exactly the worry that many people had with the tracking.  Has anyone used their Rift S with Onward yet?  Does the tracking go to shit when you get the sights close to your eye for aiming?
    Haven't played Onward yet, but I can absolutely confirm that tracking near the face does not work well, at least on the side of your head. Archery games are almost unplayable :(

    I'm DESPERATELY hoping the Rift (CV1) room sensor option/capabilities will be added to the Rift S so you can have the best of both worlds, depending on the game. I have both systems (and therefore unused room sensors), and can't justify keeping the 'S' if tracking doesn't work...
  • NimarusNimarus Posts: 20
    Brain Burst
    falken76 said:
    To clarify: It's any archery game i play that does this. the tracking for an arrow draw isn't complete and makes aiming a royal pain. 

    This is exactly the worry that many people had with the tracking.  Has anyone used their Rift S with Onward yet?  Does the tracking go to shit when you get the sights close to your eye for aiming?
    Haven't played Onward yet, but I can absolutely confirm that tracking near the face does not work well, at least on the side of your head. Archery games are almost unplayable :(

    I'm DESPERATELY hoping the Rift (CV1) room sensor option/capabilities will be added to the Rift S so you can have the best of both worlds, depending on the game. I have both systems (and therefore unused room sensors), and can't justify keeping the 'S' if tracking doesn't work...
    That's what I was hoping for. Built in tracking with the Rift S combined with the Sensors places around the room working all together. The built-in tracking for the Rift S sounds convenient and all, but I wanted to see how the tracking performs after launch before I shell out the money to buy one.

    I like the idea of the portability of the Quest. However, I don't like the idea of available titles possibly being restricted (I think because the OS architecture is different or something).
  • sCOREscreamsCOREscream Posts: 29
    Brain Burst
    Still no news about release of Vader Immortal for Rift. Completely disappointed......
  • dburnedburne Posts: 4,426 Valuable Player
    Still no news about release of Vader Immortal for Rift. Completely disappointed......
    We Rifter's be the red headed stepchild...
    I am anxious for it also.

    Don

    EVGA Z390 Dark MB | I9 9900k| EVGA 3090 FTW3 Ultra |32 GB G Skill 3200 cl14 ram | Warthog Throttle | VKB Gunfighter Pro/MCG Pro grip | Crosswind Pedals | EVGA DG 87 Case| Rift S | Quest |
  • jcalofjcalof Posts: 5
    NerveGear
    I bought the rift s upon the email of false advertising on the same page in my email there is 2 pictures of separate rifts , quest and a rift s. so now im thinking where is vader immortal? simply advertising it says it would be out at the same time unless they want it much better on the pc powered rift s. im hoping it will be good though.
  • JesseBCJesseBC Posts: 2
    NerveGear
    Still no release date for the rift? This is a joke. I understand they are trying to pump up sales of the quest, but it shouldn't be at the expense of the rift and rift s owners. Just give us the game already. 
  • ZaharielZahariel Posts: 43
    Brain Burst
    I too bought it mainly for Vader based on advertising that gave the impression that it would be out at the same time as the Quest. Luckily this is my first foray into VR so i should have plenty to look into while i wait.
  • BloodyShadowBloodyShadow Posts: 23
    Brain Burst
    Nimarus said:
    falken76 said:
    To clarify: It's any archery game i play that does this. the tracking for an arrow draw isn't complete and makes aiming a royal pain. 

    This is exactly the worry that many people had with the tracking.  Has anyone used their Rift S with Onward yet?  Does the tracking go to shit when you get the sights close to your eye for aiming?
    Haven't played Onward yet, but I can absolutely confirm that tracking near the face does not work well, at least on the side of your head. Archery games are almost unplayable :(

    I'm DESPERATELY hoping the Rift (CV1) room sensor option/capabilities will be added to the Rift S so you can have the best of both worlds, depending on the game. I have both systems (and therefore unused room sensors), and can't justify keeping the 'S' if tracking doesn't work...
    That's what I was hoping for. Built in tracking with the Rift S combined with the Sensors places around the room working all together. The built-in tracking for the Rift S sounds convenient and all, but I wanted to see how the tracking performs after launch before I shell out the money to buy one.

    I like the idea of the portability of the Quest. However, I don't like the idea of available titles possibly being restricted (I think because the OS architecture is different or something).
    The thing stopping me from buying the Quest is graphics. Even though its wireless, I'd rather have better visuals AND it'll suffer the same blind spot issue as the 'S'. I REALLY want to use my existing room sensors, being able to go without is great, but there are definite shortcomings. 

    I guess we can only hope, but if they leave it as is I honestly might return my 'S' and buy an additional room sensor instead for flawless tracking. Can't stand the drops I'm getting now, the frustration just keeps building. 
  • kojackkojack Posts: 7,205 Volunteer Moderator
    According to the oculus page for Vader Immortal at https://www.oculus.com/vader-immortal/?locale=en_US
    "Explore the world of Darth Vader with Oculus Quest, the all-in-one VR headset. Or using your PC with Oculus Rift S"
    So I assume a Rift version is not too far off.



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  • jcalofjcalof Posts: 5
    NerveGear
    kojack said:
    According to the oculus page for Vader Immortal at https://www.oculus.com/vader-immortal/?locale=en_US
    "Explore the world of Darth Vader with Oculus Quest, the all-in-one VR headset. Or using your PC with Oculus Rift S"
    So I assume a Rift version is not too far off.



    i sure hope so!
  • Error-401Error-401 Posts: 27
    Brain Burst
    This is the first game I purchased for my rift s, I'm just glad I've seen some demo's of other stuff before hand because this was next to useless. It's way too dark, you can't see whats going off. Also keeps complaining about the play area despite being well inside it. I didn't even bother getting to the end despite its only 35 minutes long.
    PC: Intel Core i9-9900K | Corsair Vengeance DDR4 3200 16GB | MSI RTX 2080 Ventus | Samsung 970 Pro NVMe | SilverStone SX700-LPT | GIGABYTE Z390 I AORUS PRO WiFi | SilverStone RVZ03B-ARGB

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