05-23-2019 01:42 AM
05-26-2019 02:03 PM
05-26-2019 03:24 PM
05-26-2019 03:34 PM
05-26-2019 04:06 PM
Luciferous said:
seems to have got a little off tracking here ?
05-26-2019 04:11 PM
RedRizla said:I'm not sure how software is going to fix this when there is no camera underneath the headset that tracks your controllers. I'm hoping wrong and they they can fix it. I just hope they enable the external camera's though, which will definitely fix it.
vannagirl said:
Am guessing there will be external camera support now sooner then expected
RedRizla said:
I've gone back to using CV1 for these games now.
Edit @vannagirl - Well I hope so because it can't come soon enough if Oculus decide to do this. I've hated having to go back to using my Rift CV1, just so that I can play my First Person Shooters both comfortable and properly. I don't want to keep switching headsets to suit certain games.
ShocksOculus said:
Verify you're running the latest version of Windows 10 (at least 1809). This seems to be fixing some tracking/setup issues for people.
05-26-2019 07:09 PM
RedRizla said:
@JeremyC85 - Are you using a gun stock? I find having just the controllers further out in front of me is not only tiring, but that my aim also goes to shite because I cannot rest my elbow on my side where it is comfy. The scope also moves further forward when my controllers have to be used further out in front of me, which makes it impossible to look down the scope properly.
I've gone back to using CV1 for these games now.
Edit @vannagirl - Well I hope so because it can't come soon enough if Oculus decide to do this. I've hated having to go back to using my Rift CV1, just so that I can play my First Person Shooters both comfortable and properly. I don't want to keep switching headsets to suit certain games.
05-26-2019 07:24 PM
RedRizla said:
Comic_Book_Guy said:
wanoennogs said:
No software update is going to be able to fix this major flaw with the Rift S. The only way to fix it is to allow the Rift sensors to be used with the Rift S.
Morgrum said:
Well hopefully this an be fixed with a software update.
That's just not true. The hardware takes data. Software interprets the data. Software can be improved to interpret the data better. Read what Mr Carmack said on this.
https://twitter.com/ID_AA_Carmack/status/1124334345689366528
How long does it actually take them to realise this and fix it? They have had an ample amount of time to work on fixing this. Oculus Quest has being in development for years using the same type of tracking.
The dead spot is below the headset and that's where it needs constant tracking. That's where your trigger finger is for your rifle when resting your elbow comfortable at your side to give you a steady aim. If you move your hand further forward it's uncomfortable, but the scope on the rifle also moves forward making it hard to look down the scope.
I'm not sure how software is going to fix this when there is no camera underneath the headset that tracks your controllers. I'm hoping wrong and they they can fix it. I just hope they enable the external camera's though, which will definitely fix it.
05-26-2019 07:28 PM
05-26-2019 08:58 PM
05-26-2019 10:09 PM