03-29-2019 04:26 PM
05-26-2019 02:54 AM
Luciferous said:
Yeah I think they are going to add a lot to immersion. They look pretty clumsy but I hope after a while it will just become second nature.
05-26-2019 06:41 AM
kevinw729 said:
Where many see Foveated Rendering and eye tracking as part of next-gen VR, a lot for us are also focused on detailed finger tracking and better tactility.
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
05-26-2019 07:00 AM
RuneSR2 said:
....Fully agree - using high levels of super sampling I really don't have a lot of problems with image quality even in the now low-res CV1 HMD, it generally looks awesome.
....
05-26-2019 07:42 AM
05-26-2019 08:33 AM
Luciferous said:
Funny I thought my wedding tackle would take up a lot more of my brain. 🙂
05-26-2019 09:59 AM
RuneSR2 said:Knuckles isn't perfect, but it does look interesting regarding full finger tracking
05-26-2019 10:23 AM
RuneSR2 said:
Luciferous said:
Meanwhile in the index thread
The press is working hard just now 😉 Here's a photo from Game Informer:
05-26-2019 10:26 AM
Hiro_Protag0nist said:
.....He's just trying to locate the Rift which looks like it's just over to the left of him in the box.
05-26-2019 11:02 AM
05-26-2019 11:06 AM
snowdog said:
I love it when @Zenbane says bulky shaft.