05-27-2019 01:21 PM
05-28-2019 06:30 AM
05-28-2019 07:35 AM
@kojack I think this problem is better to observe in action. All you need to do is go into your Oculus home, hold your hands in front of you, use the last 3 fingers (only) and hold the grip button for a second or two, then quickly release them. Repeat this a few times. If your virtual last three fingers snap back open that's great. Mine and others do not. They (esp. right controller) seem to stick closed and there is quite a bit of lag until they open.
kojack said:
I haven't seen this on any of my 4 new touch controllers.If you want to observe it a bit easier, give Oculus Monitor a try: https://forums.oculusvr.com/community/discussion/69471/oculus-monitor-v0-2-1-13-nov-18It will show you the actual trigger values in real time.
05-28-2019 07:55 AM
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
05-28-2019 08:24 AM
05-28-2019 08:35 AM
05-28-2019 09:04 AM
05-28-2019 11:44 AM
05-28-2019 12:13 PM
sc204 said:
Even with the battery cover off and far away still getting some sticking of the ball to the left controller in Eleven TT. Not as often though.
05-28-2019 07:01 PM
TomCgcmfc said:
sc204 said:
Even with the battery cover off and far away still getting some sticking of the ball to the left controller in Eleven TT. Not as often though.
Look, that has nothing to do with the grip lag that this thread is about. Yours sounds like a sticking fire button. There is no grab/release in Eleven TT. You have started another thread about this so maybe discuss this issue there. Thanks.
05-28-2019 07:52 PM