05-23-2019 01:42 AM
05-23-2019 08:59 PM
05-24-2019 12:17 AM
05-24-2019 12:18 AM
05-24-2019 02:32 AM
MowTin said:
I tried the bow in my Oculus Home. It did glitch a couple of times. You just have to get used to not moving your hand so close to the HMD. It might be just adapting to that reality.
05-24-2019 02:34 AM
CrashFu said:
I've had occasional tracking 'hiccups' (specifically: controllers freezing in the air for a second) but most of the time, I'm able to aim bows just fine?
05-24-2019 02:42 AM
JD-UK said:
I greatly dislike people putting others off buying goods because they are having their own issues. Telling people they definitely won't be able to play this or that game because yourself and perhaps the vocal minority are having issues is highly irresponsible.
05-24-2019 02:44 AM
RedRizla said:
@CrashFu - Those momentary freezes are because the headset losses tracking near the headset. It's not due to a loose headset cable as far as I can tell. I hope they can fix it if it's software, but they have had time to perfect this. Nobody was expecting a Rift S, so they could have made sure the tracking was working fine in FPS games on their store.
I really want this to come good because I really am impressed with the display and the lenses, but not the tracking. I have contacted Oculus to see if I have a faulty headset because it seems some people don't have the issues I'm having. I will also wait to see what game devs have to say and wait for game patches etc.
05-24-2019 02:52 AM
CrashFu said:
I've had occasional tracking 'hiccups' (specifically: controllers freezing in the air for a second) but most of the time, I'm able to aim bows just fine?
Question to those having trouble with bows: Which hand are you moving to aim, the arrow hand or the bow hand? Because I'm pretty sure it should be the bow hand, which would be in optimal view of the Rift-S' cameras, while the arrow-hand remains stationary (as it will, frozen in place next your head when you draw it back)
The momentary tracking freezes are the only thing throwing off my In-Death performance (and occasionally preventing me from taking out an enemy or blocking a shot in Apex Construct) and I'm 90% sure these are either due to a loose headset cable or a software error that Oculus will be able to correct in time..
If you're concerned, I guess there's no reason you couldn't just return your Rift-S and buy another if / when the glitches are fixed (or they allow a Hybrid Tracking option) but I'd at least wait a week or so for that fix, unless that'll make you miss your return deadline (And you can enjoy apps that don't rely so much on accurate Touch use in the meantime. Anything that supports gamepad or KBaM, for example)
05-24-2019 03:01 AM
05-24-2019 04:58 AM