05-23-2019 01:42 AM
05-26-2019 10:47 PM
05-26-2019 10:56 PM
falken76 said:
TheRealCyber said:
falken76 said:
ALL reviews are bullshit unless they're user reviews.
Well user reviews can be BS as well. Anyone can make a Reddit or forum account.
I find more credibility in user reviews these days. If Makerbot can get a best of show and the judges never even saw the printers operating, they're paid shills. I absolutely believe this is how alot of reviews go these days. The youtubers just want free swag, a bad review means they won't get it next time around. I can read a ton of user reviews and look for the most common traits that get mentioned over and over by the end user. For Rift S, it seems to be tracking for FPS games and specifically when you get the tracking close to the face. End users report this a lot, the reviewers didn't mention this and it should have been more apparent that this was the case.
05-26-2019 11:22 PM
vannagirl said:
Am guessing there will be external camera support now sooner then expected
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
05-26-2019 11:53 PM
05-27-2019 12:22 AM
RuneSR2 said:
vannagirl said:
Am guessing there will be external camera support now sooner then expected
Some weeks (or a month) ago one dude on Reddit explained that it will not be possible to use your old external sensors for Rift-S due technical incompatibilities. The systems are different (like old sensor don't need light to work), but I'd love for all this to be wrong and be able to use my external sensors with a new HMD - but I'm not betting any money on that ever happening 😉
05-27-2019 12:31 AM
kojack said:
RuneSR2 said:
vannagirl said:
Am guessing there will be external camera support now sooner then expected
Some weeks (or a month) ago one dude on Reddit explained that it will not be possible to use your old external sensors for Rift-S due technical incompatibilities. The systems are different (like old sensor don't need light to work), but I'd love for all this to be wrong and be able to use my external sensors with a new HMD - but I'm not betting any money on that ever happening 😉
Headset tracking does work different (old is best in a dark environment since it looks for IR LEDs on the headset, new is best in a bright environment since it looks for visible spectrum details in the room).But touch tracking is the same, both are cameras watching IR LEDs. In fact Insight should track Touch fine in the dark, but since touch are relative to the headset and the headset can't track in the dark, the end result isn't usable.Since the Rift-S doesn't have IR LEDs, external CV1 sensors can't track it. They should be able to track new Touch, but not the headset. That means you've got two different coordinate systems that need to be synced.
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
05-27-2019 12:43 AM
kojack said:
RuneSR2 said:
vannagirl said:
Am guessing there will be external camera support now sooner then expected
Some weeks (or a month) ago one dude on Reddit explained that it will not be possible to use your old external sensors for Rift-S due technical incompatibilities. The systems are different (like old sensor don't need light to work), but I'd love for all this to be wrong and be able to use my external sensors with a new HMD - but I'm not betting any money on that ever happening 😉
Headset tracking does work different (old is best in a dark environment since it looks for IR LEDs on the headset, new is best in a bright environment since it looks for visible spectrum details in the room).But touch tracking is the same, both are cameras watching IR LEDs. In fact Insight should track Touch fine in the dark, but since touch are relative to the headset and the headset can't track in the dark, the end result isn't usable.Since the Rift-S doesn't have IR LEDs, external CV1 sensors can't track it. They should be able to track new Touch, but not the headset. That means you've got two different coordinate systems that need to be synced.
05-27-2019 02:56 AM
05-27-2019 05:22 AM
kevinw729 said:
We all understand that the Rift-S offers opportunities as well as compromises with the path they have followed with Lenovo - but I just wonder, the lack of IPD, the audio and now tracking issues may seem a compromise too far?
The CV1 has proven a great champion of comfortable high-end PC VR, I just cant see the same being said of the Rift-S - though I am sure that now partnered with Lenovo, they are in a better position to release a updated variant that could address many of those issues... is so inclined?
05-27-2019 05:30 AM