03-29-2019 04:26 PM
05-26-2019 02:16 PM
vannagirl said:
Is there a reason it’s so big
the knuckles controller I mean 😐
05-26-2019 02:23 PM
inovator said:
vannagirl said:
Is there a reason it’s so big
the knuckles controller I mean 😐
Maybe the size had to do with the developer wanting to make up for a personal inadequacy.
05-26-2019 03:04 PM
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
05-26-2019 03:19 PM
05-26-2019 03:26 PM
05-26-2019 04:08 PM
Luciferous said:
Is it confirmed NDA runs out Wednesday?
05-26-2019 05:01 PM
05-26-2019 07:04 PM
pyroth309 said:For me to get into gloves and such for VR they would have to have some kind of haptic or resistance.
If you're grabbing a piece of paper in VR but your real-life hands are squeezing an oversized shaft, then you're not actually mirroring the simulation.
Yes, a good option for those who need the one-to-one relationship. And this is an option that Gloves have but Wands do not.
That's not really a thing. The goal of technology is to get smaller and more efficient, not larger. We don't need huge objects just to get rock solid tracking. Nor do large objects guarantee rock solid tracking.
That's like saying that we need larger cell phones to get better reception!
05-26-2019 07:22 PM
Zenbane said:One of the benefits of knuckles being large is the tracking will be rock solid. A lot of sensors on it.That's not really a thing. The goal of technology is to get smaller and more efficient, not larger. We don't need huge objects just to get rock solid tracking. Nor do large objects guarantee rock solid tracking.
That's like saying that we need larger cell phones to get better reception!
05-26-2019 07:28 PM
pyroth309 said:I understand that. At the same time, the fact that they are large to accommodate everyone's hand size has the added benefit of more real estate for sensors and less likely to get completely occluded.